World Behaviors
World behaviors are natural processes which occur continuously in the world. They are defined in the WorldBehaviourLibrary class. These processes can be halted by disabling the SystemWorldBehaviors option in the debug menu.
All World Behaviours[edit]
Name | Interval (months) | Action |
---|---|---|
Debug Highlight | 0.02 | |
Disasters | 16 | Triggers the occurrence of disasters |
Roads Decay | 0.2-0.4 | Causes road tiles to disappear |
Farm Decay | 0.2-0.4 | Causes unusable farms to disappear |
Spawn Random Vegetation | 0.1-0.5 | Spawns vegetation in the world |
Spread Vegetation | 0.02-0.06 | Spread vegetation |
Spawn Minerals | 0.4-1.0 | Spawn minerals |
Building Sparks | 0.02-0.22 | Sparkle effect of buildings |
Unit Spawn | 0.5-0.9 | Spawn animals |
Ruins Rat Spawn | 6.1-6.7 | Spawns rats in ruins |
Creep Decay | 0.2-0.26 | Causes creep tiles to disappear |
Ocean | 0.04 | Causes water to flow into adjacent pit tiles |
Tiles Freeze | 0.02 | Freeze tiles |
Tiles Unfreeze | 0.002 | Unfreeze tiles |
Biomes | 0.01-0.02 | Spread biomes |
Lava | 0.01-0.02 | Update lava status |
Fire | 0.2 | Update fires |
Burned Tiles | 0.6-1.6 | Update status of burned tiles |
Erosion | 0.6-0.8 | Update erosion process |
Infernal Biome Fires | 0.1-0.3 | Try to start fires in infernal biome |
Infernal biome low tile animations | 0.1-0.2 | Update animations in low infernal biomes |
Enchanted biome sparks | 0.1-0.3 | Sparkle effect in enchanted biome |
Creep Biomass | 0.02-0.04 | Update biomass tiles |
Low swamp biome animations | 0.02-0.04 | Update swamp tiles |
Unit Temperatures | 0.02-0.04 | Update units' temperatures |
Waves | 0.02-0.04 | Update wave animations |
Clouds | 0.2-0.4 | Spawn random clouds |