World Behaviors

From Worldbox Wiki

World behaviors are natural processes which occur continuously in the world. They are defined in the WorldBehaviourLibrary class. These processes can be halted by disabling the SystemWorldBehaviors option in the debug menu.

All World Behaviours[edit]

Name Interval (months) Action
Debug Highlight 0.02
Disasters 16 Triggers the occurrence of disasters
Roads Decay 0.2-0.4 Causes road tiles to disappear
Farm Decay 0.2-0.4 Causes unusable farms to disappear
Spawn Random Vegetation 0.1-0.5 Spawns vegetation in the world
Spread Vegetation 0.02-0.06 Spread vegetation
Spawn Minerals 0.4-1.0 Spawn minerals
Building Sparks 0.02-0.22 Sparkle effect of buildings
Unit Spawn 0.5-0.9 Spawn animals
Ruins Rat Spawn 6.1-6.7 Spawns rats in ruins
Creep Decay 0.2-0.26 Causes creep tiles to disappear
Ocean 0.04 Causes water to flow into adjacent pit tiles
Tiles Freeze 0.02 Freeze tiles
Tiles Unfreeze 0.002 Unfreeze tiles
Biomes 0.01-0.02 Spread biomes
Lava 0.01-0.02 Update lava status
Fire 0.2 Update fires
Burned Tiles 0.6-1.6 Update status of burned tiles
Erosion 0.6-0.8 Update erosion process
Infernal Biome Fires 0.1-0.3 Try to start fires in infernal biome
Infernal biome low tile animations 0.1-0.2 Update animations in low infernal biomes
Enchanted biome sparks 0.1-0.3 Sparkle effect in enchanted biome
Creep Biomass 0.02-0.04 Update biomass tiles
Low swamp biome animations 0.02-0.04 Update swamp tiles
Unit Temperatures 0.02-0.04 Update units' temperatures
Waves 0.02-0.04 Update wave animations
Clouds 0.2-0.4 Spawn random clouds