0.9.0 - So Many Things

From Worldbox Wiki

This version was released June 17, 2021.

File:SoManyThings.png

Added[edit]

  • [PC] new unit selection effect when hovering close to a unit with the cursor
  • [mobile] you can now unlock more save slots with reward ads - the save slots will be open for 30 minutes. The maps will stay forever
  • [mobile] you can now unlock the hourglass with reward ads - for up to 30 minutes at a time! Get it? Because it's about time
  • [mobile] nice new premium animation when you purchase it
  • new power - spawn Plague Doctors. They will treat any infections and also burn down tumors
  • new power - spawn Druids. They will leave a trail of flowers and grow trees around them
  • new power - mush spores
  • new toggle power - boats. Toggles visibility of trading and transport boats on the minimap
  • new modern power - modern coffee. Watch for caffeine shocks
  • new modern status effect - caffeinated. Gotta go fast
  • new status effect - slowness. Can't go fast at all
  • new unit - Mush. Units infected by spores can turn into mushes
  • new unit - Tumor Monster. Units infected by tumor infection can turn into tumor monsters
  • new spell - Cure. Used by Plague Doctor to remove plague, curses, infections and mush spores
  • new trait - Mush Spores. Turns the unit into a mush at time of death. Chance to infect nearby units with spores as well
  • new trait - Tumor Infection. Turns units into tumor monster when they die
  • new trait - Flower Prints for Druids. Beautiful
  • units will use tools when doing their specific jobs. Hoes, axes, pickaxes, baskets, etc
  • units will now hold items that they carry. Wheat, stone, etc
  • world law - erosion. You can toggle now if tiles near the water should erode into sand
  • world law - forever lava. You can now stop lava from cooling off to rock
  • world law - border stealing. Switch border stealing between kingdoms at war
  • world law - angry civilians. Civilians of the same race can now participate in wars with this law enabled
  • world law - random disasters. Adds a chance of random disasters to happen
  • included disasters for new world law - small meteorite, small earthquake, hellspawn, rain cloud, tornado, wild mage, mad thoughts, underground necromancer. Disabled by default after a lot of testing
  • a few more earthquake shapes
  • new animation for ad rewards
  • powers gotten via ad rewards will be highlighted now
  • new hover icons for window backgrounds
  • totally not added: new easter G**[REDACTED]**egg - [REDACTED]. [REDACTED]!

Changes[edit]

  • tumor will spawn squishy tumor monsters now
  • units walking on tumor creep will have a chance to get a nasty tumor infection
  • some of the achievements and old world laws icons have been updated
  • new look for world law window
  • border stealing only happens between kingdoms at war with each other
  • burning feet from demons won't increase lava level any longer
  • rain clouds have now a chance to spawn lightnings
  • heat-ray effect a bit more random and nicer looking
  • shielded units won't get crippled, nor lose eyes any longer
  • make repeated earthquakes less likely to repeat forms
  • reduced forest fires
  • [mobile] you can now watch more ads in less time - timer reduced to 2 minutes!

Fixes[edit]

  • [PC] can't right click on unit when hourglass is selected
  • grass growing very fast on small islands
  • units sometime stood in one place and lagged the game when staring at enemies on other islands - too intense!
  • weird red squad flags
  • heat-ray lagging the game
  • heat-ray not destroying roads
  • units building through water and mountains
  • units teleporting or getting stuck in mountain tiles sometimes
  • EVERYONE HATING CRABS
  • cities will stop having more warriors than their limit allowed
  • units had a squad leader banner sometimes, although they weren't the squad leader - stolen valor!
  • cities sometimes produced a crazy amount of ships
  • wolves and bears attacked white mages, but white mages were too scared to fight back
  • amount of children not being updated for the second parent
  • some soft crashes
  • slow units were sometimes born with agile traits
  • RTL languages have now colors as well!
  • [PC] Sometimes the game would run way too fast
  • optimizations: long range pathfinding is improved up to x66 times
  • optimizations: other optimizations for units and cities