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While not usually visible in game, '''temperature''' is present in worldbox as a hidden property of tiles and units. The temperatures of units and tiles are independent and do not affect each other. I.e. walking on a tile with a high temperature will NOT increase the unit's temperature, and vice versa. [[File:IconTemperaturePluse10x.png|thumb]] == Unit Temperature == Each unit has a unique temperature value, which is 0 by default. There are two ways to change a unit's temperature: * [[File:IconTemperaturePluse10x.png|frameless|28x28px]]Temperature (Hot) - each action increases unit temperature by 5 * [[File:IconTemperatureMinus10x.png|frameless|28x28px]]Temperature (Cold) - each action decreases unit temperature by 5 Units' temperature will gradually return to 0 over time. Changes in unit temperature may give units status effects: * When a unit's temperature reaches 300, the unit gets the [[Status Effects|burning]] status effect, and the temperature is reset to 0 * When a unit's temperature reaches -200, the unit gets the [[Status Effects|frozen]] status effect, and the temperature is reset to 0 Units' temperatures gradually change to 0 over time. Specifically, every 0.02-0.04 months, the unit's temperature will change by 1 degree. == Tile Temperature == Each tile also has a unique temperature value, which is by default 0, and has a maximum value of 404. There are two ways to change a tile's temperature: * [[File:IconHeatRay10x.png|frameless|28x28px]][[Heat-Ray]] - randomly increases the temperature of all tiles in its range of effect by 1-3 * [[File:IconLightning10x.png|frameless|28x28px]][[Lightning]] - large lightning spawned by the player increase the temperature of all tiles in its range of effect by 9 While there are no ways to manually decrease a tile's temperature, all tiles' temperature will gradually drop to 0 over time Changes in tile temperature cause various different effects: * When tile temperature > 5, every time its temperature further increases, ** Frozen tiles are unfrozen ** Water evaporates from water-containing tiles, leaving a smoke effect ** [[Grey Goo]] tiles are set on fire * When tile temperature >10, every time its temperature further increases, ** "Burnable" tiles are set on fire, removing biomes at the same time ** If there are units on the tile, the unit will receive 50 damage every time the temperature further increases, also obtaining the [[Status Effects|burning]] status effect Units with the [[Traits|fireproof]] trait will not receive the burning status, but will still receive damage. ** Burnable buildings on the tile are set on fire ** [[Tile Explosives|TNT]] and [[Tile Explosives|Timed TNT]] are detonated; unlocks the [[Achievements|Don't Try This at Home]] achievement * When tile temperature > 20, every time its temperature further increases ** Any explosives still remaining are detonated ** Any remaining biomes are removed * When tile temperature >30, every time its temperature further increases, ** Soil, high soil and roads are turned into sand ** [[Lava]] tiles are converted to the highest lava level (level 4 lava) * When tile temperature >100, every time its temperature further increases, ** Sand is turned into (level 4) lava * When tile temperature >160, every time its temperature further increases, ** Hills and mountains are turned into (level 4) lava [[Category:World]]
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