0.7.0 - Crabs and Sorcery

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This version was released February 19, 2021.

Added[edit]

  • Steam page is live! If you ever plan to play via steam, please consider putting the game into wishlist! You'll get a notification when it's released there
  • In this update we made a lot of changes under the hood to prepare for neat future updates! Also new animal types, and magic units were a focus this time. Huzzah!
  • new creatures: Necromancers and very powerful Evil Mages, White Mages
  • new animals: Little Crabs, Cows, Penguins, Turtles
  • a new power: Bubble Shield. Protect your favorite units from damage!
  • new traits. Freeze proof, Evil, Giant, Tiny and Burned Skin
  • new status effects system.
  • new status effects: Burning, frozen, bubble shield
  • spell system for units. They will be able to cast fire, shield, teleport, blood rain, lightning, tornado and curse other units!
  • temperature decrease - now has a chance to freeze units
  • buildings and units now have a fire-burning animation
  • [PC] special worldbox cursor with working pinkie(!)
  • there's now a confirmation window before you destroy a world
  • MORE ZZZOMBIES
  • [PC] window is now fully resizable, when playing in windowed mode
  • [Android] game should work in fullscreen on devices with camera cutout(notches)
  • Arabic language ( please report any issues since we're testing it )
  • huge under the hood AI rework to support possible future mods

Changes[edit]

  • demons now have flame swords and will add could give burning effect on hit
  • fixed save window back button.
  • mountains are now non-passable. And if units are dropped on them, they will try to get out on free spot
  • improved save window information. Now it shows info about population, kingdoms on map
  • sheep are slower
  • snowballs now have a chance to freeze enemies
  • window will appear from the left when you press back
  • curses are not black pixels anymore
  • world laws, world history, favorites list and unit inspect icons updated
  • touch controls should work on PC devices now
  • game can be played with connected mouse on mobiles now
  • minimap mountains colors updated
  • many UI adjustments
  • pathfinding - units will consider diagonal paths on islands as part of it
  • better translations across all languages

Fixes[edit]

  • units doing weird jumps in one place
  • warriors were walking around in one zone for a long time and causing lag
  • boulder was having a wrong explosion position
  • units won't be teleported into unreachable land from boats anymore
  • bandit firebombs didn't have sounds upon exploding
  • random moon faces appeared sometime
  • many other things that we forgot
  • roads from fallen cities won't decay