0.8.2 - Totally Accurate Bridge Simulator: Difference between revisions
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Latest revision as of 01:26, 14 April 2025
This version was released May 6, 2021. Brings lots of fixes, some form the Civilization Update.
Added[edit]
- bridge tiles! ヽ(゚Д゚)ノ ┬─────────┬ Adds special skin for road tiles when they are in water/sand
- new unique name generators for some mob types
- when rebellion law is disabled, loyalty will now show as 100 in the kingdom view
- new improved graphics for clouds!
- villages can steal zones from other villages, if that village doesn't have buildings on the zone
- new icons for UI - options, community, news, about, achievements, reward, hearts
- new icons for powers - zombies, acid geyser, antimatter bomb, atomic bomb, bandit, bush, names, zones, clouds, demon, dragon, dwarf, elves, humans, orcs, ore deposits, sponge, tornado, volcano, cold ones
Changes[edit]
- save and load confirmation design improvements to help avoiding accidental world lose
- capital will be always shown on top in kingdom window
- background for capital city is a bit darker now in kingdom window
- units that doesn't have favorite food getting depressed by eating any food
- if village doesn't have favorite unit's food - he will consume food that is in excess first, instead of eating random one
- boats will not re-enter docks many times per second (need to confirm)
- adjustments for item worth values()
- improved dock construction place finding logic. Now cities would have more chances to build docks
- added now the history HUD layout to the history window as well
- new fonts for Korean, Japanese, Hindi, Thai, Arab and Farsi languages
Fixes[edit]
- cats not attacking rats
- after loading save some buildings disappear sometimes
- nobody attacking bandits / bandits only attacking orcs
- trading boats were stuck in one place
- army banner would show above the king on the minimap
- cities sometimes had huge distance loyalty penalties
- abandoned and retaken building couldn't become living buildings
- mines and statues couldn't be retaken
- banner on squad leader sometimes was tilted (need to confirm)
- boats will now make sure they return to dock to repair more frequently
- items being covered by the phone/tablet notch in some portrait and landscape modes
- items moving around to weird locations if phone/tablet has a notch present
- history logs won't disappear now when the game is paused, or a window is open
- favorite icon is shown, when unit is inside boat
- shadow from unit sometimes renders
- dead units are existing inside transport boat for eternity, if they died from hunger or old age sometimes. Very spooky
- village name rendered in other village borders sometimes
- units that doesn't have favorite food getting depressed by eating any food
- Thai font not showing properly on iOS in the language selection, units and kingdoms windows and for history items
- map creation buttons not switching to proper language fonts
- map creation buttons not being update after language change
- kingdom list showing kingdoms from a previous save file in some rare cases
- Hindi issues with elven names
- Arab and Hebrew fixes for kingdom, unit and village inspectors
- colors in Arab, Hebrew and Hindi languages
- kingdom window shows lower population
- boats would sometimes not repair in docks
- tapping on history items in top left corner should not bring you to a unit/location if a power is selected
- capture icon blocks zooming
- units spawn from same building in huge amount sometime
- after loading units losing their health sometimes
- some debug options was disabled in release version