Living Houses & Plants
With your godly powers you can make objects come to life and interact with other units! These powers are found within the "Other various powers" tab.
Stats[edit]
Icon | Name | Traits | File:IconHealth10xEdit.png | File:DamageStat10x.png | File:DefenseStat10x.png | File:SpeedStat10x.png | File:AttackspeedStat10x.png | Knockback | Knockback Reduction | Targets | Scale |
---|---|---|---|---|---|---|---|---|---|---|---|
File:IconLivingHouse scaled 10x.png | Living Houses | File:IconImmortal10x.pngImmortal | 500 | 25-50 | 1% | 10 | 60 | 1.4 | 0.8 | 3 | 0.25 |
File:IconLivingPlants scaled 10x.png | Living Plants | File:IconImmortal10x.pngImmortal File:IconRegeneration10x.pngRegeneration |
300 | 15-30 | 0% | 10 | 70 | 1.2 | 0.8 | 3 | 0.25 |
[edit]
- Both require premuim to make
- Hostile toward each other
- They don't need to eat food
- All living plants/houses have the same stats, regardless of their size or the plant / house type
- Cannot turn into any undead monster
Living Object Specific Info[edit]
Living Houses[edit]
- Can be killed with the demolish tool
- Some buildings (like bonfires) cannot be turned into living buildings
- Their color turns red (#E53B3B)
-
Living Windmill
Living Plants[edit]
Living Plant Theme:
File:Theme of Living Plants.wav
Name Generation[edit]
1 | H | ||||
---|---|---|---|---|---|
2 | o | a | e | ||
3 | m | ||||
4 | i | y | e | o | - |
5 | y | e | o | - |
1 | Pl | ||||
---|---|---|---|---|---|
2 | o | a | e | ||
3 | n | ||||
4 | t | - | |||
5 | i | y | e | o | - |
y | e | o | - |
Trivia[edit]
- Both added in version 0.4.141.
- Living Houses are sometimes called "Homies" in the game's code