Bandit: Difference between revisions
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Latest revision as of 01:26, 14 April 2025
<infobox>
<title source="title1">
<default>Bandit</default>
</title> <image source="image1">
</image> <group> <header>Base Stats</header> <label>Health</label> <label>Damage</label> <label>Armor</label> <label>Critical Chance</label> <label>Speed</label> <label>Attack Speed</label> </group> <group collapse="closed"> <header>Other Stats</header> <label>Spawnrate</label> <label>Spread Pattern</label> <label>Spread Speed</label> <label>Special Ability</label> <label>Maximum Age</label> <label>Diplomacy</label> <label>Warfare</label> <label>Stewardship</label> <label>Intelligence</label> <label>Max Children</label> <label>Culture Boost Per Intelligence</label> <label>Culture Rare Tech Slots</label> <label>Can Build Roads</label> <label>Hates</label> <label>Base Max Cities</label> <label>Base Zone Range</label> <label>Accuracy</label> <label>Dodge</label> <label>Knockback</label> <label>Knockback Reduction</label> <label>Sight</label> <label>Range</label> <label>Targets</label> <label>Critical Damage Multiplier</label> <label>Size</label> <label>Scale</label> </group> <group collapse="closed"> <header>More Info</header> <label>Biome</label> <label>Needs Food</label> <label>Tab</label> <label>Theme</label> <label>Premium</label> </group> </infobox>
Description[edit]
Bandits are creatures that can be spawned in or spawn naturally during a disaster, they are not a race despite their similarities to each shown by their various head/hair styles. Bandits will cause havoc for civilizations they discover. They all wear the same dark grayish brown shirt with a red bandana and gloves.
Game Description "Dangerous boys who like to play with TNT and fire. Watch out!"
Characteristics[edit]
- Bandits will throw fire bombs that produce small explosions and fire when they hit the ground at (Traits: Bomberman).
- Bandits will also spawn with various weapons that range from spears, swords, and bows made out of materials that range from iron, steel and bronze. This results in lots of their stats being different when compared to each other.
- Do not need food
- Lowest max age stat
Traits[edit]
- File:IconGrenade10x.pngBomberman
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Old Bandits
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Orc (assumed) Bandit Heads, not zombie heads
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Bandit Heads
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Fire Bomb
Theme of Bandit[edit]
Trivia[edit]
- One of the first humanoid creatures to be added into Worldbox
- They can spawn naturally during the Age of Ash if the "Other Disasters" world law is enabled
- If killed in the Corrupted Biome, the ghosts and skeletons of the Bandits will still have the Bomberman trait
- If a bandit turns into a zombie they change into a green colored zombie. Human zombies are also green
- Bandits were added to the game in version 0.1.19.