0.4.141: Difference between revisions
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Latest revision as of 01:26, 14 April 2025
This version was released December 19, 2019.
Added[edit]
- 9 new powers
- infinity coin - removes 50% of creatures from the world
- madness - makes creatures mad
- inspiration - makes non-capital cities make their own kingdoms
- blood rain - restore health for creatures
- living plants - makes any plant come to life
- living houses - makes any building come to life. Because why not
- blessing - bless creatures to make them stronger
- divine light - remove madness, infection and plague. Also kills zombies and demons
- plague. Start contagious disease
- old age. Creatures could die from an old age now. Races have different life expectancy
- new world law. Old age - enable/disable
- trait system with 43 traits. Some of them will work fully and start make sense only after Diplomacy(!) update
- units have a chance to get random traits that affect their stats. And some units will born with special traits
- babies have higher chance to get traits from parents
- tip for unit-favorite button
- "children" stat for creature window
- death by natural/other cause in world stats
- units will regenerate health after eating
- new world stats. Deaths due to old age, hunger, eaten, plague and others.
- kingdoms have a higher chance to build new cities close to their capital
- Easter egg
- zombies have chance to infect creatures after a bite
- infected units can turn into zombies after death or after some time
- put full lifetime patch log into public google doc. Link in the game and the website as well
- new stats for units. Armor, dodge, accuracy
- different max age stat for races. Elves will live longer than humans, for example. After the unit reaches max age, he has a chance to die from old age. Such as life
- different grow up time for different races. Orcs will become adults faster than elves, for example
Changes[edit]
- you can chop dead trees with an axe
- dead units will shown as grey pixels for a few moments on minimap
- fire is much easier to stop when using rain now
- grass/forest tiles have lower chance to catch fire from adjusting burning tiles. No more full world bonfire after a small sparkle
- you can remove Tornadoes with Sponge now
- moved show kingdom list into kingdoms tab
- updated some icons
- new spawn effect
- elves are now friendly with carnivore animals
- one month in the game changed from 12sec into 3sec
- bandits, cold ones and demons can turn into zombies now
- some unit stats
Fixes[edit]
- buildings on minimap have wrong icons
- abandoned buildings on minimap shown as normal
- [PC] T key launches tutorial
- pixels fall in wrong location on higher game speeds
- total deaths won't increase after babies are grown into adults anymore
- units have full health after they grow up
- lightning doesn't do damage sometimes
- units lose name and stats after turning into zombie
- wrong pixel spawn point for volcano/geysers
- wrong random spawn position for clouds
- kingdom window shows wrong amount of buildings
- tornado life time was incorrect
- game crash sometime, when baby in destroyed city grows up
- units still attack monsters for some moments, after you switch peaceful monsters world laws
- health is not restored for buildings, when they upgrade