Elf

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<default>Elf</default>

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</image> <group> <header>Base Stats</header> <label>Health</label> <label>Damage</label> <label>Armor</label> <label>Critical Chance</label> <label>Speed</label> <label>Attack Speed</label> </group> <group collapse="closed"> <header>Other Stats</header> <label>Spawnrate</label> <label>Spread Pattern</label> <label>Spread Speed</label> <label>Special Ability</label> <label>Maximum Age</label> <label>Diplomacy</label> <label>Warfare</label> <label>Stewardship</label> <label>Intelligence</label> <label>Max Children</label> <label>Culture Boost Per Intelligence</label> <label>Culture Rare Tech Slots</label> <label>Can Build Roads</label> <label>Hates</label> <label>Base Max Cities</label> <label>Base Zone Range</label> <label>Accuracy</label> <label>Dodge</label> <label>Knockback</label> <label>Knockback Reduction</label> <label>Sight</label> <label>Range</label> <label>Targets</label> <label>Critical Damage Multiplier</label> <label>Size</label> <label>Scale</label> </group> <group collapse="closed"> <header>More Info</header> <label>Biome</label> <label>Needs Food</label> <label>Tab</label> <label>Theme</label> <label>Premium</label> </group> </infobox>

Description

Elves are peace loving creatures with a keen interest in nature. They don't like orcs and their architecture reflects their love of nature and has an ethereal look.

Elves have the unique ability to generate wood on their own. They are the fastest reproducing race in the game. When an elf dies a tree grows on the pixel where they die.

Elves are friendly with carnivore animals including wolves and bears, and also living trees in normal circumstances. They also prefer creating bows instead of any other weapon.

Game Description "They like trees and don't like orcs"

Simple Characteristics

Elves being one of the four intelligent races that are currently in the game are more complex than most creatures. They can have many different behaviors and abilities based on what situation they end up in. Elves and orcs hate each other. Elves and dwarves hate each other.

Elves will wander around by themselves until they are able to start their own kingdom or join one that already exists.

The natural traits of elves are quite diverse, this is because elves have certain chances of having certain traits when they are born or spawned. Most elves will usually only have their natural traits when a civilization of them has just started to build up. As elves reproduce, babies have a random chance of gaining new traits or inheriting traits from their parent. Some traits can be obtained as a elf goes through life, such as the crippled and wise traits.

Signature Traits

Baby Elf Traits

If elves receive the infected trait and die they will turn into a zombie elf.

Complex/Civilized Characteristics

Once elves become part of a kingdom they will take a job and start working for their kingdom. For more about jobs for all intelligent races see the jobs page.

If you spawn a elf they will usually start their own kingdom and eventually start their own clan. Clans are used to determine who will get certain leadership positions in a kingdom. For more info on clans for all intelligent races see the clans page.

Elves will also form their own culture in newly founded kingdoms that don't come about from rebellions. Cultures represent the knowledge of kingdoms and villages. For more on cultures for all intelligent races see the culture development page.

For even more info about elves and other intelligent races see these pages:

  • Alliances (Elf kingdoms will form alliances with kingdoms of any race)
  • Buildings (Elves have unique building textures compared to other intelligent races)
  • Food (Elves can make multiple diffrent recipies that other races cannot make: Jam, Cider, and Sushi)

Preferred Weapons

  • Stick = 5
  • Spear = 5
  • Bow = 10
  • Sword = 2

Preferred Foods

  • Lemons = 1
  • Herbs = 3
  • Berries = 5
  • Bread = 5
  • Fish = 1
  • Sushi = 10
  • Cider = 10
  • Tea = 1

Name Generation

File:IconElves scaled 10x.pngElf
Vowels a e o
Consonants c d f h l m n r s t
Special1 Ylh Emy Ny Ly If Se Am Yaa Omy Na Yg Yd Eo Yo O A
Special2 A E O
Parts ua ra on ad nor ne hel on hil ore ora ona era eas ari adi ona
Kingdom
Addition Start Great Green Arrows of Spears of Ancient Royal
Addition End Keepers Forest Children Brothers of Fire of Rain of Earth Kingdom Lands

Elf Variants

File:ElfVAR.png

Elf Race Kingdom Banners and Icons

File:ElfThings.png

Stat Meanings and Info

Base refers to what the stats are before traits or age (starts at 18) affect them.

Base Stats

Stat Meaning
Armor reduces the damage dealt by enemies
Health health of a creature
Attack Damage damage the creature does upon attacking another creature
Speed movement speed of creature
Attack Speed how fast the creature attacks
Attack Speed how fast the creature attacks
Sight the range of which the creature sees objects or enemies

Other/More Base Stats

Stat Meaning
Maximum Age when a unit begins to have a chance of dying each year. The chance of death grow as the unit ages. Units with the Immortal trait don't have to worry about aging.
Base Diplomacy affects what happens between kingdoms (a king with high diplomacy is less likely to make enemies or have revolts)
Base Warfare the higher the stat, the more warriors they can have without penalties (used by leaders/kings)
Base Stewardship the higher the stat, the more villages there can be in the kingdom without penalties. Also affects taxes and how many goods are produced in villages (used by leaders/kings)
Base Intelligence the higher the stat the faster their culture will level up
Base Dodge how often the unit dodges attacks
Base Accuracy how often the unit will land attacks
Attack Knockback how far the creature knocks others back when it hits them
Sight how far away the unit can notice other creatures

To learn more about what each stat means see the Unit Stats page.

All races have 3 stats called, diplomacy, warfare and stewardship. When spawned by the player each race will get 6 "stat points" which will "randomly" assign themselves to one of these 3 stats.

Elves seem to favor a majority diplomacy or intelligence stat setup.

Trivia

  • The first Elf subspecies in a world will always be named "Elvus Elegance"
  • Elf zombies added in 0.6.187.
  • They love silver.
Creatures
Civilizations
Race File:IconHumans scaled 10x.pngHumanFile:IconElves scaled 10x.pngElfFile:IconDwarf scaled 10x.pngDwarfFile:IconOrcs scaled 10x.pngOrc
Monsters
Boss File:IconCrabzilla scaled 10x.pngCrabzilla
Spawner File:IconBiomass scaled 10x.pngBiomassFile:IconCybercore scaled 10x.pngCybercoreFile:IconSuperPumpkin scaled 10x.pngSuper PumpkinFile:IconTumor scaled 10x.pngTumor
Minion File:Bioblobicon.pngBioblobFile:Assimilatoricon.pngAssimilatorFile:Lilpumpkinicon.pngLil' PumpkinFile:Tumormonstericon.pngTumor Monster
Humanoid File:IconBandit scaled 10x.pngBanditFile:IconWalker scaled 10x.pngCold OnesFile:IconDemon scaled 10x.pngDemonFile:IconDruid scaled 10x.pngDruidFile:IconEvilMage scaled 10x.pngEvil MageFile:IconNecromancer scaled 10x.pngNecromancerFile:IconPlagueDoctor scaled 10x.pngPlague DoctorFile:IconSkeleton10x.pngSkeletonFile:IconSnowMan scaled 10x.pngSnowmanFile:IconWhiteMage scaled 10x.pngWhite MageFile:IconZombie10x.pngZombies
Special File:IconDragon scaled 10x.pngDragonFile:IconSanta10.pngRobot SantaFile:IconUfo scaled 10x.pngUFOFile:IconGreygoo scaled 10x.pngGrey Goo
Non-Spawnable File:Blob10x.pngAcid BlobFile:Alien.pngAlienFile:Candyman10x.pngCandy ManFile:Candybear10x.pngCandy BearFile:Crystalgolem10x.pngCrystal GolemFile:Crystasword10x.pngCrystal SwordFile:Fire10x.pngFire ElementalsFile:Fireskull10x.pngFire SkullFile:Ghost10x.pngGhostsFile:Greg10x.pngGregFile:Skull10x.pngJumpy SkullFile:IconResLemons10x.pngLemonsFile:IconMushSpores10x.pngMush
Living Ones File:IconLivingHouse scaled 10x.pngLiving HouseFile:IconLivingPlants scaled 10x.pngLiving Plant
Terraformers File:IconGodFinger scaled 10x.pngGod FingerFile:IconSandSpider scaled 10x.pngSand SpiderFile:IconWorm scaled 10x.pngWormFile:IconAntBlue scaled 10x.pngLangton AntsFile:IconConwayLife scaled 10x (Pink).pngConwaysFile:IconPrinterLabyrinth10x.pngPrinters
Animals
Carnivores File:IconBear scaled 10x.pngBearFile:IconCat scaled 10x.pngCatFile:IconCrocodile scaled 10x.pngCrocodileFile:IconFox scaled 10x.pngFoxFile:IconHyena scaled 10x.pngHyenaFile:Snakes.pngSnakeFile:IconWolf scaled 10x.pngWolf
Omnivores File:IconRatKing10x.pngRat KingFile:IconRat10x.pngRat
Herbivores File:IconBuffalo scaled 10x.pngBuffaloFile:IconCow scaled 10x.pngCowFile:IconMonkey scaled 10x.pngMonkeyFile:IconRhino scaled 10x.pngRhinoFile:IconChicken scaled 10x.pngChickenFile:IconSheep scaled 10x.pngSheepFile:IconRabbit scaled 10x.pngRabbit
Peaceful File:IconDog scaled 10x.pngDogFile:IconFrog scaled 10x.pngFrogFile:IconFairy scaled 10x.pngFairy
Water File:IconTurtle scaled 10x.pngTurtleFile:IconCrab scaled 10x.pngCrabFile:IconPenguin scaled 10x.pngPenguinFile:IconPiranha scaled 10x.pngPiranha
Insects File:IconBeehive scaled 10x.pngBeeFile:IconBeetle scaled 10x.pngBeetleFile:IconButterfly scaled 10x.pngButterflyFile:IconFly scaled 10x.pngFlyFile:IconGrasshopper scaled 10x.pngGrasshopper
Miscellanous
Other File:IconBoat10x.pngBoatFile:IconTornado10x.pngTornadoFile:IconTutorialBear scaled 10x.pngTutorial Bear
Unused File:Bird10x.pngBird • File:Debug.pngDebug • File:Frogmonster10x.pngFrog Monster • File:Lion10x.pngLion • File:NinjaTurtle.pngNinja Turtle • File:Riverturtle10x.pngRiver Turtle • File:Rooster10x.pngRooster • File:Scorpion10x.pngScorpion • File:Sheepnaut10x.pngSheepnaut • File:Vulture10x.pngVulture