Town Hall: Difference between revisions
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Latest revision as of 01:27, 14 April 2025
<infobox>
<title source="title1"> <default>Town Hall</default> </title> <image source="image1">
</image> <header>Resources</header> <label>Resources Needed</label> <label>Total Tiers</label> <label>Total Resources Needed</label> <label>Size</label> <group collapse="closed"> <header>Tier Resources</header> <label>Tier 1</label> <label>Tier 2</label> <label>Tier 3</label> <label>Tier 4</label> <label>Tier 5</label> <label>Tier 6</label> <label>Tier 7+</label> </group> <group collapse="closed"> <header>Stats</header> <label>Health</label> <label>Damage</label> <label>Knockback</label> <label>Area Of Effect</label> <label>Targets</label> <label>Burnable</label> <label>Premium</label> </group> </infobox>
Description[edit]
Town halls are grand buildings erected in villages. Town halls will add +2 max houses to villages. They are bigger than regular houses, but they only have 3 tiers (houses have 6) and 1 design path (houses have 2).
Town halls will generate small amounts of biome specific foods like lemons in the Lemon Biome or evil beets in the Corrupted Biome. (Similar to bonfires)
The tier 1 town hall can be built without any knowledges, but town halls won't be built until a few houses have been built in a village.
How many units town halls can hold at different tiers:
- Tier 1: 5
- Tier 2: 8
- Tier 3: 12
List[edit]
Trivia[edit]
- Town halls didn't generate biome specific foods until version 0.14.0
- Villages can only hire settlers if a town hall has been made
- The first tier of town halls did not cost any resources until version 0.5.155
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Old Town Hall Texture