Gold

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Gold is a precious bright yellow metal. Gold is currently the only currency type resource. In the game's current state gold is very easily obtained and starts to become useless as civilizations advance.

Game Description "Precious metal. Can be mined"

Description

Gold Ores cannot spawn naturally throughout any biome but can be spawned in from mines.

Kingdoms/Villages can get gold from taxing their citizens. It is also generated by trading boats as they move from kingdom to kingdom five gold at a time.

Gold is mainly used to upkeep an army (villages need to have more than 10 gold to recruit new warriors, gold is not spent after warrior is hired) and maintain and construct buildings.

Icon In-Game Storage Icon In-Game Use Mini
File:IconGold scaled 10x pngcrushed.png File:Gold Ore In-Game.png File:IconResGold scaled 10x pngcrushed.png File:Gold1.jpg File:GoldMini10x.png

Buildings that Require Gold

Tier 6 Houses Tier 1+ Town Halls Tier 1+ Windmills Barracks Watch Tower Wells Mine Temples Statues
File:HumanHouseT6D110x.png File:HumanTownHallT110x.png File:HumanWindmillT110x.gif File:HumanBarrack10x.png File:HumanWatchtower10x.png File:Well10x.png File:Mine10x.gif File:HumanTemple10x.png File:StatueSwordsman10x.png

Yearly Gold Gain Calculation

File:Gold1.jpg
  • Tax = +1 for every 2 people in a village
  • Upkeep Homeless = -1 for every 1 homeless
  • Upkeep Army = -1 for every 2 warriors
  • Upkeep Buildings = -1 for every 2 buildings (this includes docks, town halls and other buildings)

Yearly Gain = Taxes - Upkeep Army - Upkeep Buildings - Upkeep Homeless

If the yearly gain is negative it is automatically set to zero.

Code: Calculation found under "updateAge" in City class

Trivia

  • Gold power was added in version 0.2.90. It could be placed as an actual ore in version 0.8.0
  • There is a golden brain building and golden tooth trait
  • Some items used to require gold to craft until version 0.14.0

es:Oro