Maple Biome
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<infobox>
<title source="title1"> <default>Maple Biome</default> </title> <image source="image1">
</image> <group> <header>Info</header> <label>Effect:</label> <label>Life:</label> <label>Resources:</label> <label>Adaptation Trait:</label> <label>Spreads by:</label> <label>Grow Strength:</label> <label>Generator Amount:</label> <label>Loot Generation:</label> </group> </infobox> The Maple Grove Biome is a biome found within Worldbox. Its brown-orange tiles don't have any effects on creatures that walk on it. Game Description "Endless autumn, where the leaves fall slower than apologies. Looks nice, eh?"
Traits[edit]
Creature trait and Subspecies traits only apply to creatures/subspecies that spawn in the biome. Clan, culture, language, and religion traits only apply to clans, cultures, languages, and religions that start in the biome. Not guaranteed to have these traits, selection is random (see here for more info).
Gives subspecies: Tree Growth
- File:NewIconCultureList10x.pngGives cultures: Xenophiles
Gives languages: Nicely Structured Grammar, Melodic
- File:IconLanguage10x.pngSubspecies Name Prefixes: mapleleafus, canadus, malifolia
Flora[edit]
The biome is made using the maple seeds power
- File:IconFertilizerTrees10x.pngThe trees in this biome are a diverse set warmer colors (red, orange, and yellow). Red trees tend to be the biggest
The plants of this biome are a dark red which is unique compared to most other biomes that use green plants
- File:Icon roots without borders10x.pngEnchanted trees can persist in this biome
Creatures[edit]
Natural[edit]
These animals spawn naturally in this biome when the Animal Spawn world law is enabled. They can also spawn from Clouds of Life. They all spawn at an equal rate.
Sapient[edit]
These civs will spawn from Clouds of Life when the Drop of Thoughts world law is enabled and creature is unlocked. They all spawn at an equal rate.
Barkfolk
- File:Civ wolf10x.pngHowleer
Resources[edit]
For more info go to the resources page
Minerals | Rate | Trees | Rate | Plants | Rate | Tiles |
---|---|---|---|---|---|---|
File:IconStone scaled 10x pngcrushed.pngStone (3File:IconResStone scaled 10x .png) | 4 | File:IconFertilizerTrees10x.pngMaple Tree (5File:IconResWood scaled 10x .png) | 1 | ![]() ![]() |
5 | ![]() |
Bush | Rate | File:IconResHerbs scaled 10x.pngGreen Herb (1File:IconResHerbs scaled 10x.png) | 4 | |||
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3 | ![]() ![]() |
1 | ![]() |
1 | ![]() |
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4 |
*Red, green, teal, white, and yellow mushrooms are equally likely to spawn
Trivia[edit]
- Added in beta of 0.50