Happiness
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Happiness is an indicator if certain tasks that units perform or things that happen to units are negative or positive. The happiness value ranges from -100 to 100, and is displayed when hovering over the happiness bar. The value displayed in the happiness bar itself is a percentage, and is calculated as (happiness value + 100) / 200.
Effects[edit]
Happiness itself currently only has a few effects:
- Units having a higher chance of staying at home longer if they have 50% or less happiness
- When two units converse, the more similar their happiness values are, the more likely they are to become best friends (units can only have one best friends) (best friends are not lovers but they can be). Units can only have one best friend and best friends aren't necessarily lovers, nor does being a unit's best friend increase the chances of become lovers.
- Used for graphs and game stats:
- Units are happy if their happiness is at or above 60% or if their subspecies does not have the File:Subspecies trait amygdala10x.pngAmygdala trait
- Units are unhappy if their happiness is below 30% and they have the File:Subspecies trait amygdala10x.pngAmygdala trait
Happiness Icon[edit]

The happiness icon displayed in game changes based on the current happiness ratio:
- File:IconHappiness 610x.pngMax Happy = 90 to 100%
- File:IconHappiness 510x.pngVery Happy = 70% to 89%
Happy = 60% to 69%
- File:IconHappiness 310x.pngNeutral = 40 to 59%
- File:IconHappiness 210x.pngSad = 10% to 39%
- File:IconHappiness 110x.pngVery Sad = 0 to 9%
A units happiness cannot change and won't appear if their subspecies does not have the File:Subspecies trait amygdala10x.pngAmygdala trait or if the unit is an File:IconEgg.pngegg. Certain tasks (specifically the darker ones) will have no effects on units with the psychopath creature trait. Players can decrease a unit's happiness by "poking" them (clicking them in their unit menu, this also deals damage).
Happiness Scenario List[edit]
Effect = Effect on happiness value, File:IconPsychopath10x.png= Ignored by psychopaths (has no effect), PA = Pot Amount (Amount of the task added during reflection, see Unit Tasks page for more info), Dialogue = By going into a unit's menu you can see things they say in reaction to happiness effects. One dialogue is chosen randomly among all available dialogue lines for whatever happiness effect has happened.
Icon | Scenario | Effect | Source | File:IconPsychopath10x.png | PA | Dialogue |
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File:IconDead10x.png | Death of a family member | -20 | Unit has a family member die (if a unit is a parent of the dead unit they won't get this effect) | Yes | 5 | No words can fill this loss. This pain is unbearable. Gone... just like that. How do I go on now? |
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Lost a lover | -50 | Unit's lover dies | Yes | 5 | I thought we had more time... I’ll never forget you... Love shouldn’t end like this... Everything reminds me of you. |
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Lost a child | -60 | Unit has a family member die and is the parent of that unit | Yes | 10 | No parent should have to face this... If only I could turn back time... You were my brightest light. This wasn’t supposed to happen... |
File:IconDead10x.png | Lost a best friend | -25 | Unit's best friend dies | Yes | 3 | I feel like a part of me is missing. Everything feels empty now. I can't believe it! What happened? |
File:IconThief10x.png | Got robbed | -20 | Someone stole something from the unit | No | 2 | Oh no, my purse! Oh no, my coins! My precious coins! That was mine! |
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Got poked | -5 | 15% chance when the player pokes a unit by on clicking them in their menu | No | - | Please stop it! I know you are there! I know you did it. Can you not? Hey! Hands off! Do I look like a toy to you? If you poke me again... Is this supposed to be funny? Alright, who did that? Isn’t it strange, to create something that hates you? |
File:IconWeak10x.png | Lost fight | -20 | Unit is stunned in a fight with another unit | No | 2 | I will get you next time! I will be back! I will be stronger! Next time. |
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Got caught | -20 | [doesn't seem to be obtainable] | Yes | 2 | I will escape next time! I was so close! You got lucky this time! This isn’t over! |
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Paid taxes | -5 | Unit paid taxes (if kingdom has the High Tax trait then this will be -10 happiness) | No | 1 | There goes my hard work... Why is it always so much? I guess someone has to pay... Maybe I should’ve hidden some... |
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Had a meal | 10 | Unit ate food | No | - | That hit the spot! I could eat that again. Full and happy! I should eat slower next time. |
File:IconGift10x.png | Received Gift | 10 | Unit receives a gift from another unit | Yes | - | For me? Thank you! This is great! I love gifts! Oh! I didn’t expect this! A gift? You shouldn’t have.. |
File:IconGift10x.png | Gave Gift | 20 | Unit gives another unit a gift | No | - | Hope they like it! Giving feels nice. Maybe I should’ve kept it... A little kindness goes a long way. |
File:IconPoop10x.png | Relieved themselves | 5 | Unit finished pooping | No | - | All done! Back to business! I feel lighter now! Nature calls. |
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Took a nap | 5 | Unit goes to sleep | No | - | That was a good rest. I could sleep a little more... I feel refreshed! Another day begins. |
File:IconDreamGood.png | Had a good dream | 15 | After sleeping, if unit had a good dream | No | - | That dream was amazing! I didn’t want to wake up! Can I go back to sleep? If only real life was that nice. |
File:IconDreamBad.png | Had a bad dream | -15 | After sleeping, if unit had a bad dream | No | - | That dream was... unsettling. I woke up feeling strange. It felt so real... I hope that dream doesn't mean anything. |
File:IconDreamNightmare.png | Had a nightmare! | -30 | After sleeping, if unit had a nightmare dream | No | - | That was terrifying... I couldn’t move... I couldn’t scream. I think something was watching me. It felt so real... too real. |
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Slept outside | -30 | Unit sleeps outside instead of sleeping in a house | No | - | The ground was rough. Not the best place to rest. No shelter again. I woke up feeling stiff. |
File:IconLovers.png | Shared a kiss | 10 | When units try to sexually reproduce with their lover | Yes | 2 | That was... nice. My heart is racing! I hope they felt the same way... I think I’m in love. |
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Took a life | 10 | Unit with the bloodlust trait kills another creature | No | - | It had to be done. One less problem to worry about. I can still feel the weight of it... I don’t know how to feel about this. |
File:IconKings10x.png | Became a king | 50 | Unit becomes a king | No | 2 | I am the ruler now! All shall bow before me! Finally, power is in the right hands. I hope I don’t mess this up. |
File:IconLeaders10x.png | Became a leader | 40 | Unit becomes a leader | No | 2 | I am the law now. Leadership is a heavy burden. I will guide us to a better future. Power is mine... now what? |
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Won a war | 20 | Unit's nation won a war and the unit didn't get the "Was conquered" happiness effect less than five minutes ago | No | 3 | We are the victors! We fought hard and won! Victory is ours! We are the champions! |
File:IconPeaceful10x.png | Made peace | 5 | Unit's nation ended a war through peace talks | No | - | Finally, it’s over. Peace... for now. They call it peace, but we all lost something. No more war, but at what cost? |
File:IconDeadKingdom10x.png | Lost a war | -20 | Unit's nation lost a war | Yes | 2 | We lost... We fought hard, but it wasn’t enough. We live with the shame of defeat. We will never forget this defeat. |
File:IconDeadKingdom10x.png | Was conquered | -20 | Unit's city got conquered | No | - | We are now under their rule. We lost our freedom. We are now subjects. We will never forget this day. |
File:IconDeadKingdom10x.png | Kingdom fell apart | -5 | Citizens of a kingdom (with more than 1 village) will get this effect if there are no candidates to fill the role of king from the kingdom's royal clan. The kingdom will fracture because of this unless other external factors prevent it If a kingdom's culture has the Shattered Crown trait then the kingdom will fracture when the king dies even if there are more candidates from the kingdom's royal clan |
Yes | 2 | Our kingdom is no more. Our cities are lost. Our people are scattered. We are no longer one. |
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Started a war | 20 | Citizens of a kingdom will get this effect when their kingdom declares war if the kingdom's culture has the Happiness from War trait | No | - | War begins. There's no turning back. The drums of war echo once more. A time for warriors, a time for blood. This will be written in history. |
File:IconRebellion10x.png | Rebelled | 30 | Citizens of rebelling villages will get this effect | No | - | We will no longer obey! Down with the old rule! We fight for our own future! No more chains, no more masters! |
File:IconLovers.png | Fallen in love | 40 | Unit gets the Fell in Love status (obtained after successfully finding a lover) | Yes | 3 | My heart feels lighter! I can’t stop thinking about our future... Love is a strange and wonderful thing. I think this might be the one! |
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Had a child | 30 | Unit gave birth to a child | Yes | 1 | A new life begins today! They are so small and yet so important. The future just got brighter. A legacy has been born! |
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Read a book | 10 | After a unit successfully reads a book (Unit Task: try_to_read) | No | - | That was a good read. Books are like windows to other worlds. So much knowledge, so little time! I learned something new today. |
File:IconPlayed10x.png | Played | 15 | Unit finished a playing task (Unit Task: child_random_flips, child_play_at_one_spot, child_random_jump) | Yes | 3 | That was fun! I could play all day! Games make everything better. I needed that break. |
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Had a conversation | 10 | Unit finished talking with another unit (Unit Task: socialize_do_talk) | No | - | That was a good conversation. I enjoy talking with others. It feels good to be heard. Sometimes, words are enough. |
File:IconLaughing.png | Laughed | 5 | Unit finished laughing (happens after finishing the try_to_launch_fireworks task OR when units finish the happy_laughing task, players can look at when the laughing status ends) | No | - | Teehee! Hooohohoho! Hehehe! Bwahaha! |
File:IconSinging.png | Sang | 10 | Unit finished singing (happens after units finish the singing task, players can look at when the singing status ends) | No | - | La la la! Doo doo doo~ Tra la la! Ohoo Hooooooo! |
File:IconSwearing.png | Swore | 2 | Unit finished swearing (happens after units finish the swearing task, players can look at when the swearing status ends) | No | - | Oh, come on! No, no, no! Damn it! Seriously?! |
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Cried | 5 | Unit finished crying (happens after units finish the crying task, players can look at when the crying status ends) | Yes | - | Waaahhh! Why does it hurt so much? I... I just need a moment. Crying doesn’t make me weak... |
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Shared gossip | 14 | When a culture with Gossip Lovers trait tries to spread via conversation the two units involved will get this effect | No | - | Did you hear what happened? Oh, this is juicy! Well, well, well... Shh! Keep this between us... |
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Was surprised | -10 | Unit gets the Surprised status | Yes | 2 | No way! Wha—?! I wasn’t expecting that! Huh?! |
File:IconAge10x.png | Born into the world | 50 | Unit was born | Yes | 1 | I... exist? I feel... alive! So this is what you call life? Huh? What’s happening? I feel... alive! [likely misinput in game code] Where am I? I have thoughts. I have questions. Wait... was I somewhere before this? Ah, the first breath... weird. What now? Am I supposed to do something? This better be interesting. I demand context! |
File:IconMagnetized.png | Felt the pull of magnets | -10 | Magnet power is used on a unit | Yes | 3 | Whoa! What’s happening?! I didn’t sign up for this! Put me down! Or at least be gentle! I am not a toy! Help! The sky is stealing me! Up, up, and away... I guess? This feels... weird. I regret all my life choices! I’m not ready for ascension! Gravity betrayed me! Wheee! Wait—no, stop! Am I being chosen?! Divine intervention? |
File:IconForce10x.png | Felt a strong wind | -20 | Unit got launched by a force effect (use the Force power for an example) | Yes | - | Aaaaaah! I was not ready for this! Where am I going?! I am but a leaf in the storm! |
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Was possessed | -20 | Unit is possessed by the player | Yes | - | Who’s in my head?! Who dares take control of ME?! Am I... a puppet now? Something... someone is controlling me! |
File:IconStrangeUrge.png | Strange urge | -5 | Unit gets the Strange Urge status (Given to units who move under control by the player (different from possession, highlight units by clicking and dragging then right click a destination)) | Yes | - | I don't want, but I must! Don't tell me what to do! Ok boss! Wait, what? Why you making me do this? |
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Threw a tantrum | 25 | Tantrum status ends | No | - | Not my proudest moment. I’ll pretend that didn’t just happen. I don't regret it. Maybe a little. Okay, deep breaths. It’s fine. |
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Felt a divine presence | 40 | Player uses divine light on a unit | No | - | I don’t know how, but I feel… better. The darkness inside me... it’s gone. I have been... forgiven? The light has touched me! |
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Became enchanted | 30 | Received the Enchanted status from the Enchanted biome | No | - | I could get used to this! I feel unstoppable! I feel... powerful! Thank you? |
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Felt inspired | 25 | Inspired status ends | No | - | I feel like I can do anything! A vision just came to me! I need to write this down! Everything makes sense! |
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Wrote a book | 20 | Unit wrote a book (starts with New Book plot) | No | - | I need a better title... I hope history remembers this. I hope someone reads this... Maybe I should write another? |
File:IconAdults10x.png | Reached adulthood | 30 | Unit becomes an adult | No | - | Am I supposed to know what I’m doing now? Time to make my own choices! I guess I’m grown up now? I miss being a kid already... |
File:IconEgg.png | Hatched from an egg | 20 | Unit hatches from their egg (players can look at the Egg status to see how long until units hatch) | Yes | - | So this is the outside world? Finally free from that shell! Where’s my family? What now? Do I eat something? |
File:IconPlotsList10x.png | Completed a plot | 25 | Unit finished plot | No | - | Was it worth it? Absolutely. And that’s how it’s done! My work here is complete. It is done. Finally. |
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Found a new house | 35 | Unit finds a place to stay | No | - | Home sweet home! Life is good! Finally, a place to call home! It may not be much, but it's mine! |
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Lost a home | -30 | Unit's house is destroyed or has to be abandoned | No | 1 | Where do I go now? Gone. Just like that. I should have seen this coming... I shouldn’t have gotten too comfortable. |
File:IconPlayed10x.png | Made a new friend | 40 | Unit gets a best friend (chance to happen when two units don't have best friends and are both adults or both children, chance of success is dependent on happiness of both units) | No | - | Someone actually likes me? Nice! I hope they stick around. I have a new friend! This world feels a little less lonely now. |
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Got injured | -20 | Unit gets the Crippled trait | No | 2 | Okay... that was NOT fun. Ouch! That hurt! Why does everything hurt? That could’ve been worse... right? |
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Got cursed | -20 | Unit gets the Cursed status (commonly obtained from walking in the Corrupted biome) | No | - | Something feels... wrong. I hear whispers... is that normal? What have they done to me?! Cursed?! Just my luck... |
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Was starving | -40 | Unit gets the Starving status (happens when unit reaches 0 hunger) | No | - | This is worse than I imagined... Hunger is all I can think about... Please... just one bite of something... Is this what the end feels like? |
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Conquered a city | 30 | All citizens of a kingdom will get this effect when a new city is added to the kingdom through warfare except for units that got the "Was conquered" happiness effect less than 400s ago | No | - | Victory is ours! This is just the beginning... We did what had to be done. Let them remember this day. |
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Lost the crown | -60 | Unit is no longer a king | Yes | 4 | I was king... once. I was meant for greater things... wasn't I? They think they’ve won. But I’m not done yet. One day, I will take it back... |
File:IconWolf scaled 10x.png | Became the alpha | 20 | Is the eldest unit in the family (they will stay the alpha until they die even if an older family member somehow appears) | No | - | I have earned this. I am the strongest. I can smell fear in the air. This is only the beginning |
- | Separated from a child | - | Unused happiness effect | - | - | - |