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{{Beta}} There are only 4 kingdom traits to unlock in worldbox! They are all listed here. == Unlocking Traits == To unlock traits in the trait editor, players must open a kingdom and hover over any new traits (indicated by a blue circle), or complete the [[Achievements|achievement]] itโs locked behind if it canโt be unlocked by hovering over it. Modifying the traits of a kingdom does not give it any form of a [[File:IconDivineScar10x.png|frameless|28x28px]]Scar of Divinity trait. Trait Rarities: * Normal (doesn't need to be unlocked) * <span style="color: #5ea1eb;">Rare</span> * <span style="color: #fff15e;">Epic</span> * <span style="color: #eb6725;">Legendary</span> (unlocked with an achievement) == List == === <span style="color: #BAFFC2;">Tribute</span> === ''<small>You cannot mix these traits. Without one of these traits it's default 50%</small>'' {| class="sortable mw-collapsible article-table" !Icon !Trait !Effect !Obtained !Creatures !Descriptions |- |[[File:Kingdom trait tax rate tribute high10x.png|frameless|56x56px]] |High Tribute |70% Tribute Rate | |Baakin |The crown demands heavy tribute from its cities ''Tribute today, rebellion tomorrow! History repeats'' |- |[[File:Kingdom trait tax rate tribute low10x.png|frameless|56x56px]] |Low Tribute |20% Tribute Rate | |Elf |The crown collects minimal tribute from its cities ''Low tribute? High gratitude!'' |} === <span style="color: #BAFFC2;">Local Tax</span> === ''<small>You cannot mix these traits. Without one of these traits it's default 50%</small>'' {| class="sortable mw-collapsible article-table" !Icon !Trait !Effect !Obtained !Creatures !Descriptions |- |[[File:Kingdom trait tax rate local high10x.png|frameless|56x56px]] |High Tax |70% Tax Rate | |Baakin |Cities enforces heavy taxes on its citizens ''The crown is heavy, and so is the tax burden'' |- |[[File:Kingdom trait tax rate local low10x.png|frameless|56x56px]] |Low Tax |20% Tax Rate | |Elf |The local taxes are light ''Light taxes fill hearts, not pockets'' |} [[Category:Trait Editor]]
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