Books

From Worldbox Wiki

Books are a specialized resource stored by villages that give units that read them various stat effects.

Writing Books[edit]

All civs that a members of a clan are able to write books using the New Book plot. They need to have:

Storing Books[edit]

Cities have a limited amount of storage for books that specific buildings increase. If these buildings are destroyed then so are the books they store.

  • Libraries give cities 10 book slots
  • Town Halls give cities 5 book slots

Book Creation and Reading Books[edit]

Once a New Book plot is successful the game will determine how the book is created:

  • Determines the book type by randomly selecting based on that type's "Writing Rate" for the writer
  • File:IconStrongMinded10x.pngBook gets a random creature trait from the writer's traits that are in the "Mind" category (50% chance for a reader to get this trait)
  • Book gets a random language trait from the writer's language (this trait will have add a special effect to what happens when books are read) (if the reader is a king or a leader their is a 50% chance this trait is added to their language)
  • File:IconReligionList10x.pngBook gets a random religion trait from the writer's religion (if the reader is a king or a leader their is a 50% chance this trait is added to their religion)
  • File:NewIconCultureList10x.pngBook gets a random culture trait from the writer's culture (if the reader is a king or a leader their is a 50% chance this trait is added to their culture)
  • Divine Encryption, Divine Insight, and Ethno Sculpted cannot not be in books

After units finish reading a book:

Book Types[edit]

Type Effects Requirement Writing Rate Description
Family Tales Mana +10
Experience +5
Happiness +5
Writer has a family 3 Story of bonds stronger than blood
Romance Mana +10
Experience +5
Happiness +10
Writer has a family 3 Tale of hearts bound by passion
Friendship Mana +10
Experience +5
Happiness +5
Writer has a family 3 Adventures shared among true friends
Royal Secrets Experience +10
Happiness -10
Kingdom has a king that has a family
Writer isn't the king
3 Forbidden truths about royal deeds
Fable Mana +20
Experience +30
Happiness +10
Writer has a weapon, king, village, and village leader 3 Short tales hiding timeless wisdom
War Manual Warfare +1
Intelligence +1
Experience +5
Writer has a king, village, village leader, and village with more than zero warriors Writer's warfare Secrets of battle, tactics, and glory
Economics Stewardship +1
Intelligence +1
Experience +10
Happiness -10
Writer has a king, village, and village leader Writer's stewardship Insights into trade, gold, and prosperity
Governance Stewardship +1
Intelligence +1
Experience +10
Happiness -5
Writer has a king, village, and village leader Writer's stewardship Guidance for rulers seeking order
Diplomacy Diplomacy +1
Experience +10
Happiness -10
Writer has a king, village, and village leader Writer's diplomacy Mastering the delicate art of alliances
Mathematics Intelligence +1
Experience +30
Happiness -20
Writer has a king, village, village leader, and culture Writer's intelligence Unraveling the patterns of the universe
Biology Intelligence +1
Experience +30
Happiness +10
Writer has a king, village, village leader, and subspecies Writer's intelligence The wonders and mysteries of living things
History Warfare +1
Diplomacy +1
Intelligence +1
Experience +30
Happiness +5
Writer has a king, village, village leader, and subspecies Writer's intelligence A chronicle of past events and lost eras