Human
<infobox>
<title source="title1">
<default>Human</default>
</title> <image source="image1">
</image> <group> <header>Base Stats</header> <label>Health</label> <label>Damage</label> <label>Armor</label> <label>Critical Chance</label> <label>Speed</label> <label>Attack Speed</label> </group> <group collapse="closed"> <header>Other Stats</header> <label>Spawnrate</label> <label>Spread Pattern</label> <label>Spread Speed</label> <label>Special Ability</label> <label>Maximum Age</label> <label>Diplomacy</label> <label>Warfare</label> <label>Stewardship</label> <label>Intelligence</label> <label>Max Children</label> <label>Culture Boost Per Intelligence</label> <label>Culture Rare Tech Slots</label> <label>Can Build Roads</label> <label>Hates</label> <label>Base Max Cities</label> <label>Base Zone Range</label> <label>Accuracy</label> <label>Dodge</label> <label>Knockback</label> <label>Knockback Reduction</label> <label>Sight</label> <label>Range</label> <label>Targets</label> <label>Critical Damage Multiplier</label> <label>Size</label> <label>Scale</label> </group> <group collapse="closed"> <header>More Info</header> <label>Biome</label> <label>Needs Food</label> <label>Tab</label> <label>Theme</label> <label>Premium</label> </group> </infobox>
Description[edit]
Humans are the base intelligent race of the game and are balanced in comparison to other races. Humans are civilization entities that are hated by orcs.
Game Description "Basic humans with basic needs"
Simple Characteristics[edit]
Humans being one of the four intelligent races that are currently in the game are more complex than most creatures. They can have many different behaviors and abilities based on what situation they end up in. Humans and orcs hate each other.
Humans will wander around by themselves until they are able to start their own kingdom or join one that already exists.
The natural traits of humans are quite diverse, this is because humans have certain chances of having certain traits when they are born or spawned. Most humans will usually have zero to just a single trait when a civilization of them has just started to build up. As humans reproduce, babies have a random chance of gaining new traits or inheriting traits from their parent. Some traits can be obtained as a human goes through life, such as the crippled and wise traits.
Baby Human Trait[edit]
- File:IconPeaceful10x.pngPeaceful
- Speed = 10
If humans receive the infected trait and die they will turn into a zombie human.
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Zombie Human
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Zombie Human Heads
Complex/Civilized Characteristics[edit]
Once humans become part of a kingdom they will take a job and start working for their kingdom. For more about jobs for all intelligent races see the jobs page.
If you spawn a human they will usually start their own kingdom and eventually start their own clan. Clans are used to determine who will get certain leadership positions in a kingdom. For more info on clans for all intelligent races see the clans page.
Humans will also form their own culture in newly founded kingdoms that don't come about from rebellions. Cultures represent the knowledge of kingdoms and villages. For more on cultures for all intelligent races see the culture development page.
For even more info about humans and other intelligent races see these pages:[edit]
- Alliances (Human kingdoms will form alliances with kingdoms of any race)
- Buildings (Humans have unique building textures compared to other intelligent races)
- Food (Humans can make pie, a food that other races can't make)
Preferred Weapons[edit]
- Stick = 5
- Sword = 5
- Axe = 2
- Spear = 2
- Bow = 5
Preferred Foods[edit]
- Berries = 5
- Bread = 5
- Fish = 5
- Meat = 2
- Sushi = 2
- Jam = 1
- Cider = 1
- Ale = 2
- Burger = 1
- Pie = 1
- Tea = 2
Name Generation[edit]
Vowels | a | e | i | o | u | y | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Consonants | b | c | d | g | h | ph | ch | k | l | m | n | p | r | s | t | v | w | sh | ||||||||||
City | ||||||||||||||||||||||||||||
1 | ork | ah | ois | nsin | ona | ina | insk | ovo | va | od | irsk | wa | owo | irk | ow | es | go | on | owa | dran | drun | be | ka | ama | kyo | ro | poro | to |
Kingdom | ||||||||||||||||||||||||||||
Addition Start | Great | Holy | Realm of the | The | ||||||||||||||||||||||||
Addition End | Empire | Hegemony | Kingdom | Imperium | of Sun | of Moon | Dynasty |
Human Variants[edit]
Human Race Kingdom Banners and Icons[edit]
Stat Meanings and Info[edit]
Base refers to what the stats are before traits or age (starts at 18) affect them.
Base Stats[edit]
Stat | Meaning |
---|---|
Armor | reduces the damage dealt by enemies |
Health | health of a creature |
Attack Damage | damage the creature does upon attacking another creature |
Speed | movement speed of creature |
Attack Speed | how fast the creature attacks |
Attack Speed | how fast the creature attacks |
Sight | the range of which the creature sees objects or enemies |
Other/More Base Stats[edit]
Stat | Meaning |
---|---|
Maximum Age | when a unit begins to have a chance of dying each year. The chance of death grow as the unit ages. Units with the Immortal trait don't have to worry about aging. |
Base Diplomacy | affects what happens between kingdoms (a king with high diplomacy is less likely to make enemies or have revolts) |
Base Warfare | the higher the stat, the more warriors they can have without penalties (used by leaders/kings) |
Base Stewardship | the higher the stat, the more villages there can be in the kingdom without penalties. Also affects taxes and how many goods are produced in villages (used by leaders/kings) |
Base Intelligence | the higher the stat the faster their culture will level up |
Base Dodge | how often the unit dodges attacks |
Base Accuracy | how often the unit will land attacks |
Attack Knockback | how far the creature knocks others back when it hits them |
Sight | how far away the unit can notice other creatures |
To learn more about what each stat means see the Unit Stats page.
All races have 3 stats called, diplomacy, warfare and stewardship. When spawned by the player each race will get 6 "stat points" which will "randomly" assign themselves to one of these 3 stats.
Humans seem to favor a majority warfare or intelligence stat setup.
Trivia[edit]
- Culture was added to human kingdoms in 0.10.0
- They are the first intelligent race
- They are the only race accessible by non- premium users
- They are the only free civilized race (mobile)
- Humans were the only race that didn't hate any other races before 0.21.1
- They are the smartest race in the game.
- They make funny noises when attacked, being idle, and moving around
- Voice Lines (does not include all voice lines):
- "Ohora"
- "Bing"
- "Hoa"
- "Olilipe"
- "Heahehey"
- "Apé"
- "Oh Ho-die"
- "Hewa"
- "Heyha"
- "Ha"
- "Aha"
- Attacked Voice Lines
- "Aya"
- "Heh!"
- "Heaha"
- "He YAAA!"
- Killed Voice Line: "Heh.. YAH-HAAAAA!"
- The first Human subspecies in a world will always be named "Homo Sapiens"