Flower Biome
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<infobox>
<title source="title1"> <default>Flower Biome</default> </title> <image source="image1">
</image> <group> <header>Info</header> <label>Effect:</label> <label>Life:</label> <label>Resources:</label> <label>Adaptation Trait:</label> <label>Spreads by:</label> <label>Grow Strength:</label> <label>Generator Amount:</label> <label>Loot Generation:</label> </group> </infobox> The Flower Meadow Biome is a biome found within Worldbox. Its green tiles currently don't have any direct, unique effects on units. Game Description "A land where symmetry gave rise to beauty - so pretty, yet so suspicious"
Traits[edit]
Creature trait and Subspecies traits only apply to creatures/subspecies that spawn in the biome. Clan, culture, language, and religion traits only apply to clans, cultures, languages, and religions that start in the biome. Not guaranteed to have these traits, selection is random (see here for more info).
- File:IconDivineScar10x.pngGives creatures: Attractive
Gives subspecies: Plant Growth
- File:NewIconCultureList10x.pngGives cultures: Matriarchy, Gossip Lovers
Gives languages: Elegant Words
- File:IconLanguage10x.pngSubspecies Name Prefixes: botanicus, petala, fragrans
Flora[edit]
The biome is made using the flower seeds power
- File:IconFertilizerTrees10x.pngThe trees in this biome are all large colorful flowers including yellow, orange, and magenta
The plants of the biome are also quite colorful and diverse visually
- File:Icon roots without borders10x.pngEnchanted trees and berry bushes can persist in this biome
Creatures[edit]
Natural[edit]
These animals spawn naturally in this biome when the Animal Spawn world law is enabled. They can also spawn from Clouds of Life. They all spawn at an equal rate.
- File:IconFlowerBud10x.pngFlower Bud
Bee
- File:IconButterfly scaled 10x.pngButterfly
Beetle
Grasshopper
Fly
Sapient[edit]
These civs will spawn from Clouds of Life when the Drop of Thoughts world law is enabled and creature is unlocked. They all spawn at an equal rate.
Lulliar
- File:IconDruid scaled 10x.pngDruid
Resources[edit]
For more info go to the resources page
Minerals | Rate | Trees | Rate | Plants [bugged]* | Rate | Tiles |
---|---|---|---|---|---|---|
File:IconStone scaled 10x pngcrushed.pngStone (3File:IconResStone scaled 10x .png) | 4 | File:IconFertilizerTrees10x.pngFlower Tree** (5File:IconResWood scaled 10x .png) | 3 | ![]() ![]() |
5 | File:TileFlowerLow10x0.pngFlower Low (1File:IconResHerbs scaled 10x.png) |
Bush | Rate | File:IconResHerbs scaled 10x.pngGreen Herb (1File:IconResHerbs scaled 10x.png) | 5 | |||
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3 | ![]() ![]() |
1 | ![]() |
3 | File:TileFlowerHigh10x0.pngFlower High (1File:IconResHerbs scaled 10x.png) |
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20 |
*Only flower plants spawn in the flower biome currently
**3 different versions of flower trees are equally likely to spawn (yellow, orange, and magenta)
**Red, green, teal, white, and yellow mushrooms are equally likely to spawn
Trivia[edit]
- Added in beta of 0.50