0.8.0 - Civilization Update

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File:IconVillages10x.png

This version was released April 20, 2021.

Added[edit]

  • new improved building sprites!
  • new ruin sprites for buildings
  • spectator mode! You can now watch your units work and live their lives. If they die, you'll follow their killer automatically
  • roof colors! Now races have different roofs depending on civilization colors
  • villages will supply other villages in it's kingdom with resources now. Some traits, like greedy - would affect how often leaders of villages share resources between each other
  • new opinion between kingdoms - close borders and far lands
  • new item resources: berries, bread, fish, meat, sushi, jam, burger, pie, tea, cider. Different races have unique food that only they can produce
  • different food restores different amount of hunger/health
  • units now have favorite foods. If unit eats favorite food it restores a bit more stats
  • unit mood system. When the unit eats his favorite food he gets happy. Happy king happy kingdom. But what about the grumpy human king that didn't get his sushi from trading with elves?
  • martial attribute. Used by the leader/king. The higher the stat, the more warriors they can have without penalties and more
  • stewardship attribute. Used by the leader/king. The higher the stat, the more villages there can be in the kingdom without penalties. Also affect taxes, how much good produced in villages, and more.
  • stewardship, diplomacy, martial attributes will be gained as unit grows older depending on unit's race
  • different personalities to king's and leaders. They are based on attributes and they will affect how kingdoms behave on political scale
  • tooltips to some attributes in windows
  • new power with option to show kings/leaders on minimap
  • new power with option to show latest history logs on screen
  • new icons for world laws
  • icon for cancel button that shows current selected power
  • new sprite animation for Crabzilla LAZORS!
  • new trait - kingslayer!
  • new trait - mageslayer!
  • abandoned buildings can be retaken now by same race village
  • events and history log entries when your favorite unit was slain or died
  • events and history log entries when a king was slain or died
  • mobile and pc - added inspect of unit on left click/fast tap
  • Optimization for huge villages. Some people are working from home - baking bread, polishing armor, thinking of next first April jokes, etc. And they go out only when needed to. Huge villages would lag a lot less because of it, since there would be less "jobless" units walking around aimlessly.
  • WIP - squad system for armies. Now armies have a "general" who they follow

Changes[edit]

  • buildings in villages will be placed more nearby to each other. Trying to make worlds to have more nature in it instead of little houses everywhere
  • (EXPERIMENT) same race warriors won't attack "civilians". Civilians won't attack warriors
  • villages conquer mechanics. Now warriors will have capture timer
  • decreased amount of diplomacy gained from items, traits
  • some traits/items will now give stewardship/martial attributes
  • maximum amount of village zones now depends on village buildings, base race stat and village ruler
  • when clicking with right click(on mobile) or fast tap(mobile) in zoomed out view - village inspector will show. In zoomed in view - unit inspect
  • stone/ore/gold deposits are infinite strategic resources now. The more of them village has, the faster these resources will be produced
  • stone/ore/gold are placed as buildings, instead of via drops now
  • [PC] don't show mobile power explanation text, when select powers
  • trees would grow a bit more regularly, so civs would have more wood
  • village - don't send settlers somewhere, if your village has less than normal
  • king won't be able to be leader of village at the same time
  • kingdom color adjustments
  • amount of newborn kids more depends on village population now
  • new king will be selected from current kingdom's village leaders by doing random diplomacy checks. Unit with highest diplomacy have more chances to become king, but not guaranteed
  • changes: "succession crisis": there's a chance that some leaders wouldn't want to be ruled under a new king and could form their own. The probabilities depend on diplomacy
  • (EXPERIMENT - let us know what you think about this change) dwarves will place their buildings in a more organized manner than other races
  • "distance" opinion bonus between kingdoms is decreased
  • layout of unit/kingdom/village windows
  • attributes in unit window are colored based on how good they are
  • loyalty for the amount of villages changed. Now it's based not on diplomacy, but on king's stewardship and how many villages the kingdom can have without penalties. If there's more villages, then the king can handle - loyalty will fall.
  • [PC] make kingdom relationship tooltip work on hover
  • warriors won't be created instantaneously anymore. Speed will depends on village leader's warfare skill
  • having barracks in village decreases time of making warriors by 50%
  • added more info in unit/kingdom/village window
  • chances of starting wars are more based on king's warfare, personality and stewardship skills
  • toggles for map and village borders are now saved between play sessions
  • adjusted shadow color
  • new road tiles!
  • grass growth rate is changed and increased
  • make huge deserts appear less on new generation
  • if unit dies from old age - his items will be returned to village inventory
  • regeneration trait would not be working if unit is infected
  • powers that place buildings(like golden brain, towers, etc) will now have drop effects
  • cancel button for power moved lower, so your thumb can reach it more easily
  • heat-ray now heats up lava

Fixes[edit]

  • volcanoes create square lava pools
  • drops will from now on always fall from the center of the brush
  • units turn into zombies/skeletons outside map bounds and do a funny walk back
  • some old broken saves should be fixed
  • units not always swim to the closest island, when dropped in water
  • kingdom window displays wrong amount of villagers
  • nobody attacks crabzilla
  • vortex power using wrong brush
  • force power doesn't work on some units sometimes
  • boats having plague, immortal, cursed traits. Fix will work only for new spawned boats
  • boats won't be able to get wise anymore
  • units being picked up by magnet when inside boats/buildings
  • settlers not making new cities after getting out from boats
  • inspecting boat shows swimming unit that inside of it
  • all units were restoring hunger when killing each other. Even zombies and skeletons
  • soft crash when some debug visual options are enabled
  • boats not assigned to new kingdom after revolts, etc
  • boats moving units
  • napalm bombs not counted as bombs in total stats
  • stability and performance improvements
  • many drops on screen performance improvement