Trading Mechanics

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File:-Trading-.png

Trading is "currently very half baked" (-Maxim, source) and underdeveloped. But it does still exist in the game's current version it just may not function as your expect.

Where and When does trading happen?[edit]

Kingdoms do not trade with each other. Only villages within the same kingdom trade resources with each other. Villages can only trade with each other once the trading knowledge has been unlocked.

Currently there is a "bug" with certain civs having a favorite food they can't obtain due to the lack of interkingdom trade. There are some foods only certain races can make and because different races can never be a part of the same kingdom. So civs with a favorite food only another race can made will never be happy or be able to recover their mood.

Inter-City Trading[edit]

Villages regularly supply other villages in the same kingdom with resources. The village's culture must have unlocked the trading technology for this to occur.

Each village also has a "supply timer", which is a cooldown for sharing resources with other cities. This cooldown has a default value of 6 months and a minimum value of 2 months, and is affected by two factors:

  • Village leader stats - each village leader has a "supply timer mod" stat, which is a factor multiplied to the original cooldown. The default value of this "supply timer mod" is 1, and is affected by traits: kingslayer + 2, bloodlust + 1.5, pacifist -0.1, content -0.3, paranoid +0.5, greedy +4
  • "Trading efficiency" tech - when this tech has been unlocked, the cooldown is reduced by 15%.

Each time a village attempts to supply resources, the following steps occur:

  • The supplying village will find all the resource types, of which it has greater than a specified amount. This amount is 30 for most resources, except for gold (which is 600) and wheat (which is 100). We refer to these resource types as "shareable resources".
  • The supplying village finds all target villages in the same kingdom, which has less than a specified amount for any of the "shareable resources". This amount is 10 for most resources, except for wheat (which is 20).
  • The supplying village transfers a fixed amount of the resource from its inventory to the target village. This transfer amount is 10 for most resources, except for gold (which is 100). The transfer occurs instantly and does not need to be carried by units to its destination.
  • The supply timer is reset.

As an example, if village A has 900 gold, and village B has 5, when "trading" occurs, village A will supply 100 gold to village B, after which village A will have 800 gold and village B will have 105 gold.

What about trading boats?[edit]

Trading boats will randomly travel to a dock from a non-enemy kingdom. Instead of trading goods, trading boats will generate 5 gold whenever they reach the docks, after which they return to their home docks.

Trading boats do not carry any resources, and no transfer of resources occur between different villages via trading boats. They are simply a visual representation of trade for the player.

Future of trading[edit]

"Eventually gonna be an actual mechanic with it's own UI" -Maxim

https://www.reddit.com/r/Worldbox/comments/1cy04rv/comment/l5d09uf/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button