Jobs

From Worldbox Wiki
(Redirected from City Jobs)

Many citizens in civilizations will have their own jobs to work in/for their kingdom. They serve purpose to help expand culture and their home kingdom. A unit's job determines most of a unit's behaviour tasks.

What are Civilization Jobs?[edit]

Civilizations will have jobs in a village, they will help expand and maintain their kingdom in various ways. Using the Debug Menu, you can have the game show these citizen jobs using certain job icons above units. What this means is that it marks certain units with an icon to show what job they currently do is. Units can switch/leave jobs depending on if they are needed or not.

Leadership Jobs[edit]

Icon Job Purpose
File:IconKings10x.png King The most important job of all is to rule over all. The first king will be chosen based on random chance. Once a king has been chosen, the children of that king will rule once they die. Any person or creatures who kill the king will be rewarded the kingslayer trait. Kings can have basic jobs (not farming, mining and settling).
File:IconLeaders10x.png Leader Leaders govern over villages. They will have a silver crown instead of a golden one. When a king dies leaders will usually replace them. When a leader dies, a heir of the deceased leader is picked to be the new one. Leaders can have basic jobs (not farming, mining and settling).
File:Minimap flag10xEDIT.png Captain (Warrior) Also known as generals or bannerman, warriors of their army will follow them wherever they go. They will intentional move slower to allow their army to catch up. They are initially chosen at random from warriors; if a captain dies, the warrior closest to their last position will be chosen to be the next. Leaders and Kings can also be captains, although this is rare. (Note: unlike kings and leaders, the captain's identity is not recorded in saves, and will be chosen again randomly when the world is re-loaded).

Jobs Kings and Leaders Will NOT Perform[edit]

Basic Jobs[edit]

Icon Job Purpose
File:IconCitizenJobAttacker10x.png Attacker/Warrior They are equipped with items created by blacksmiths to help fight in war. If a warriors home village is taken they will be fired. Warriors will serve in army groups led by captains. If a villager becomes an attacker and the village army is currently attacking an enemy the new attacker will stay and defend the village. Will not be hired unless the village has more than 15 adult population, a blacksmith, and more than 10 gold.
File:IconCitizenJobBlacksmith10x.png Blacksmith They are the ones who use materials stored within their village to create weapons, armor, tools, and other items. A village will try to hire a blacksmith once it reaches a population of 15 and has the weapon production knowledge (as of 0.5.167).
File:IconCitizenJobBuilder10x.png Builder This job is one of the most important for infrastructure and developing villages. The builder will build many different types of buildings which require various materials. This job will be filled quickly if needed.
File:IconCitizenJobCleaner10x.png Cleaner Takes down dead trees and building ruins
File:IconSickle10x.png Farmer Once a village is established, they will eventually create a windmill (knowledge needed) surrounded with field tiles. Once the crops are fully grown, farmers will harvest the wheat farm and plant seeds again. Farms can be retaken by other or same civilizations during war.
File:IconCitizenJobFireman10x.png Fireman Puts out fires with water buckets. This job will be filled as soon as possible if needed. Water buckets extinguish a 3x3 area each time used.
File:IconBush10x.png Bush Gatherer Gathers resources from berry bushes. This job will be filled quickly if a village has no food.
File:IconCitizenJobGathererHerbs10x.png Herb Gatherer Gathers herbs from plants. This job will be filled quickly if a village has no food.
File:IconCitizenJobHunter10x.png Hunter The hunter's job is to attack creatures for their meat, they are responsible for feeding their village and preventing starvation. Hunters will also gather worms (not to be confused with creature). Hunters will only hunt creatures that are at least 3 years old.
File:IconCitizenJobMiner10x.png Miner They will continuously work in a mine for days. They bring up plenty of resources for the village to upgrade their houses. They bring up resources like gold, iron, stone, etc.
File:IconCitizenJobMinerDeposit10x.png Miner Deposit These units will mine ores that come from mines or randomly spawn ("Minerals" world law).
File:IconCitizenJobRoadBuilder10x.png Road Builder They will build roads once a civilization has unlocked the roads knowledge.
File:IconVillages10x.png Settler Also known as colonists, settlers are sent out to create new villages for a kingdom. They're typically sent out as a team, and may travel overseas by boats (usually transport boats) to visit new lands. A village cannot hire settlers until a town hall has been made. Will not be hired unless the village has more than 30 population.
File:IconCitizenJobWoodcutter10x.png Woodcutter Their duty is to cut trees down to gather wood.

Boat Jobs[edit]

File:IconBoat10x.png
Job Purpose
Fishing Fishing boat. Collects fish from bodies of water.
Trading Trading boat. Generates gold and engages in "trade".
Transport Transport boat. Transports units.

Other Jobs[edit]

Job Purpose
Unit Unit that has not yet joined/established a kingdom.
Baby Is a baby/child (under 18 years old).
Citizen Unit that is a citizen of a kingdom.
Defender Extension of attacker job. Gives Attacker defensive objectives. Although defined in code, in the current version this job is never assigned in game.

Non-Intelligent Unit Jobs[edit]

Most of these jobs are used for units that have unique movement patterns/behaviors. If a unit jobs purpose is descried as just "Is a X" then this is because of the previously mentioned "unique movement patterns/behaviors".

Job Purpose
Rat Is a rat or a creature that has a rat trait (confirm trait part).
Crab Is a crab that has not burrowed.
Crab Burrow Is a crab that has burrowed into the ground.
Animal Water Eater Performed by crab, turtle, and penguins.
Animal Is an animal (bear, chicken, etc).
Bee Is a bee.
Animal Herd Is an animal and finds itself the among its own species (only used by sheep and wolves).
Random Move Moves randomly with no objective.
Random Swim Moves randomly in water with no objective.
Move Mob Used by zombies (they will attack golden brains if in range).
Printer Job Is a printer. Printers will print patterns.
Tornado Job Is a tornado. Tornadoes will change sizes.
Dragon Job Is a dragon. Dragons have several different actions other units can't perform.
UFO Job Is a ufo.
Worm Job Is a worm.
Sandspider Job Is a sand spider.
Ant Black Is a black ant.
Ant Red Is a red ant.
Ant Blue Is a blue ant.
Ant Green Is a green ant.
Skeleton Job Is a skeleton. Skeletons will follow necromancers and attack golden brains
Necromancer Is a necromancer. Necromancers make, heal, and lead skeletons and attack golden brains.
Evil Mage Is a evil mage. Special movement and teleport ability.
White Mage Is a white mage. Special movement and teleport ability.
Druid Is a druid. Special movement and spawn fertilizer ability.
Plague Doctor Is a plague doctor. Special movement, cure, and burn tumors.
Mush Is a mush unit.
Tumor Monster Is a tumor monster. Tumor monsters have unique movement and attack golden brains.
Unit on fire Is a unit that is burning. Will move sporadically and try to run to water.