Mush Spores
<infobox>
<title source="title1">
<default>Mush Spores</default>
</title> <image source="image1">
</image> <group> <header>Base Stats</header> <label>Health</label> <label>Damage</label> <label>Armor</label> <label>Critical Chance</label> <label>Speed</label> <label>Attack Speed</label> </group> <group collapse="closed"> <header>Other Stats</header> <label>Spawnrate</label> <label>Spread Pattern</label> <label>Spread Speed</label> <label>Special Ability</label> <label>Maximum Age</label> <label>Diplomacy</label> <label>Warfare</label> <label>Stewardship</label> <label>Intelligence</label> <label>Max Children</label> <label>Culture Boost Per Intelligence</label> <label>Culture Rare Tech Slots</label> <label>Can Build Roads</label> <label>Hates</label> <label>Base Max Cities</label> <label>Base Zone Range</label> <label>Accuracy</label> <label>Dodge</label> <label>Knockback</label> <label>Knockback Reduction</label> <label>Sight</label> <label>Range</label> <label>Targets</label> <label>Critical Damage Multiplier</label> <label>Size</label> <label>Scale</label> </group> <group collapse="closed"> <header>More Info</header> <label>Biome</label> <label>Needs Food</label> <label>Tab</label> <label>Theme</label> <label>Premium</label> </group> </infobox> <infobox> <title source="title1"> <default>Mush Spores</default> </title> <image source="image1"> </image> <group> <header>Base Stats</header> <label>Health</label> <label>Damage</label> <label>Armor</label> <label>Critical Chance</label> <label>Speed</label> <label>Attack Speed</label> </group> <group collapse="closed"> <header>Other Stats</header> <label>Spawnrate</label> <label>Spread Pattern</label> <label>Spread Speed</label> <label>Special Ability</label> <label>Maximum Age</label> <label>Diplomacy</label> <label>Warfare</label> <label>Stewardship</label> <label>Intelligence</label> <label>Max Children</label> <label>Culture Boost Per Intelligence</label> <label>Culture Rare Tech Slots</label> <label>Can Build Roads</label> <label>Hates</label> <label>Base Max Cities</label> <label>Base Zone Range</label> <label>Accuracy</label> <label>Dodge</label> <label>Knockback</label> <label>Knockback Reduction</label> <label>Sight</label> <label>Range</label> <label>Targets</label> <label>Critical Damage Multiplier</label> <label>Size</label> <label>Scale</label> </group> <group collapse="closed"> <header>More Info</header> <label>Biome</label> <label>Needs Food</label> <label>Tab</label> <label>Theme</label> <label>Premium</label> </group> </infobox>
Description
The Mush Spores effect was added in update 0.9.0 and can be found in the other powers section of the tool bar. For more info on undead monsters like the Mush see the Undead page.
Game Description "MUSH must grow! Spread spores on units"
Mush Creature
This creature has two appearances. When a creature with humanoid characteristics (such as the one of the four intelligent races) becomes a mush creature, it turn into a humanoid mushroom person with arms and legs, sometimes colloquially referred to as "mushroom men" or "spore people". When a creature with 4 legs like a bear is affected with this, it will become a small mushroom with two widespread legs. Like skeletons, humanoid mush can hold and use weapons along with keeping some of their traits after they turn. Of course, Plague Doctor can cure any units of this effect but not it they have already turned.
Characteristics
Mush, like the curse effect, can be applied to units and be put into action upon death. When a unit with the spore effect dies, it becomes a mushroom creature that is hostile to almost every mob. Mush creatures will be damaged and other creatures cured by the divine light power.
Traits
- File:IconImmortal10x.pngImmortal
- File:IconMushSpores10x.pngMUSH Spores (obtained before turning into Mush Creature)
- File:IconRegeneration10x.pngRegeneration
- File:IconWeightless10x.pngWeightless
Removes Traits
- File:IconCurse10x.pngCursed
- File:IconInfected10x.pngInfected
- File:IconTumorInfection10x.pngTumor Infection
- File:IconPeaceful10x.pngPeaceful
More Info on Mush Spores
The Mush Spores can only be introduced into a world by the player. When a unit receives the "MUSH Spores" trait they get a +4 speed boost but lose 15 from their loyalty score.
The spores spread upon the death of the host. Specifically, when any unit with the mush trait dies, it has a 70% chance of infecting units within a 3 tile radius, infecting a maximum of 3 units in total. Additionally, when an infected host dies and turn into a Mush Creature they will keep the mush trait resulting in Mush Creatures also spreading Mush upon death.
Because the Mush spreads upon death of Mush Creatures, it is *very* dangerous and spreads incredibly quickly among populations, often destroying entire civilizations. Towns often send their entire army to combat a single Mush Creature. Because so many soldiers are present when a Mush Creature dies, a single Mush Creature can infect half an army. For this same reason The Mush spreads well in the presence of other dangers, such as plagues or wars.
Unlike the other infectious traits (plague and zombie infection), mush infection does not cause the carrier to lose health. Therefore, in peaceful situations, the infection can remain dormant for extended periods of time, with outbreaks occurring years or decades later due to death from old age or other hazards.
Liberal use of Plague Doctors, divine light, and immune trait rain is the most effective method to eliminate the Mush. You can enable "ShowMushInfection" in the debug menu to see where the mush trait is present without having to inspect unit menus.
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Mush Unit Heads
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Humanoid and Animal Mush just chilling