0.9.0 - So Many Things
This version was released June 17, 2021.
Added
- [PC] new unit selection effect when hovering close to a unit with the cursor
- [mobile] you can now unlock more save slots with reward ads - the save slots will be open for 30 minutes. The maps will stay forever
- [mobile] you can now unlock the hourglass with reward ads - for up to 30 minutes at a time! Get it? Because it's about time
- [mobile] nice new premium animation when you purchase it
- new power - spawn Plague Doctors. They will treat any infections and also burn down tumors
- new power - spawn Druids. They will leave a trail of flowers and grow trees around them
- new power - mush spores
- new toggle power - boats. Toggles visibility of trading and transport boats on the minimap
- new modern power - modern coffee. Watch for caffeine shocks
- new modern status effect - caffeinated. Gotta go fast
- new status effect - slowness. Can't go fast at all
- new unit - Mush. Units infected by spores can turn into mushes
- new unit - Tumor Monster. Units infected by tumor infection can turn into tumor monsters
- new spell - Cure. Used by Plague Doctor to remove plague, curses, infections and mush spores
- new trait - Mush Spores. Turns the unit into a mush at time of death. Chance to infect nearby units with spores as well
- new trait - Tumor Infection. Turns units into tumor monster when they die
- new trait - Flower Prints for Druids. Beautiful
- units will use tools when doing their specific jobs. Hoes, axes, pickaxes, baskets, etc
- units will now hold items that they carry. Wheat, stone, etc
- world law - erosion. You can toggle now if tiles near the water should erode into sand
- world law - forever lava. You can now stop lava from cooling off to rock
- world law - border stealing. Switch border stealing between kingdoms at war
- world law - angry civilians. Civilians of the same race can now participate in wars with this law enabled
- world law - random disasters. Adds a chance of random disasters to happen
- included disasters for new world law - small meteorite, small earthquake, hellspawn, rain cloud, tornado, wild mage, mad thoughts, underground necromancer. Disabled by default after a lot of testing
- a few more earthquake shapes
- new animation for ad rewards
- powers gotten via ad rewards will be highlighted now
- new hover icons for window backgrounds
- totally not added: new easter G**[REDACTED]**egg - [REDACTED]. [REDACTED]!
Changes
- tumor will spawn squishy tumor monsters now
- units walking on tumor creep will have a chance to get a nasty tumor infection
- some of the achievements and old world laws icons have been updated
- new look for world law window
- border stealing only happens between kingdoms at war with each other
- burning feet from demons won't increase lava level any longer
- rain clouds have now a chance to spawn lightnings
- heat-ray effect a bit more random and nicer looking
- shielded units won't get crippled, nor lose eyes any longer
- make repeated earthquakes less likely to repeat forms
- reduced forest fires
- [mobile] you can now watch more ads in less time - timer reduced to 2 minutes!
Fixes
- [PC] can't right click on unit when hourglass is selected
- grass growing very fast on small islands
- units sometime stood in one place and lagged the game when staring at enemies on other islands - too intense!
- weird red squad flags
- heat-ray lagging the game
- heat-ray not destroying roads
- units building through water and mountains
- units teleporting or getting stuck in mountain tiles sometimes
- EVERYONE HATING CRABS
- cities will stop having more warriors than their limit allowed
- units had a squad leader banner sometimes, although they weren't the squad leader - stolen valor!
- cities sometimes produced a crazy amount of ships
- wolves and bears attacked white mages, but white mages were too scared to fight back
- amount of children not being updated for the second parent
- some soft crashes
- slow units were sometimes born with agile traits
- RTL languages have now colors as well!
- [PC] Sometimes the game would run way too fast
- optimizations: long range pathfinding is improved up to x66 times
- optimizations: other optimizations for units and cities