Weapons, Tools and Accessories

From Worldbox Wiki
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File:ToolsSheetGraphic.png
Includes all tools.

Weapons, Tools, and other stuff on this page is referred to as a "Items". For this page, items are anything from swords and bows to helmets and amulets. They can increase the stats of a unit massively.

Attributes[edit]

Rarity[edit]

Rarity is used to signify how “good” a given item is. It is measured solely in maximum modifier level rather than sheer stats.

File:White Color Demostration.png

Normal is surprisingly not given to items automatically; the item needs a modifier of at least level 1 (+) to get this rarity.

File:Blue Color Demostration.png

Rare is given to items with a modifier of at least level 3 (+++).

File:Epic Color Demostration.png

Epic is given to items with a modifier of at least level 4 (++++).

File:Orange Color Demostration.png

Legendary, the maximum level, is given to items with a modifier of level 5 (+++++), which is also the maximum level. Legendary weapons have auto-generated names from a query based on what item has this rarity.

Materials[edit]

Types[edit]

Only swords, axes, hammers, spears and bows actually have a tech requirement (the other tech icons are fan-made)

Modifiers[edit]

Any item can have more than one modifier. Each modifier (except for a few) has five levels, ranging from + (1) to +++++ (5).

Normal Modifiers
Item Stat Modifier 1 2 3 4 5
All File:SpeedStat10x.png Speed 2 3 4 5 6
All File:CriticalStat10x.png Balance 5% 15% 20% 25% 30%
Weapon, Amulet, Ring File:AttackspeedStat10x.png Finesse 3 6 9 12 15
Weapon File:DiplomacyStat10x.png Truth 1 2 3 4 5
Weapon File:DamageStat10x.png Power 1 2 3 4 5
Armor, Amulet, Ring File:IconHealth10xEdit.png Health 50 100 150 200 250
Armor File:DefenseStat10x.png Protection 3% 4% 5% 6% 7%
Amulet and Ring File:Intelligence10x.png Knowledge 1 2 3 4 7
Amulet and Ring File:WarfareStatFIX.png Mastery 1 2 3 4 5
Amulet and Ring File:DamageStat10x.png,File:CriticalStat10x.png Sharpness 1, 5% 2, 6% 3, 8% 5, 10% 10, 10%
Status Inflicting Modifiers (for special weapons)
Status Modifier Effect (1 level only) Notes
File:Fire10x.png Flame Inflicts burning status Also makes items give off fire-colored particles
File:Frozen10x.png Ice Inflicts frozen status 20% Chance
File:Slowness10x.png Slowness Inflicts slowness status 20% Chance
File:Poison10x.png Poison Inflicts poisoned status 30% Chance

Special Weapons[edit]

Most of these special weapons have special attacks that set them apart from other items, such as the Evil Staff being able to shoot multiple fireballs and the White Staff being able to freeze an area.

File:Flame Sword Display .png
Close up of Flame Sword

Item Value[edit]

All weapons have an intrinsic "value" property, which determines whether a weapon will be replaced by another. Specifically,

  • When a unit kills another unit, if both units have a certain item (e.g. a weapon), only when the killed unit's item's value is greater than the killer's item's value, will the killer replace their original item for the killed unit's item.
  • When a village distributes an item (A) to a unit, if the unit already has the same type of item (B), only when item A's value > item B's value, will it be successfully distributed.
  • When a unit dies on village grounds, its items are taken into village storage. If the village storage for that specific item type is full and when the dead unit's item value is greater than the value of the first item of the same type in the storage then the village will replace the first item with the dead unit's item.

The value of an item is mainly determined by the item's material, the item type (for weapons not made by civilizations), and the total number of modifiers it has:

  • Materials - the value of the various materials are:
    • Wood = 1
    • Bone/Leather = 5
    • Stone, Copper = 10
    • Bronze = 15
    • Silver = 20
    • Iron = 30
    • Steel = 40
    • Myrthil = 50
    • Adamantine = 70
  • Weapon Type
    • Shotgun has a value of 0
    • Plague doctor staff has a value of 15
    • All other special weapons have a value of 50
  • Modifiers
    • Each level of modifier (i.e. every "+" sign you seen in an item's info) gives +5 value.

List of All Items[edit]

If you want to learn what certain stats do, go to the Unit Stats page.

Normal Items[edit]

Icon Mini Material Item Stats Cost Notes
File:Icon stick wood.png File:MiniStick10x-.png Wood Stick +2 Damage, +21 Attack Speed, +1% Armor None 20% Damage Range. Does not require any culture knowledges
File:Icon sword wood.png File:MiniWoodSword10x.png Wood Sword +2 Damage, +41 Attack Speed 1 Wood 80% Damage Range. Requires sword knowledge to craft
File:Icon sword stone.png File:MiniStoneSword10x.png Stone Sword +4 Damage, +30 Attack Speed, -2 Speed 1 Stone
File:Icon sword copper.png File:MiniCopperSword10x.png Copper Sword +4 Damage, +42 Attack Speed 1 Common Metal
File:Icon sword bronze.png File:MiniBronzeSword10x.png Bronze Sword +5 Damage, +45 Attack Speed 2 Common Metals
File:Icon sword silver.png File:MiniSilverSword10x.png Silver Sword +6 Damage, +48 Attack Speed 1 Silver
File:Icon sword iron.png File:MiniIronSword10x.png Iron Sword +7 Damage, +50 Attack Speed, +5% Critical Chance 3 Common Metals
File:Icon sword steel.png File:MiniSteelSword10x.png Steel Sword +8 Damage, +50 Attack Speed, +5% Critical Chance, +1 Speed 4 Common Metals
File:Icon sword mythril.png File:MiniMythrilSword10x.png Mythril Sword +9 Damage, +50 Attack Speed, +5% Critical Chance 1 Mythril
File:Icon sword adamantine.png File:MiniAdamantineSword10x.png Adamantine Sword +11 Damage, +55 Attack Speed, +15% Critical Chance, +1 Speed 1 Adamantine
File:Icon axe wood.png File:MiniWoodAxe10x.png Wood Axe +1 Damage, +21 Attack Speed 1 Wood 60% Damage Range. Requires axe knowledge to craft
File:Icon axe stone.png File:MiniStoneAxe10x.png Stone Axe +3 Damage, +10 Attack Speed, -2 Speed 1 Stone
File:Icon axe copper.png File:MiniCopperAxe10x.png Copper Axe +3 Damage, +22 Attack Speed 1 Common Metal
File:Icon axe bronze.png File:MiniBronzeAxe10x.png Bronze Axe +4 Damage, +25 Attack Speed 2 Common Metals
File:Icon axe silver.png File:MiniSilverAxe10x.png Silver Axe +5 Damage, +28 Attack Speed 1 Silver
File:Icon axe iron.png File:MiniIronAxe10x.png Iron Axe +6 Damage, +30 Attack Speed, +5% Critical Chance 3 Common Metals
File:Icon axe steel.png File:MiniSteelAxe10x.png Steel Axe +7 Damage, +30 Attack Speed, +5% Critical Chance, +1 Speed 4 Common Metals
File:Icon axe mythril.png File:MiniMythrilAxe10x.png Mythril Axe +8 Damage, +30 Attack Speed, +5% Critical Chance 1 Mythril
File:Icon axe adamantine.png File:MiniAdamantineAxe10x.png Adamantine Axe +10 Damage, +35 Attack Speed, +15% Critical Chance, +1 Speed 1 Adamantine
File:Icon hammer wood.png File:MiniWoodHammer10x.png Wood Hammer +1 Damage, -9 Attack Speed 1 Wood 10% Damage Range and +2 Targets. Requires hammer knowledge to craft
File:Icon hammer stone.png File:MiniStoneHammer10x.png Stone Hammer +3 Damage, -20 Attack Speed, -2 Speed 1 Stone
File:Icon hammer copper.png File:MiniCopperHammer10x.png Copper Hammer +3 Damage, -8 Attack Speed 1 Common Metal
File:Icon hammer bronze.png File:MiniBronzeHammer10x.png Bronze Hammer +4 Damage, -5 Attack Speed 2 Common Metals
File:Icon hammer silver.png File:MiniSilverHammer10x.png Silver Hammer +5 Damage, -2 Attack Speed 1 Silver
File:Icon hammer iron.png File:MiniIronHammer10x.png Iron Hammer +6 Damage, +5% Critical Chance 3 Common Metals
File:Icon hammer steel.png File:MiniSteelHammer10x.png Steel Hammer +7 Damage, +5% Critical Chance, +1 Speed 4 Common Metals
File:Icon hammer mythril.png File:MiniMythrilHammer10x.png Mythril Hammer +8 Damage, +5% Critical Chance 1 Mythril
File:Icon hammer adamantine.png File:MiniAdamantineHammer10x.png Adamantine Hammer +10 Damage, +5 Attack Speed, +15% Critical Chance, +1 Speed 1 Adamantine
File:Icon spear wood.png File:MiniWoodSpear10x.png Wood Spear +1 Damage, +16 Attack Speed 1 Wood 70% Damage Range and +1 Range. Requires spear knowledge to craft
File:Icon spear stone.png File:MiniStoneSpear10x.png Stone Spear +3 Damage, +5 Attack Speed, -2 Speed 1 Stone
File:Icon spear copper.png File:MiniCopperSpear10x.png Copper Spear +3 Damage, +17 Attack Speed 1 Common Metal
File:Icon spear bronze.png File:MiniBronzeSpear10x.png Bronze Spear +4 Damage, +20 Attack Speed 2 Common Metals
File:Icon spear silver.png File:MiniSilverSpear10x.png Silver Spear +5 Damage, +23 Attack Speed 1 Silver
File:Icon spear iron.png File:MiniIronSpear10x.png Iron Spear +6 Damage, +25 Attack Speed, +5% Critical Chance 3 Common Metals
File:Icon spear steel.png File:MiniSteelSpear10x.png Steel Spear +7 Damage, +25 Attack Speed, +5% Critical Chance, +1 Speed 4 Common Metals
File:Icon spear mythril.png File:MiniMythriSpear10x.png Mythril Spear +8 Damage, +25 Attack Speed, +5% Critical Chance 1 Mythril
File:Icon spear adamantine.png File:MiniAdamantineSpear10x.png Adamantine Spear +10 Damage, +30 Attack Speed, +15% Critical Chance, +1 Speed 1 Adamantine
File:Icon bow wood.png File:MiniWoodBow10x.png Wood Bow +1 Damage, +1 Attack Speed, +10% Critical Chance 1 Wood +18 Range and +25% Critical Hit Damage. Requires bow knowledge to craft
File:Icon bow copper.png File:MiniCopperBow10x.png Copper Bow +3 Damage, +2 Attack Speed, +10% Critical Chance 1 Common Metal
File:Icon bow bronze.png File:MiniBronzeBow10x.png Bronze Bow +4 Damage, +5 Attack Speed, +10% Critical Chance 2 Common Metals
File:Icon bow silver.png File:MiniSilverBow10x.png Silver Bow +5 Damage, +8 Attack Speed, +10% Critical Chance 1 Silver
File:Icon bow iron.png File:MiniIronBow10x.png Iron Bow +6 Damage, +10 Attack Speed, +15% Critical Chance 3 Common Metals
File:Icon bow steel.png File:MiniSteelBow10x.png Steel Bow +7 Damage, +10 Attack Speed, +15% Critical Chance, +1 Speed 4 Common Metals
File:Icon bow mythril.png File:MiniMythrilBow10x.png Mythril Bow +8 Damage, +10 Attack Speed, +15% Critical Chance 1 Mythril
File:Icon bow adamantine.png File:MiniAdamantineBow10x.png Adamatine Bow +10 Damage, +15 Attack Speed, +25% Critical Chance, +1 Speed 1 Adamantine
File:Icon helmet leather.png - Leather Helmet +2 Armor, +1 Speed, +5 Dodge 1 Leather Requires armor production knowledge to craft
File:Icon helmet copper.png - Copper Helmet +3 Armor 1 Common Metal
File:Icon helmet bronze.png - Bronze Helmet +4 Armor 2 Common Metals
File:Icon helmet silver.png - Silver Helmet +5 Armor 1 Silver
File:Icon helmet iron.png - Iron Helmet +6 Armor 3 Common Metals
File:Icon helmet steel.png - Steel Helmet +7 Armor 4 Common Metals
File:Icon helmet mythril.png - Mythril Helmet +8 Armor 1 Mythril
File:Icon helmet adamantine.png - Adamatine Helmet +10 Armor 1 Adamantine
File:Icon armor leather.png - Leather Armor +2 Armor, +1 Speed, +5 Dodge 1 Leather
File:Icon armor copper.png - Copper Armor +3 Armor 1 Common Metal
File:Icon armor bronze.png - Bronze Armor +4 Armor 2 Common Metals
File:Icon armor silver.png - Silver Armor +5 Armor 1 Silver
File:Icon armor iron.png - Iron Armor +6 Armor 3 Common Metals
File:Icon armor steel.png - Steel Armor +7 Armor 4 Common Metals
File:Icon armor mythril.png - Mythril Armor +8 Armor 1 Mythril
File:Icon armor adamantine.png - Adamatine Armor +10 Armor 1 Adamantine
File:Icon boots leather.png - Leather Boots +2 Armor, +1 Speed, +5 Dodge 1 Leather
File:Icon boots copper.png - Copper Boots +3 Armor 1 Common Metal
File:Icon boots bronze.png - Bronze Boots +4 Armor 2 Common Metals
File:Icon boots silver.png - Silver Boots +5 Armor 1 Silver
File:Icon boots iron.png - Iron Boots +6 Armor 3 Common Metals
File:Icon boots steel.png - Steel Boots +7 Armor 4 Common Metals
File:Icon boots mythril.png - Mythril Boots +8 Armor 1 Mythril
File:Icon boots adamantine.png - Adamatine Boots +10 Armor 1 Adamantine
File:Icon amulet bone.png - Bone Amulet +2% Critical Chance 1 Bone, 1 Gem -
File:Icon amulet copper.png - Copper Amulet +3% Critical Chance 1 Common Metal, 1 Gem -
File:Icon amulet bronze.png - Bronze Amulet +4% Critical Chance 1 Common Metal, 1 Gem -
File:Icon amulet silver.png - Silver Amulet +5% Critical Chance 1 Silver, 1 Gem -
File:Icon amulet iron.png - Iron Amulet +6% Critical Chance 2 Common Metals, 1 Gem -
File:Icon amulet steel.png - Steel Amulet +7% Critical Chance 3 Common Metals, 1 Gem -
File:Icon amulet mythril.png - Mythril Amulet +8% Critical Chance 1 Mythril, 1 Gem -
File:Icon amulet adamantine.png - Adamatine Amulet +10% Critical Chance 1 Adamantine, 1 Gem -
File:Icon ring bone.png - Bone Ring +2% Critical Chance 1 Bone, 1 Gem -
File:Icon ring copper.png - Copper Ring +3% Critical Chance 1 Common Metal, 1 Gem -
File:Icon ring bronze.png - Bronze Ring +4% Critical Chance 1 Common Metal, 1 Gem -
File:Icon ring silver.png - Silver Ring +5% Critical Chance 1 Silver, 1 Gem -
File:Icon ring iron.png - Iron Ring +6% Critical Chance 2 Common Metals, 1 Gem -
File:Icon ring steel.png - Steel Ring +7% Critical Chance 3 Common Metals, 1 Gem -
File:Icon ring mythril.png - Mythril Ring +8% Critical Chance 1 Mythril, 1 Gem -
File:Icon ring adamantine.png - Adamatine Ring +10% Critical Chance 1 Adamantine, 1 Gem -

Other Items[edit]

Icon Mini Material Item Stats Notes
File:Icon flame sword scaled 10x .png File:MiniFlameSword10x.png Flame Sword Melee +33 Damage, +120 Attack Speed, +10% Critical Chance
Flame Modifier
50% Damage Range and +5% Critical Hit Damage
Sets the attacked on fire (modifier). Units prioritize adamantine swords over these
Obtained from demons
File:Icon plague doctor staff scaled 10x.png File:MiniDoctorStaff10x.png Plague Doctor Melee +35 Damage, +20 Attack Speed, +10% Critical Chance 50% Damage Range, +25% Critical Hit Damage and +3 Targets
This weapon is used as a melee, unlike other staffs
Obtained from Plague Doctors
File:Icon white staff scaled 10x.png File:MiniWhiteStaff10x.png White Staff Ranged +35 Damage, +20 Attack Speed, +10% Critical Chance
Ice Modifier
60% Damage Range, +18 Range and +25% Critical Hit Damage
Fires freeze orb projectiles (12 speed) that has the ice modifier
Obtained from White Mages
File:Icon druid staff scaled 10x.png File:MiniDruidStaff10x.png Druid Staff Ranged +12 Damage, +35 Attack Speed, +10% Critical Chance
Slowness Modifier
60% Damage Range, +20 Range and +15% Critical Hit Damage
Shoots 2 green orb projectiles (20 speed) that have the slowness modifier
Obtained from Druids
File:Icon evil staff scaled 10x.png File:MiniEvilStaff10x.png Evil Staff Ranged +10 Damage, +20 Attack Speed, +10% Critical Chance
Flame Modifier
60% Damage Range, +13 Range and +25% Critical Hit Damage
Shoots 20 red orbs (5 to 12 speed that have the flame modifier
Obtained from Evil Mages
File:Icon necromancer staff scaled 10x.png File:MiniNecroStaff10x.png Necromancer Staff Ranged +30 Damage, +20 Attack Speed, +10% Critical Chance 60% Damage Range, +13 Range, +25% Critical Hit Damage and +1 Target
Shoots bones (10 speed) which deal area damage
Obtained from Necromancers
File:Icon alien blaster scaled 10x.png File:MiniAlienBlaster10x.png Alien Blaster Ranged +30 Damage, +20 Attack Speed, Stick = 0.2 60% Damage Range, +20 Range and +15% Critical Hit Damage
Fires plasma balls (20 speed) when fired. 0.6 damage range and 20 range
Obtained from Aliens
File:Icon shotgun scaled 10x .png File:MiniShotgun10x.png Shotgun Ranged +10 Damage, +10 Attack Speed 60% Damage Range, +10 Range and +1 Target
Fires 12 bullets (7 to 20 speed) that spread away from each other across distances
Obtained from Assimilators
- - Snowball [item] Ranged +10% Critical Chance 60% Damage Range, +6 Range, +25% Critical Hit Damage Target and +1 Target
Used by Snowmen. Projectiles (15 speed) always have the ice modifier
- - Rock [item] Ranged +10% Critical Chance Used by Monkeys (not zombie ones). Projectiles have 15 speed
- - Base Melee Uses "effects/slashes/slash_base" animation
- - Hands Melee Uses "effects/slashes/slash_punch" animation
- - Fire Hands Melee Flame Modifier Uses "effects/slashes/slash_punch" animation. Used by Fire Elementals
- - Jaws Melee Uses "effects/slashes/slash_jaws" animation
- - Bite Melee Uses "effects/slashes/slash_jaws" animation and attack type is melee Used by Snakes
- - Claws Melee Uses "effects/slashes/slash_claws" animation. Used by Cats, Bears, Dogs

Projectile List[edit]

Mini Material Stats Parabolic Notes
File:Arrow10x.png Arrow 18 Speed Yes Used by units with bows
File:Snowball10x.png Snowball 15 Speed, Terraform Range = 2 No Used by Snowman. Can freeze units
File:Monkeyfunnyrock.png Rock 15 Speed Yes Used by Monkey
File:Firebomb10x.png Firebomb 5 Speed, Terraform Range = 2 Yes Used by units with bomberman trait
File:Torch10x.png Torch 5 Speed, Terraform Range = 1 Yes Used by units with pyromaniac trait
File:Fireball10x.png Fireball 15 Speed No Used by Flame Tower
File:Madnessball10x.png Madness Ball 30 Speed No Used by Corrupted Brain
File:PlasmaballAN.gif Plasma Ball 20 Speed, Terraform Range = 2 No Used by Alien Blaster
File:ShotgunBulletAn10x.gif Shotgun Bullet 20 Speed, 7 Random Speed No Used by Shotgun
File:EvilmageRedorb.png Red Orb 12 Speed, 5 Random Speed No Used by Evil Staff
File:WhitemageFreezeorb.png Blue Orb 12 Speed No Used by White Staff
File:Druidgreenorb.png Green Orb 20 Speed No Used by Druid Staff
File:Necromancerbone.png Bone 10 Speed Yes Used by Necromancer Staff
File:Crabforcrabbomb10x.png Crab Bomb 8 Speed Yes Used by the Crab Bomb power

Item Name Generation[edit]

File:Icon boots adamantine.pngBoots
First Scruffy Shabby Sturdy Bloody Smooth Worn Savage Broken Suede Fancy Classic Breezy Elegant Rugged Ruched Superior Treaded
Space
Second Waders Kicks Galoshes Mukluks Kamik Brogans Wellingtons Boots Heels Cleats Studs Pumps Slippers Sneakers Clogs Moccasins
File:Icon armor adamantine.pngArmor
First Golden Defensive Complete Splendid Knightly Rusty Ponderous Stiff Breasted Pocketed
Space
Second Platiander Platus Plato Plates Platah Plats Platt Plote Plotete Plute Pluto Plattmeister Platander Platitude Platunder Plattler Plata
File:Icon helmet adamantine.pngHelmet
First Glorified Excruciating Exceptional Exquisite Special Don't Hit
Space
Second Headhurt Headpain Herald Hithead Headbox Brainbox Hardhead Hardhat Hothat Facesmash Faceplate Facemate Headcrate Hothead Headhit Brainpain Migraine Brainhat Cephalalgium
File:Icon ring adamantine.pngRing
First Stone of Healing Raven's Harbinger of Crafted The Butcher's Queen's King's Behemoth's Troll's Stinky
Space
Second Star Apocalypse Omen Storm Prophecy Band Doom Wrath Niceness Apology Courage Shriek Toy Desire Carrot Contradiction
File:Icon amulet adamantine.pngAmulet
First Eye of Rising Half Moon Full Moon Cat's Harlequin's Bloody Smooth Mysterious Broken Crooked Declining Tiny Smol Lil Harmless Nice
Space
Second Chance Sun Stone Obelisk Wrath Bottom Earth Vortex Vertigo Garden Backyard Field Planet Meteor Volcano Sinkhole
File:Icon sword adamantine.pngSword
First Scary Great Battle Legendary Hero Twisted Bloody Empathic Smooth War Savage Broken Sinister Smort Sharp
Space
Second Sworzenegger Ignizherziander Obliterator Annihilator Obilivion Doomblade Sculptor Protector Razorblade Blade Swordo Swardo Swyrd Reaver End Defender Slicer Promise Excaliander Sworziander Oblivionherziander
File:Icon axe adamantine.pngAxe
First Wicked Stormy War Misfortune's Gladiator's War Battle Eternal King's Cosmic
Space
Second Aruba Edge Frostbite Betrayer Hope Annihilation Axe Mercy Chopper Chopah Blade Reaver Ravager
File:Icon hammer adamantine.pngHammer
First Massive Deluded Hell's Deluded Guard's Storm Barbaric Perfect
Space
Second Mostef Xiphos Hatred Hammertime Agony Denial Terror Scream Battlehammer Stonefist Gatecrasher Glory Smasher Ambassador
File:Icon spear adamantine.pngSpear
First Owl's Ivan The Glory's Hatred's Thirsty Doomy Long Champion
Space
Second Eye Poncho Supernova Nightbane Corpsemaker Pike Poke Spike Stinger Regret Point Impaler
File:Icon stick wood.pngStick
First Old Curvy Nice Perfect Memorable Heavy Big
Space
Second Friend Palka Derevyashka Derevo Drevo Woodstick Toothpick Cudgel Club
File:Icon bow adamantine.pngBow
First Wind's Devil's Wretched Shadow
Space
Second Pain Irk Bow Shooter Sun Strike Hatred Pew Eye Heartbeat Piercer Might Meteor Vengeance Avalance Eagle Aie
File:Icon shotgun scaled 10x .pngShotgun
First Red Black Bloody Dark Big Stunning
Dash "-" "-"
Space "-" "-"
Name Anne Betty Emma Ava Mia Amelia Lisa Julia Sophia Charvi Layla Jocelyn Hannah Dasha
Numbers 0 1 2 3 4 5 6 7 8 9 -
File:Icon alien blaster scaled 10x.pngBlaster
First X Y W Alpha Zeta Omega
Dash "-" "-"
Second 404 101 69 111 420 25 96 LOL LMAO LULZ RSRS HOHO 55555
File:Icon flame sword scaled 10x .pngFlame Sword
First BURNING FLAMING SCREAMING HELLISH RED ORANGE HOT FIERY
Space
Second DESIRE PASSION CRAVE FLAME CONSCIENCE VOICE WANTS TONGUE WORDS LOVE HEART DEATH
File:Icon necromancer staff scaled 10x.pngNecromancer Staff
First Witty Sorrowful Depressed Jealous Choleric Wrathful
Space
Second Monica Rachel Chandler Bing Ross Joey Gunther Janice Buffay Phoebe
File:Icon evil staff scaled 10x.pngEvil Staff
First Absurd Bitter Desolate Possessive Angry Loyal Damned
Space
Second Kramer George Costanza Elaine Susan Newman Jerry Frank Helen Estelle
File:Icon white staff scaled 10x.pngWhite Staff
First Funny Sad Gloomy Envious Grudging Friendly Kind Punchy
Space
Second Marceline Finn Jake Bomo King Bubblegum Prismo Space Trunks Bun Ricardio
File:Icon plague doctor staff scaled 10x.pngPlague Doctor Staff
First Second Next Green Red Lovely
Space
Second Death Hope Anger Chance Heart
File:Icon druid staff scaled 10x.pngDruid Staff
First Green Forest's Organic Grassy Lush Leafy
Space
Second Leaf Focus Edgar Toad

Trivia[edit]

  • The IgnizHerz sword is a tribute to the user IgnizHerz (noted as contributor in-game) a former administrator of the WorldBox Discord community and founder of this wiki. The material of the sword can vary but it'll always have legendary rarity. Added in version 0.6.187
  • The name generation for part two for white staff is mainly comprised of names of characters from the Cartoon Network animated series Adventure Time (like Finn, Jake, Bubblegum, etc).
  • The name generation for part two for evil staff is mainly comprised of names of characters from the sitcom Seinfeld (like George, Frank, Estella, Costanza, etc).
  • The name generation for part two for necromancer staff is mainly comprised of names of characters from the sitcom Friends (like Ross, Phoebe, Chandler, etc).
  • Helmets when equipped will give units a visual helmet. It will look different depending on the unit's race. File:ArmyHelmets.png
  • The "poison" modifier is not present in any weapon in the original game. However its effect is defined in code, and it can be applied to weapons via mods or by editing the save file.