Houses: Difference between revisions
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Latest revision as of 01:27, 14 April 2025
<infobox>
<title source="title1"> <default>Houses</default> </title> <image source="image1">
</image> <header>Resources</header> <label>Resources Needed</label> <label>Total Tiers</label> <label>Total Resources Needed</label> <label>Size</label> <group collapse="closed"> <header>Tier Resources</header> <label>Tier 1</label> <label>Tier 2</label> <label>Tier 3</label> <label>Tier 4</label> <label>Tier 5</label> <label>Tier 6</label> <label>Tier 7+</label> </group> <group collapse="closed"> <header>Stats</header> <label>Health</label> <label>Damage</label> <label>Knockback</label> <label>Area Of Effect</label> <label>Targets</label> <label>Burnable</label> <label>Premium</label> </group> </infobox>
Description[edit]
A house is a building in WorldBox that humans, orcs, elves and dwarves can enter. Houses have 4 unique texture themes, a house will fit into one of these themes depending on which race built it. Their are also 2 different designs for each tier of houses (except tier 0) which are randomly selected when a house is upgraded. Houses can be upgraded to the next tier once the necessary knowledge is unlocked.
- File:IconCommunity10x.pngVisual Description
- File:IconCulture 10x.pngKnowledge Needed
- File:-Steal Resources-.pngResource Requirements
- File:-Housing 1-.pngUnit Space and Tile Space
- File:IconHealth10xEdit.pngHouse Health
- File:IconFireProof10x.pngCan't Burn
File:Tier0icon.png Tier 0 (Tent)[edit]
- File:IconCommunity10x.pngThese "houses" are small tents.
- File:IconCulture 10x.pngNo knowledge needed
- File:-Steal Resources-.pngNo resources needed
- File:-Housing 1-.pngCan hold 3 units and take up a 5x3 space
File:House Tier 1.png Tier 1 ~ When tents and nature weren't enough ~[edit]
- File:IconCommunity10x.pngThese houses look like simple huts made mostly of wood
- File:IconCulture 10x.png"House Tier 1" (will be unlock at culture level 1 or 2)
- File:-Steal Resources-.png4 wood
- File:-Housing 1-.pngCan hold 3 units and take up a 3x3 space
File:House Tier 2.png Tier 2 ~ They cut the forest to take more lands ~[edit]
- File:IconCommunity10x.pngThese houses look like a better hut thanks to the use of stone
- File:IconCulture 10x.png"House Tier 2" (can be unlocked at culture level 4)
- File:-Steal Resources-.png4 wood
- File:-Housing 1-.pngCan hold 4 units and take up a 3x3 space
- File:IconHealth10xEdit.png150 Health
File:House Tier 3.png Tier 3 ~ They hid from me into stone walls ~[edit]
- File:IconCommunity10x.pngThese houses look more like a modern houses with their stone walls and a chimneys
- File:IconCulture 10x.png"House Tier 3" (can be unlocked at culture level 9)
- File:-Steal Resources-.png5 Stone and village Town Hall must be tier 2
- File:-Housing 1-.pngCan hold 4 units and take up a 3x3 space
- File:IconHealth10xEdit.png200 Health
File:House Tier 4.png Tier 4 ~ They dig deep into the flesh of the earth to take more ~[edit]
- File:IconCommunity10x.pngThese houses look bigger and better with more rooms and a small garden
- File:IconCulture 10x.png"House Tier 4" (can be unlocked at culture level 13)
- File:-Steal Resources-.png10 Stone
- File:-Housing 1-.pngCan hold 5 units and take up a 5x3 space
- File:IconHealth10xEdit.png250 Health
- File:IconFireProof10x.pngCan't burn
File:House Tier 5.png Tier 5 ~ They learned more then they should ~[edit]
- File:IconCommunity10x.pngThese houses look like big mansions with a second-story floors and bigger gardens
- File:IconCulture 10x.png"House Tier 5" (can be unlocked at culture level 16)
- File:-Steal Resources-.png15 Stone and village Town Hall must be tier 3
- File:-Housing 1-.pngCan hold 6 units and take up a 7x3 space
- File:IconHealth10xEdit.png350 Health
- File:IconFireProof10x.pngCan't burn
File:House Tier 6.png Tier 6 ~ Who needs that many rooms in a house? They should touch some grass ~[edit]
- File:IconCommunity10x.pngThese houses look like very big mansions with more plants and sometimes small water fountains
- File:IconCulture 10x.png"House Tier 6" (can be unlocked at culture level 22)
- File:-Steal Resources-.png20 Stone, 10 Gold, and 2 Common Metals
- File:-Housing 1-.pngCan hold 7 units and take up a 7x3 space
- File:IconHealth10xEdit.png400 Health
- File:IconFireProof10x.pngCan't burn
List[edit]
Normal Houses[edit]
Ruined Houses[edit]
Trivia[edit]
- Tier 3 Houses (and tier 2) use space the most effectively
- There is a touch grass achievement (mentioned in house tier 6 knowledge description)
- Units will sometimes walk into burning houses. This can happen when the tiles nearby the house aren't on fire and the unit doesn't have the burning status, or if the unit has the fire proof trait.
- Back in 2019, the houses used to look simpler, and more square
- Houses are the second thing the races will build in new villages (first is the bonfire)
- Units will sometimes watch "worldflix" while in houses (joke from 0.8.3 changelogs)
- The first tier of houses did not cost any resources until version 0.5.155
Gallery[edit]
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Tier 0 Knowledge (fan-made)
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Tier 1 Knowledge
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Tier 2 Knowledge
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Tier 3 Knowledge
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Tier 4 Knowledge
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Tier 2 Knowledge
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Tier 2 Knowledge
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A tier 1 house that can be seen in game.