0.7.0 - Crabs and Sorcery
This version was released February 19, 2021.
Added[edit]
- Steam page is live! If you ever plan to play via steam, please consider putting the game into wishlist! You'll get a notification when it's released there
- In this update we made a lot of changes under the hood to prepare for neat future updates! Also new animal types, and magic units were a focus this time. Huzzah!
- new creatures: Necromancers and very powerful Evil Mages, White Mages
- new animals: Little Crabs, Cows, Penguins, Turtles
- a new power: Bubble Shield. Protect your favorite units from damage!
- new traits. Freeze proof, Evil, Giant, Tiny and Burned Skin
- new status effects system.
- new status effects: Burning, frozen, bubble shield
- spell system for units. They will be able to cast fire, shield, teleport, blood rain, lightning, tornado and curse other units!
- temperature decrease - now has a chance to freeze units
- buildings and units now have a fire-burning animation
- [PC] special worldbox cursor with working pinkie(!)
- there's now a confirmation window before you destroy a world
- MORE ZZZOMBIES
- [PC] window is now fully resizable, when playing in windowed mode
- [Android] game should work in fullscreen on devices with camera cutout(notches)
- Arabic language ( please report any issues since we're testing it )
- huge under the hood AI rework to support possible future mods
Changes[edit]
- demons now have flame swords and will add could give burning effect on hit
- fixed save window back button.
- mountains are now non-passable. And if units are dropped on them, they will try to get out on free spot
- improved save window information. Now it shows info about population, kingdoms on map
- sheep are slower
- snowballs now have a chance to freeze enemies
- window will appear from the left when you press back
- curses are not black pixels anymore
- world laws, world history, favorites list and unit inspect icons updated
- touch controls should work on PC devices now
- game can be played with connected mouse on mobiles now
- minimap mountains colors updated
- many UI adjustments
- pathfinding - units will consider diagonal paths on islands as part of it
- better translations across all languages
Fixes[edit]
- units doing weird jumps in one place
- warriors were walking around in one zone for a long time and causing lag
- boulder was having a wrong explosion position
- units won't be teleported into unreachable land from boats anymore
- bandit firebombs didn't have sounds upon exploding
- random moon faces appeared sometime
- many other things that we forgot
- roads from fallen cities won't decay