0.4.141

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Revision as of 22:20, 5 September 2024 by imported>AvoidBored
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File:04141update.jpg

This version was released December 19, 2019.

Added

  • 9 new powers
  • infinity coin - removes 50% of creatures from the world
  • madness - makes creatures mad
  • inspiration - makes non-capital cities make their own kingdoms
  • blood rain - restore health for creatures
  • living plants - makes any plant come to life
  • living houses - makes any building come to life. Because why not
  • blessing - bless creatures to make them stronger
  • divine light - remove madness, infection and plague. Also kills zombies and demons
  • plague. Start contagious disease
  • old age. Creatures could die from an old age now. Races have different life expectancy
  • new world law. Old age - enable/disable
  • trait system with 43 traits. Some of them will work fully and start make sense only after Diplomacy(!) update
  • units have a chance to get random traits that affect their stats. And some units will born with special traits
  • babies have higher chance to get traits from parents
  • tip for unit-favorite button
  • "children" stat for creature window
  • death by natural/other cause in world stats
  • units will regenerate health after eating
  • new world stats. Deaths due to old age, hunger, eaten, plague and others.
  • kingdoms have a higher chance to build new cities close to their capital
  • Easter egg
  • zombies have chance to infect creatures after a bite
  • infected units can turn into zombies after death or after some time
  • put full lifetime patch log into public google doc. Link in the game and the website as well
  • new stats for units. Armor, dodge, accuracy
  • different max age stat for races. Elves will live longer than humans, for example. After the unit reaches max age, he has a chance to die from old age. Such as life
  • different grow up time for different races. Orcs will become adults faster than elves, for example

Changes

  • you can chop dead trees with an axe
  • dead units will shown as grey pixels for a few moments on minimap
  • fire is much easier to stop when using rain now
  • grass/forest tiles have lower chance to catch fire from adjusting burning tiles. No more full world bonfire after a small sparkle
  • you can remove Tornadoes with Sponge now
  • moved show kingdom list into kingdoms tab
  • updated some icons
  • new spawn effect
  • elves are now friendly with carnivore animals
  • one month in the game changed from 12sec into 3sec
  • bandits, cold ones and demons can turn into zombies now
  • some unit stats

Fixes

  • buildings on minimap have wrong icons
  • abandoned buildings on minimap shown as normal
  • [PC] T key launches tutorial
  • pixels fall in wrong location on higher game speeds
  • total deaths won't increase after babies are grown into adults anymore
  • units have full health after they grow up
  • lightning doesn't do damage sometimes
  • units lose name and stats after turning into zombie
  • wrong pixel spawn point for volcano/geysers
  • wrong random spawn position for clouds
  • kingdom window shows wrong amount of buildings
  • tornado life time was incorrect
  • game crash sometime, when baby in destroyed city grows up
  • units still attack monsters for some moments, after you switch peaceful monsters world laws
  • health is not restored for buildings, when they upgrade