Traits: Difference between revisions
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Overview[edit]
Traits are a characteristic of all creatures. Creatures that can form civilizations (humans, orcs, etc) can obtain traits from random chance when spawned, and by interacting with the world (like eating food). All creatures can be directly given traits by the player in the Trait Editor. Many traits also modify the creature's stats and/or its appearance.
Players can use the File:IconRainGamma10x.pngGamma Rain, File:IconRainOmega10x.pngOmega Rain, or File:IconRainDelta10x.pngDelta Rain powers in the Other Various Powers tab to give multiple creatures traits. This also gives them the File:IconDivineScar10x.pngScar of Divinity trait.
Locked Traits[edit]
To unlock traits in the Trait Editor, the player must click/tap on a creature and hover over any new traits that are over a blue circle, or complete the Achievement it’s locked behind if it can’t be unlocked by hovering over it.
Giving traits to a creature will also give it File:IconDivineScar10x.pngScar of Divinity, which makes them unable to unlock The King of Kings, The Accomplished, or The Demon achievement.
Hidden Stats[edit]
You may notice a few stats that don't show up in-game when viewing traits. Some of these stats (such as "supply timer modifier", "opposite trait modifiers", "same trait modifiers") have hidden effects:
- Same and opposite trait modifiers affect the "Traits" opinion of kingdoms by comparing the traits of kings and village loyalty with leaders.
- The same trait modifier is the amount of opinion/loyalty change due to the two parties both having this trait,
- The opposite trait modifier is the amount of opinion/loyalty change change due to one party having this trait and the other party having an opposite trait.
- Supply timer modifier affects the cooldown of villages supplying resources to other villages in the same kingdom. It has a default value of 1. See Trading Mechanics for details.
Other hidden stats (such as "rationality", "dodge" and "accuracy") do not seem to do anything at the moment, but they are included here for the sake of completeness.
Birth & Inheritance Chances of Traits[edit]
Birth and inheritance chances only apply to intelligent units. The game will evaluate if a unit will get a trait through this process:
- Goes through the entire trait list and rolls for birth chances for each trait
- Checks the first (or only) parent's traits and rolls for those traits inheritance chances (if they have any)
- Checks the second parent's traits and rolls for those traits inheritance chances (if they have any)
A creature cannot have opposite traits at the same time. For example, Bloodlust and Pacifist cannot be present at the same time. When the player attempts to add a trait via the trait editor, any existing opposite traits are automatically removed. However, it is possible to give opposite traits to a single unit via methods outside the game, i.e. by editing the save file or using mods.
For more info on the specifics of stats see the Unit Stats page.
List[edit]
Body Traits[edit]
Trait | Info | Effect | Found | Birth Chance | Inheritance Chance |
---|---|---|---|---|---|
File:IconAcidBlood10x.pngAcid Blood Filled up with green stuff |
Achievement: Let's not | Spawn Acid on death (up to 5 particles (50% chance each), but more for larger units including dragons and UFOs) Immune to Acid |
Alien, Acid Blob, Zombie Dragon | - | 10% |
File:IconAcidProof10x.pngAcid Proof Knows how to deal with acid |
Achievement: Let's not | Immune to Acid | Alien, Acid Blob, Zombie Dragon | - | 10% |
File:IconAcidTouch10x.pngAcid Touch | Achievement: Let's not | 30% chance to apply acid effect to the current tile every time it is triggered | Acid Blob | - | 10% |
File:IconAgile10x.pngAgile | Group: Genetic Type: Positive Same Trait Modifier: +5 Opposite: Fat, Slow |
Max Age +3 Attack Speed +30 Fertility +70% Size -10% |
Monkey | 0.75% | 10% |
File:IconAttractive10x.pngAttractive | Group: Genetic Type: Positive Same Trait Modifier: +10 Opposite: Ugly |
Diplomacy +2 Stewardship +1 Critical Chance +10% Fertility +50% |
Lemon People, Lil' Pumpkin | 1.5% | 15% |
File:IconBubbleDefense10x.pngBubble Defense Shields Up! |
Description "Shields Up!" | 10% chance to gain the shield status for 5 seconds when hit | Assimilator | - | 10% |
File:IconEagleEye10x.pngEagle Eyed | Group: Genetic Type: Positive Opposite: Short Sighted |
Range +3 Critical Chance +15% |
Food (Lemon) | 0.7% | 10% |
File:IconFast10x.pngFast | Group: Genetic Type: Positive Opposite: Slow |
Speed +10 Attack Speed +5 |
Dog, Fox, Rabbit, Food (Sushi) | 1% | 5% |
File:IconFat10x.pngFat | Group: Genetic Type: Negative Same Trait Modifier: +10 Opposite Trait Modifier: -10 Opposite: Agile, Weightless |
Size +20% Attack Speed -10 Fertility -20% |
Alien, Acid Blob, Snowman, Rhinos, Lil Pumpkin, Food (Pie, Burger, Candy) | 2% | 15% |
File:IconFertile10x.pngFertile Can have more babies |
Type: Positive Opposite: Infertile |
Max Age +2 Fertility +80% Max Children +3 |
None | 0.7% | 10% |
File:IconFireBlood10x.pngFire Blood Fire flows through the veins |
None | Spawn Fire on death (up to 5 particles for regular units (50% chance each), but more for larger units including dragons and UFOs) | Demon, Dragon, Fire Skull, Greater Crab, Food (Pepper) | - | 10% |
File:IconFireProof10x.pngFire Proof Loves hot situations |
None | Can't get the burning status | Demon, Dragon, Fire Skull, Evil Mage, Plague Doctor, Assimilator, God Finger, UFO, Ghost, Crystal Monsters, Worms, Greater Crab, Food (Pepper) | - | 10% |
File:IconFreezeProof10x.pngFreeze Proof Drank a lot of antifreeze |
None | Can't get the frozen status | Snowman, Cold Ones, White Mage, Ghost, Crystal Monsters, Food (Pinecone, Snow Cucumber) | - | 10% |
File:IconGiant10x.pngGiant Likes to hold the door |
Achievement: TORNADO Inherit: 10% Group: Personality Type: Positive Opposite: Tiny |
Size +50% Health +50% Attack Speed -5 |
Food (Candy) | 0.5% | 10% |
File:IconGluttonous10x.pngGluttonous | Inherit: 50% Group: Genetic Type: Negative Same Trait Modifier: +5 |
Eats 2x food (Every time the unit eats, it attempts to eat an extra portion of its favorite food; if unavailable, it eats an extra portion of a random available food.) | Candy Monsters | 1% | 50% |
File:IconImmune10x.pngImmune Can't get sick |
Inherit: 10% Group: Genetic Type: Positive |
Max Age +10 Armor +3 Fertility +15% Prevents Plague, Tumor Infection, MUSH Spores, Infected traits |
Eggs (Turtle, Crab, Chicken), Plague Doctor, Fairy | 0.25% | 10% |
File:IconInfertile10x.pngInfertile Can't have children |
Type: Negative Opposite: Fertile |
Fertility -10000% Max Children -100 |
None | 0.7% | 10% |
File:IconLongLiver10x.pngLong Liver Attracted to a long life |
Type: Positive | Max Age +30 Fertility +20% |
None | 0.7% | 5% |
File:IconLustful10x.pngLustful Open to new experiences |
None | Fertility +20% Max Children +2 Diplomacy -2 |
None | 1% | 5% |
File:IconPoisonImmune10x.pngPoison Immunity | None | Can't get the poisoned status | Lemon People, Snake, Food (Ale, Desert Berries) | - | 10% |
File:IconPoisonous10x.pngPoisonous Probably shouldn't eat it... unless? |
None | Poison attacker on death | Frog | - | 10% |
File:IconRegeneration10x.pngRegeneration Restores health over time |
Achievement: Lava Strike Group: Genetic Type: Positive |
Fertility +15% Max Age +12 If not Hungry or Infected, 20% chance to heal 1 health |
Orc, Alien, Living Plant, Cold One, Demon, Mages, Other Mages, Dragon, Snowman, Food (Jam, Lemon, Pinecone) | 0.5% | 5% |
File:IconShortsighted10x.pngShort Sighted | Group: Genetic Type: Negative Opposite: Eagle Eyed |
Range -3 Critical Chance -5% Causes units to sort of "dance around" while trying to engage in combat |
None | 0.7% | 10% |
File:IconSlow10x.pngSlow | Group: Genetic Type: Negative Opposite: Fast, Agile |
Speed -10 Attack Speed -5 |
Turtle, Food (Desert Berry) | 2% | 15% |
File:IconStrong10x.pngStrong | Group: Genetic Type: Positive Same Trait Modifier: +5 Opposite Trait Modifier: -10 Opposite: Weak |
Damage +3 Warfare +2 Max Age +3 Fertility +20% Max Children +1 |
Bear, Rhino, Buffalo, Food (Fish, Meat, Pinecone) | 1.5% | 15% |
File:IconThorns10x.pngThorns Hands off! |
None | 50% chance that units that attack the unit with this trait takes 20% of the defending units damage instantly if closer than 2 tiles | Lil' Pumpkin | - | 10% |
File:IconTiny10x.pngTiny What is this? A trait for ants? |
Achievement: Baby Tornado Inherit: 10% Group: Personality Type: Negative Opposite: Giant |
Attack Speed +10 Speed +5 Max Children -1 Diplomacy -1 Size -20% Health -50% |
Food (Candy) | 0.5% | 10% |
File:IconTough10x.pngTough | Achievement: Destroy WorldBox Group: Genetic Type: Positive Same Trait Modifier: -5 |
Armor +10 Warfare +1 Max Age +4 Fertility +20% |
Crocodile, Greater Crab, Food (Fish, Meat, Pinecone) | 1.5% | 15% |
File:IconUgly10x.pngUgly | Group: Genetic Type: Negative Same Trait Modifier: +5 Opposite Trait Modifier: -15 Opposite: Attractive |
Fertility -60% | Tumor Monsters, Bioblob | 2% | 20% |
File:IconVenomous10x.pngVenomous | None | 30% chance to poison on hit | Snake | - | 10% |
File:IconWeak10x.pngWeak | Group: Genetic Type: Negative Opposite Trait Modifier: -10 Opposite: Strong |
Damage -1 Warfare -2 Diplomacy -2 Max Age -6 Fertility -40% |
None | 1.5% | 15% |
File:IconWeightless10x.pngWeightless Light as a feather! Even ice won't break under it |
Opposite: Fat | Walk over ice without converting it into water (currently disabled due to technical issues with pathfinding. See Developer's explanation) | Elf, Bugs, Chicken, Crab, Rabbit, Cat, Penguin, Frog, Turtle, Snake, Cold One, Spooky Monsters, Tumor Monsters, Bioblob, Fairy, MUSH | 0.8% | 10% |
Mind Traits[edit]
Trait | Info | Effect | Found | Birth Chance | Inheritance Chance |
---|---|---|---|---|---|
File:IconAmbitious10x.pngAmbitious | Achievement: Middle-Earth Same Trait Modifier: -10 Opposite: Content |
Diplomacy +2 Warfare +4 Stewardship +1 Damage +1 Number of Cities +5 Settlement Area +1 Loyalty -15 |
None | 1.6% | -1% |
File:IconContent10x.pngContent | Group: Personality Type: Positive Same Trait Modifier: +15 Opposite: Ambitious, Greedy |
Loyalty +10 Diplomacy +2 Stewardship +2 Warfare -2 Supply Timer modifier -0.3 |
None | 2% | -1% |
File:IconDeceitful10x.pngDeceitful | Group: Personality Type: Negative Same Trait Modifier: -15 Opposite Trait Modifier: -5 Opposite: Honest |
Diplomacy +1 Stewardship +4 Loyalty -20 |
None | 1.5% | -1% |
File:IconEvil10x.pngEvil Can't be cursed and blessed |
Opposite: Cursed, Blessed | Warfare +10 Number of Cities -2 |
50% chance of obtaining each year after 300 with Immortal trait (only with civs) Evil Mage, Necromancer, Demon, Fire Skull, Robot Santa, Candy Monsters, Greater Crab, Food (Evil Beets) |
- | - |
File:IconGenius10x.pngGenius | Achievement: Great Traits Explorer Group: Genetic Type: Positive Same Trait Modifier: +20 Opposite Trait Modifier: -20 Opposite: Stupid |
Intelligence +10 Diplomacy +5 Warfare +5 Stewardship +7 Settlement Area +1 Number of Cities +3 Fertility +10% Loyalty -10 |
Monkey, Fox, Turtle | 0.9% | 9% |
File:IconGreedy10x.pngGreedy | Group: Personality Type: Negative Opposite: Content |
Warfare +4 Number of Cities +2 Diplomacy -2 Stewardship -3 Loyalty -5 Supply Timer modifier +4 |
None | 1.5% | -1% |
File:IconHonest10x.pngHonest | Group: Personality Type: Positive Same Trait Modifier: +10 Opposite Trait Modifier: -10 Opposite: Deceitful |
Stewardship +3 Diplomacy +2 Loyalty +5 Warfare -2 |
None | 1.8% | -1% |
File:IconMadness10x.pngMadness He is mad |
Opposite: Strong Minded | Damage +1 Speed +5 Attack Speed +10 Diplomacy -100 Loyalty -100 Becomes hostile and turns intelligent races clothes red Restore (Max Health / 15) + 1 health every kill Some units will die when given the madness trait as it breaks their special logic (dragons, boats, etc.) |
Food (Crystal Salt, Mushroom) Madness power Mad thoughts disaster |
- | - |
File:IconMiner10x.pngMiner Increases chances to get gems from mines |
Group: Personality Type: Positive |
50% chance to get 1 extra resource from mining ores (rolled for every resource from a single ore) |
Dwarf | 0.5% | 10% |
File:IconParanoid10x.pngParanoid | Group: Personality Type: Negative Opposite: Honest |
Warfare +4 Diplomacy -2 Loyalty -15 Number of Cities -1 Supply Timer modifier +0.5 |
Lemon People, Food (Mushroom) | 1.4% | -1% |
File:IconPeaceful10x.pngPeaceful Never attacks first |
Group: Personality Type: Positive |
Cannot attack | Villagers less than age 18 Chicken, Sheep, Rabbit, Cow, Fairy, Bugs |
- | - |
File:IconStrongMinded10x.pngStrong Minded Can't get mad |
Group: Personality Type: Positive Opposite: Madness |
Immune to Madness trait | Eggs (Turtle, Crab, Chicken), Dragon, Bioblob, God Finger, Crabzilla, UFO, Langton Ants, Sand Spider, Worm, Tornado, Food (Crystal Salt, Mushroom) | - | - |
File:IconStupid10x.pngStupid | Group: Genetic Type: Negative Same Trait Modifier: +30 Opposite: Genius, Wise |
Number of Cities -3 Intelligence -5 Diplomacy -2 Warfare -2 Stewardship -5 Loyalty -15 Fertility -10% Rationality -0.5 |
Zombies | 1.5% | 15% |
File:IconVoicesInMyHead10x.pngVoices in my head | Group: Mind Type: Negative |
Diplomacy -1 Opinion -1 Rationality -0.2 |
Use the Whisper of War, Spite or Friendship power on a kingdom and its king will gain this trait | - | - |
Spirit Traits[edit]
Trait | Info | Effect | Found | Birth Chance | Inheritance Chance |
---|---|---|---|---|---|
File:IconBloodlust10x.pngBloodlust | Achievement: The Demon Group: Personality Type: Negative Opposite: Pacifist |
Warfare +10 Max Cities +3 Loyalty -20 Diplomacy -2 Supply Timer modifier +1.5 |
Lil' Pumpkin, Food (Candy) | 1.5% | 10% |
File:IconBurningFeet10x.pngBurning Feet Burns the ground where he walks |
Achievement: The Hell | Spawn fire when walking (can burn themself) Won't receive the burning status when in lava (this is currently bugged) |
Demon | - | 10% |
File:IconColdAura10x.pngCold Aura Freezes the ground around him |
None | Decrease nearby temperature Effect can inflict frozen status |
Snowman, Cold One | - | 10% |
File:IconFleshEater10x.pngFlesh Eater Ah... Fresh meat! |
None | Restore (Target Health / 20) + 1 health every attack | Candy Monsters | - | 10% |
File:IconHealingAura10x.pngHealing Aura Restores health and cures plague of creatures around it |
None | Fertility +10% 20% chance to restore 10 health and cure nearby creatures with the Plague (every 2 seconds) |
Fairy | - | 5% |
File:IconImmortal10x.pngImmortal Can't die from an old age |
Achievement: The King of Kings Group: Personality Type: Positive Same Trait Modifier: -20 Opposite: Boat |
Max Children +4 Loyalty -20 Cannot die from Old Age and cannot receive the plague 50% chance of getting the evil trait every year after 300 years old (only with civs) |
20% chance of gaining when struck by Lightning, Zombies, Spooky Monsters, Greg, Living House, Living Plant, Cold One, Demon, Mages, Druid, Necromancers, Dragons, Tumor Monsters, Assimilator, Bioblob, UFO, Fairy, MUSH, Alien |
0.1% | 1% |
File:IconLucky10x.pngLucky | Group: Genetic Type: Positive Opposite: Unlucky |
Max Age +7 Critical Chance +30% Fertility +70% Max Children +2 |
None | 0.7% | 10% |
File:IconMoonChild10x.pngMoonchild Blessed by the Moon |
Type: Positive | Damage +10 Speed +5 Armor +10 Intelligence +3 Only active in Age of Moon |
Fairy, Elf | - | 10% |
File:IconNightChild10x.pngNightchild Can see at night better than at day |
None | Damage +5 Speed +5 Attack Speed +3 Critical Chance +3% Warfare +3 Only active in Age of Dark and Age of Moon |
Wolf, Orc | - | 10% |
File:IconPacifist10x.pngPacifist | Group: Personality Type: Positive Opposite: Bloodlust |
Loyalty +50 Diplomacy +10 Number of Cities +2 Warfare -4 Supply Timer modifier -0.1 |
None | 1.5% | 10% |
File:IconSavage10x.pngSavage Can get bones and leather from fallen foes |
Group: Personality Type: Positive Same Trait Modifier: +5 |
50% chance to get bones, leather, and meat from defeated | Orc, Zombies | 0.5% | 10% |
File:IconUnlucky10x.pngUnlucky | Group: Genetic Type: Negative Opposite: Lucky |
Max Age -13 Critical Chance -30% Fertility -13% Max Children -2 If 5+ villages and unit is 30+ years old, 0.005% chance of spawning meteorite on creature (Other Disasters world law enabled) |
Food (Banana) | 0.7% | 10% |
Acquired Traits[edit]
Trait | Info | Effect | Found | Inheritance Chance |
---|---|---|---|---|
File:IconBlessing10x.pngBlessed He never asked for this |
Opposite: Evil, Cursed | Fertility +30% Armor +10% Damage +50% Health +50% Speed +50% Diplomacy +20% Critical Chance +10% Max Age +5 |
Blessing power | - |
File:IconCrippled10x.pngCrippled He used to be an adventurer like you |
Type: Negative Same Trait Modifier: +10 |
Speed -15 Diplomacy -3 Attack Speed -15 Fertility -30% Max Children -1 |
2% chance when hurt without the Shield status | - |
File:IconCurse10x.pngCursed He doesn't feel so good |
Opposite: Evil, Blessed | Loyalty -100 Armor -50% Damage -50% Health -50% Speed -20% Diplomacy -90% Attack Speed -50% Max Age -10 Fertility -50% Max Children -1 Unit with this trait turns into a skeleton on death |
Curse power 0.5% chance when taking a step on the Corrupted Biome Ghost |
- |
File:IconDragonslayer10x.pngDragonslayer The grandchildren will be tired of hearing this story |
None | Warfare +6 Critical Chance +4% Diplomacy +10% Dodge +3 (unused) |
Defeat a Dragon | - |
File:IconEyePatch10x.pngOne Eyed He looks cool |
Type: Negative Same Trait Modifier: +20 Incorrectly sorted in-game alphabetically (called "eyepatch" in code) |
Diplomacy +1 Warfare -1 Attack Speed -15 Critical Chance -15% Fertility -9% |
2% chance when hurt without the Shield status Zombie Dog |
- |
File:IconGoldenTooth10x.pngGolden Tooth Symbol of wealth and respect |
Type: Positive Same Trait Modifier: +5 |
Diplomacy +2 | 5% chance after reaching age 45 and is King | - |
File:IconInfected10x.pngInfected He dreams of brains |
Inherit: 100% Opposite: Immune, Boat |
Speed +4 Loyalty -15 Fertility -90% Dodge -5 (unused) Transform into Zombies when found by world tile picker (bigger map, lower chance) Infected particles On change, unit loses Fast, Agile, Genius. Dragon loses Fire Blood, Fire Proof Special Effect Interval 1.5 |
50% chance of gaining when attacked by a unit with the Zombie trait Zombie Infection power |
100% |
File:IconKingslayer10x.pngKingslayer When you attack a king, you better not miss! |
None | Attack Speed +5 Warfare +5 Loyalty -25 Diplomacy -5 Supply Timer modifier +2 |
Defeat a King | - |
File:IconMageSlayer10x.pngMageslayer Loves the smell of burned magic in the morning |
None | Warfare +5 Critical Chance +3% Loyalty -10 Dodge +2 (unused) |
Defeat any mage - evil mage, white mage, necromancer, druid or plague doctor | - |
File:IconMushSpores10x.pngMUSH Spores The MUSH must grow! Have a chance to spread spores on death |
Inherit: 100% Opposite: Immune, Boat |
Speed +4 Loyalty -15 Dodge -5 (unused) Turns into Mush Unit on death 70% chance to infect 3 nearby creatures |
MUSH Spores power | 100% |
File:IconPlague10x.pngPlague He should have stayed home |
Achievement: Great Plague Inherit: 100% Opposite: Immune, Immortal, Rat, Rat King, Boat |
Speed -10 Damage -3 Armor -1 Loyalty -15 Max Age -30 Fertility -10000% Max Children -10 Dodge -10 (unused) 5% chance to infect all creatures 6 tiles or closer at a 50% chance for each creature 7% chance to lose 10% health |
Rat trait effect (14% chance of getting it if around more than 10 rats) The Plague power |
100% |
File:IconSkinBurns10x.pngSkin Burns Played with fire... and lost. |
Type: Negative Same Trait Modifier: +40 |
Warfare +2 Diplomacy -2 Speed -5 Attack Speed -5 Max Age -5 Fertility -10% Max Children -1 |
50% chance when on fire (burning status) Hot Temperature, Fire, Lava, Lava Cloud, Volcano, Napalm Bomb, Heat-Ray, Lava, Infernal Biome Can be removed using the divine light power |
- |
File:IconTumorInfection10x.pngTumor Infection There's a monster inside |
Inherit: 100% Opposite: Immune, Boat |
Speed +4 Loyalty -15 10% chance to lose 10% health Turns into Tumor Monster on death |
0.5% chance when walking on Tumor tiles | 100% |
File:IconVeteran10x.pngVeteran | Group: Personality Type: Positive Same Trait Modifier: +5 |
Warfare +5 Damage +3 Armor +1 Health +30 Dodge +2 (unused) |
Achieve 11 kills | 0% |
File:IconWise10x.pngWise He has seen some stuff |
Group: Personality Type: Positive Opposite: Stupid, Boat |
Diplomacy +1 Stewardship +1 Warfare +1 Intelligence +1 Unit now will have grey hair (depends on a units job) |
30% chance per year after reaching age 40 | - |
Fun Traits[edit]
Trait | Info | Effect | Found | Birth Chance | Inheritance Chance |
---|---|---|---|---|---|
File:IconGrenade10x.pngBomberman Likes bombs |
None | Will occasionally throw fire bombs | Bandit | - | 10% |
File:IconDeathBomb10x.pngDeath Bomb Small bomb explosion on death |
Achievement: 1000 bombs Opposite: Death Nuke |
Bomb explosion on death | None | - | 1% |
File:IconDeathMark10x.pngMark of Death The void calls for him. And he's gonna ANSWER IT |
Achievement: Traits Explorer | 20% chance of taking 10,000,000 damage every time it is triggered | None | - | - |
File:IconDeathNuke10x.pngDeath Nuke Huge explosion on death |
Achievement: Last Resort Opposite: Death Bomb |
Atomic Bomb explosion on death | None | - | 1% |
File:IconLightning10x.pngEnergized Have chance to spawn lightning on death |
None | Speed +10 Max Age +7 Spawn Lightning on death |
20% chance of gaining when struck by Lightning Player-Spawned Fairy |
- | - |
File:IconMegaHeartbeat10x.png Mega Heartbeat Drums in my chest |
Achievement: Love Opposite: Whirlwind |
Repeatedly makes a shockwave that pushes other creatures away Triggers every 5 seconds |
None | - | 10% |
File:IconPyromaniac10x.pngPyromaniac Likes to see the world burn |
Achievement: World War | Warfare +3 Will occasionally throw torches |
Food (Evil Beets) | 1% | 10% |
File:IconSuperHealth10x.pngSuper Health Granted for the love of crab |
Achievement: Super Traits Explorer | Fertility +10% Max Age +100 Health +9999 |
None | - | 5% |
File:IconTornado10x.pngWhirlwind Guess my favorite song |
Achievement:
Storm of one hundred twisters |
Makes things around the unit fly around | None | - | - |
Miscellaneous Traits[edit]
Trait | Info | Effect | Found | Inheritance Chance |
---|---|---|---|---|
File:IconFlowerPrints10x.pngFlower Prints Grows flowers where it walks |
Achievement: Touch the Grass | Spawns Flowers when walking | Fairy, Druid | 10% |
File:IconLightLamp10x.pngLight Lamp Glows in the dark |
None | Glows in the dark | Fairy | - |
File:IconShiny10x.pngShiny Makes shiny |
None | Shine particles | Crystal Monsters | 10% |
Special Traits (can not be given)[edit]
Trait | Info | Effect | Found | Inheritance Chance |
---|---|---|---|---|
File:IconBoat10x.pngBoat It's a boat |
Opposite: Plague, Immortal, Energized, Wise | Prevents Boat from getting the opposite traits | Boats | - |
File:IconMiracleBorn10x.pngMiracle Born Appeared like a miracle into this world |
Removable: False | Max Age +20 Fertility +20% |
Creatures that were spawned in by the player | - |
File:IconRat10x.pngRat Looking for a king. Large concentration of rats can cause a plague |
None | 14% chance to give Plague when more than 10 creatures with the Rat trait are nearby Moves toward units with the Rat King trait |
Rat | - |
File:IconRatKing10x.pngRat King There can be only one! |
None | Attracts units with the Rat trait | Rat King | - |
File:IconDivineScar10x.pngScar of Divinity Somebody changed him forever! |
Removable: False | Health +69 Target cannot unlock The King of Kings, The Accomplished, or The Demon achievement. |
Always given by the Trait Editor, even if undone | - |
File:IconZombie10x.pngZombie He likes brains |
None | 50% chance of giving Infected trait on attack Zombie particle effect 25% chance to shake |
Zombies | 100% |
Trivia[edit]
- Using the Mega Heartbeat trait we can confirm that worldboxians have a heart rate of 12 beats per minute (in real life it is usually 60-100 with 40 being a low point).
- Units can survive a hit from the "Mark of Death" trait if they have 99% armor (max) and 100,001 health (not achievable in normal gameplay). The less armor a unit has the more health they would need to survive a hit, 10,000,001 health is needed if a unit has no armor. This also applies with the madness trait except it does 100,000,000 damage when applied to certain units.
- The poisonous trait is a recolored version of the meat food icon .
- The trait editor was added in the Everythingbox update.
- Traits were added in version 0.4.141
- There is an unused trait icon that can be found in the game files called "iconVermin". There is also a hidden description for the trait: "Tiny creatures. A snack for bigger animals" (most likely for creatures that classify as insect meat. See the Creature Diets page for more info)