0.5.155 - Stay at Home Edition
This version was released May 16, 2020.
Added[edit]
- Boats... .. . in loading screen
- new inventory system for units. Items can be junk, normal, rare and even legendary! Items produced in cities by blacksmiths
- kings, leaders and warriors have a priority at taking items
- unit that kills other better equipped unit can take their items
- 76 items and icons for them
- new powers - Spite, Friendship
- new city buildings - well, temple, 4 statues, barracks
- shadows for buildings/units. On mobile is off by default
- tents. Units will build tents first when they settle new city
- blackout to the background when ui window is opened
- resource metals. Made from ores by smiths
- resource leather and bones. Collected from animals
- resource gems. Rare resource from mines
- new trait for orcs - Savage. Adds a chance to get bones and leather resources from killing non-animals
- new trait for dwarfs - Miner. Better chance for finding gems
- shake effect for mine when miner enters it
- hunting. Villagers will kill animals for food, bones and leather. Hunters will only hunt animals with age of 3 or more
- new world law: Rebellions - on/off
- new world law: Random Animals Spawn - on/off
- age stat for kingdom, when clicking on peace/war banner
- Greek, Danish and Croatian languages. Huuuge thanks to all translators that help!
- Chinese language split into two separate - "Simplified Chinese" and "Traditional Chinese" languages.
- new unit jobs. Metalsmith will convert ore into metals. Blacksmith will make items
- warrior profession with new skin for all races
- [PC] cursor and brush outline highlight
- [PC] hide ui hotkey - Control + F9
Changes[edit]
- fuse and fireworks will transforms into pits, instead of sand
- gold will be used as currency now. Cities will collect gold from citizens every year and add it to the city treasury. Gold is spent on warriors, buildings upkeep, new inventory items
- city won't send people to make new settlements until it's age more than 15
- added shadows to trait icons
- warrior job is separated into attackers and defenders. Defenders will stay in their villages
- city will surrender to attackers when city will lose it's army, instead based on their total pop
- diplomacy - same wars opinion increased from 10 to 50
- divine light will remove crippled and eyepatch traits from units
- axe tool can kill living trees
- demolish tool can kill living houses
- orcs no longer aggressive to neutral animals
- changed resource display in city window
- mine-building cost lowered. Stone, metal and gems will be mined from there
- mine is no longer automatic. Units with miner job will go inside for minerals. Sometimes they can get hurt
- building order. City hall will be built after a few houses created
- units will heal fully after leveling up
- ants can be attacked by units
- increased distance between new city spawn
- changed map chunk size from 50 to 64. 60%+ size increase for all maps. Please re-save your worlds to avoid future problems with it
- changed city zone size from 5 to 8
- hall and first wooden tier houses are not free anymore. Instead people will build free-cost tents and upgrade them when have enough resources
- removed backpacks for units
- units are more likely to target other units, than buildings
- units to be less likely to be born with immortal trait
- tooltip improvements
- decreased number of cacti to be placed in big deserts for generated worlds
- seeds won't grow bushes anymore
- size switch buttons in generator menu
- all new maps will be generated with square dimensions, so the game can display nice previews in loading menu
- armor stat changed to percent value -> for example, 10% armor will reduce incoming damage by 10%
- demons will get damaged by lava due pathinding changes for now. May change back in the future updates
- flying lava pixels won't bounce
-
Old Map Sizer
Fixes[edit]
- kingdom info not get updated when you open another kingdom via their banner
- some translation errors
- units that's not part of a kingdom attack golden brains
- mad chickens won't attack each other
- mad units trying to build a city and crashing the game
- units doesn't join city after spawn
- jerky building animation when zooming in/out
- traits icons going out of bounds if there's too many of them
- war/peace banner positions in kingdom window
- blurry capital star icon on iOS
- farmers unloading resources 2 times
- farmers will harvest wheat more efficient
- villager chop trees until he dies from hunger
- village still active when nobody lives there
- village who created kingdom and first village counts as two in it
- squared shapes appear in generated worlds
- having volcano on big island causing an animal reproductive boom
- fixed king sometimes goes living in non-capital city
- [PC] possible fix for invisible units on Windows 7 and directx less than 11
Other[edit]
- island detection performance optimization
- unit enemy target search optimization
- unit search for new cities optimization
- unit render and logic optimizations
- better burger