Easter Eggs

From Worldbox Wiki

Lua error in package.lua at line 80: module 'Dev:Mbox' not found.{{#switch: |={{#switch: {{{1}}} |nocat= |}} }} Worldbox has a few Easter eggs. You can find out where/what they are here!

Some things that some people may consider Easter eggs may not be mentioned on this page, such as Loading Screen Blurbs and things related to Achievements. Other things may be found in the trivia sections of some other pages.

List[edit]

Empty Onomastics[edit]

If you remove every glyph on an onomastic menu for a culture it defaults to "Rebr" which is a slang term for a low rank on the worldbox discord

Angles of the World[edit]

When launching the game the first map that loads will spawn four angle creatures in each corner (There names are DAB, ABC, BCD, CDA for each angle of the world)

Capybara Subspecies[edit]

Capybara subspecies have the possibility of being named some version of "Mastefus Yourmomus" (image)

Worldbox Site[edit]

Special Page: https://www.superworldbox.com/worldbox-mod-premium-apk

Debug Menu[edit]

Can be opened by clicking on the burger icon the settings page. For more of a step-by-step process of opening the menu see the Debug Menu page.

Debug Console[edit]

Can be opened by clicking ` or ~ on your keyboard or by clicking on the dragon in top left of the first settings menu.

Immortality Easter Egg[edit]

Grab your favorite person/creature and place a bubble shield on them (keeps unit alive). It is suggested that you pause the game but this is not needed. Strike the person/creature with lightning and repeat until the person/creature has immortality and energized traits (20% chance each strike). Make sure to use blood rain to heal your character in between zaps.

Disabling Volcano and Geyser[edit]

Volcanoes and Geysers can be disabled and re-enabled using a lighting strike.

Boat Speak[edit]

Click the gear icon on the main toolbar and go to the language option and scroll all the way down to the bottom. At the bottom you will find a language labeled Boat. Selecting this language will cause words to change to a variation of "Ahoy, Argh, Aye, Boat, boat, ye," (Good luck trying to figure out what is what.)

Spooky Trees[edit]

If grass biome trees, that are close to the corrupted biome, die they turn into corrupted trees.

Talking Units[edit]

If you click on the unit inside of their character menu they can react in various ways. For example, humans say various sentences, elves make text faces, and sheep baa.

Speech Lines (Lines can appear in any order)
Creature Line 1 Line 2
File:IconHumans scaled 10x.pngHuman Stop it! Hey! Who did this?
File:IconElves scaled 10x.pngElf ( ͠° ͟ʖ ͡° ) (ง ͠° ͟ʖ ͡° )ง
File:IconDwarf scaled 10x.pngDwarf Stop poking me No! We don't do this here
File:IconOrcs scaled 10x.pngOrc Zog Zog Looky no touchy
File:IconUfo scaled 10x.pngUFO Bzzzz BZZZZZZZZ!
File:IconDragon scaled 10x.pngDragon Rrrr Grrrr
File:IconWalker scaled 10x.pngCold One Shhh Shh...
File:IconDemon scaled 10x.pngDemon RRRGRGR RRGRGRG RGRGR
File:IconBandit scaled 10x.pngBandit Hehe Can't touch this!
File:IconBear scaled 10x.pngBear Rrrrr... I'm a bear!
File:IconCat scaled 10x.pngCat Mew Mmew
File:IconWolf scaled 10x.pngWolf Woof Woof Woof
File:IconChicken scaled 10x.pngChicken Bok Bok bok bok bok
File:IconRabbit scaled 10x.pngRabbit Chk Chk chk
File:IconSheep scaled 10x.pngSheep Baah Baaaah!
File:IconPiranha scaled 10x.pngPiranha Guggle Guggle Gurgle
File:IconSkulls10x.pngSkeleton,
Jumpy Skull,
Ghost, Zombie
Mrh? Grh
File:IconLivingPlants scaled 10x.pngLiving Plants I'm great! I'm good!
File:IconLivingHouse scaled 10x.pngLiving House Knock-knock I'm walking here!