0.5.167 - Crab: Difference between revisions
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Latest revision as of 01:26, 14 April 2025
This version was released August 4, 2020.
Added[edit]
- new unique power - crabzilla. Become the giant crab, the destroyer of worlds!
- new power - curse. Make stats worse. Removes blessing
- new power - skeleton. They can spawn with different weapons
- new power - zombie infection. Infect whole towns with zombie virus!
- new power - corrupted brain. Makes units nearby mad
- 8 new bows items for range attacks
- 2 new statues
- slash effects animation for fighting
Changes[edit]
- only units with weapons in their hands can become warriors now
- elves won't auto generate wood anymore
- bandits will spawn now with weapons and can take other unit's equipment
- improved attack system. Some units and weapons can hit multiple targets
- weapons have more stats now. Range, area of effect, critical chance, attack rate
- wood gained from trees 1 -> 3
- dragon speed 50 -> 60
- dragon health 600 -> 1000
- ufo health 100 -> 500
- decreased screenshake for ufo attacks
- increased nuke damages 100 -> 10000
- first blacksmiths job will be assigned when village have 15 people, instead of 30
- diplomacy - is "supreme" opinion changed from -50 to -100
- civs have preference for their weapons now
- fighting adjustments. Dodge and accuracy stats replaced with attack rate and critical hit chance.
- some traits and items will give percent increase to unit stats, instead of straight bonus
- level up experience requirements for units will grow with level
Fixes[edit]
- non-premium powers in the pool of premium powers in ad rewards
- units still take worse items after kills
- beetle and bugs turn into chickens on death in water
- tornado doesn't destroy tiles after it's affected with force/magnet
- inspect tool on child shown 2 heads
- units stop moving when fighting demons on fire tiles
- energized trait triggers when baby grow up
- ufo and santa doesn't damage the ground when fallen
- boulder have water splash when hitting lava
- saved conway game of life not loading
- blessing not restoring health when applied first time
- inventory items showing too close in unit window
- magnet doesn't have highlight
- [MacOS] mobile premium button is showing on first start up