World Laws: Difference between revisions
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Latest revision as of 01:27, 14 April 2025
World laws are a feature in Worldbox that can effect your world in many ways, such as beings needing to eat food or dying from old age.
List of World Laws[edit]
Icon | Rule Name | Type | Description | Default | Version of Introduction |
---|---|---|---|---|---|
File:DiplomacyStat10x.png | Diplomacy - Random Events | Civilizations | Kingdoms can declare war and treaties | Enabled | 0.5.157 |
File:Icon rebellion scaled 10x pngcrushed.png | Rebellions | Civilizations | Cities can rebel when they have low loyalty. Only works if Diplomacy is enabled | Enabled | 0.5.155 |
File:Icon kingdomexpansion10x.png | Kingdom Expansion | Civilizations | Kingdoms will send settlers to establish new villages | Enabled | ? |
File:Icon borderstealing10x.png | Stealing Borders | Civilizations | Allows the stealing of borders between kingdoms at war | Enabled | 0.9.0 |
File:Icon lastofus10x.png | Civ Babies | Civilizations | Babies will be born in villages | Enabled | 0.14.0 |
File:-Army Training 3-.png | Armies | Civilizations | Civilizations have armies | Enabled | 0.14.0 |
File:IconPopulation100.png | 100 Population | Civilizations | Limit maximum population of settlements to 100 | Disabled | 0.14.0 |
File:Icon angryvillagers10x.png | Angry Villagers | Civilizations | Villagers will also participate in same-race wars | Disabled | 0.9.0 |
File:Icon Hunger.png | Hunger | Units | Everyone needs food to live | Enabled | 0.4.129 |
File:IconClock10x.png | Old Age | Units | Creatures can die from old age | Enabled | 0.4.141 |
File:-Nature Lovers-.png | Peaceful Monsters | Mobs | Animals and other creatures won't attack anyone | Disabled | 0.4.129 |
File:Icon Animalspawn.png | Animal Spawn | Mobs | Animals can randomly appear in your world | Enabled | 0.5.155 |
File:IconChicken scaled 10x.png | Animal Babies | Mobs | Baby animals would be born | Enabled | 0.14.0 |
File:Icon Growgrass.png | Grow Grass | Nature | Grass will grow by itself | Enabled | 0.4.129 |
File:Icon biomeovergrowth.png | Biomes Overgrowth | Nature | Biome Grass will try to overgrow each other | Enabled | 0.12.02 |
File:Icon growtrees.png | Random Seeds | Nature | Trees and plants will appear randomly in biomes | Enabled | 0.14.0 |
File:Icon Spreadvegatation.png | Seeds | Nature | Trees and plants will spread seeds, growing more trees and plants around them | Enabled | 0.14.0 |
File:IconStone scaled 10x pngcrushed.png | Minerals | Nature | Minerals will spawn in biomes randomly from the underground | Enabled | 0.14.0 |
File:Icon Eternallava.png | Eternal Lava | Nature | Lava would stay forever and not cool off into rock | Disabled | 0.9.0 |
File:IconTumor scaled 10x.png | Forever Creep | Mobs | Creep tiles like tumor, pumpkin, biomass, etc - would stay even after base structure is gone | Disabled | 0.14.0 |
File:Icon Erosion.png | Erosion | Nature | Tiles have a chance to turn into sand when near water | Enabled | 0.9.0 |
File:Icon naturaldiasters.png | Natural Disasters | Nature | Natural disasters will happen randomly from time to time | Enabled | 0.9.0 |
File:IconEvilMage scaled 10x.png | Other Disasters | Nature | Invasions and other fun stuff may happen randomly from time to time | Enabled | 0.9.0 |
More Details[edit]
Diplomacy - Random Events
- When two kingdoms are at peace while the law is disabled, they will stay at peace forever unless the player uses the spite/whisper of war or inspiration powers.
- Trivia: Used to called "Forever Peace" until version 0.5.148.
Rebellions
- When disabled, only using inspiration can break up a kingdom.
- When disabled, the loyalty of all villages is increased by 10,000.
Kingdom Expansion
- When disabled, new villages for an already existing kingdom cannot be established.
Stealing Borders
- Border stealing happens between kingdoms at war with each other, allowing a village to take a neighboring enemy's zone if nothing is built on the zone.
- Specifically, every time border steal occurs, the city makes 3 attempts at stealing zones. In each attempt, a random building in the city is chosen; if the zone which the building is in is adjacent to an enemy village's zone, and that adjacent zone has no buildings, then the zone is "stolen" from the enemy village.
Civ Babies
- Civilizations can reproduce
- Trivia: Called "icon_lastofus" in game files
Armies
- If disabled civilizations won't create armies
- If disabled in a world that already has armies the armies will disband
Angry Villagers
- When disabled, civilians will not participate in same-race wars. (However, they will still participate in wars between races. E.g. Elf civilians will attack rival state's humans, but elf civilians will not attack rival state's elves.
- When enabled, civilians of the same race will participate in combat.
Hunger
- When enabled, units' hunger will decrease at a rate of 1 every 1.6 months. Once the hunger reaches 0%, units will start losing health.
- For creatures that do not have hunger, such as bugs and undead, the law does not matter since they cannot starve.
Old Age
- When enabled, only units with immortal trait won't die of old age.
- When disabled, units won't die of old age even without immortal trait.
Peaceful Monsters
- Animals and other creatures won't attack anyone, even when they are starving or have the madness trait.
Animal Spawn
- You can find all the creatures that spawn naturally on biome pages and the disaster page.
- When disabled, creatures only spawn at your intervention or reproduction of pre-existing creatures.
Animal Babies
- If enabled animals can reproduce and create other animals.
- May not work for some creatures if the world law "Hunger" isn't enabled.
Grow Grass
- Grass will spread into nearby soil tiles and forest tiles over time.
Biome Overgrowth
- Biomes will try to grow over each-other resulting in a more dynamic world.
- Ages can have an effect on how fast certain biomes grow
Random Seeds
- Trees and plants will randomly spawn in biomes.
Seeds
- Trees and plants can spread seeds close to them resulting in a more natural growth of plants than the random seeds world law.
Eternal Lava
- When enabled, lava will not cool down into a hill tile even when touching a water tile.
- However, rain, geysers, and splashing water can still turn lava into hill.
Forever Creep
- Creep tiles from spawner monsters (Tumors, Biomass, etc.) won't decay over time even if the spawner monster dies.
Erosion
- Soil tiles and forest tiles that are touching a water tile will eventually turn into sand with time.
- Every time the erosion behavior is updated, 5 tiles are randomly selected from each island; if the tile is adjacent to water, it is eroded into sand.
Natural Disasters
Other Disasters
- Other Disasters can happen
- These disasters are more focus on fantasy units like evil mages and super pumpkins