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{{All Creatures |image1 = BanditAN.gif |health=100 |damage=5-10 |speed=60 |attack_speed=100 |knockback=1|tab=Creatures|premium=No|maximum_age=0|needs_food=No}} ==Description == '''Bandits''' are creatures that can be spawned in or spawn naturally during a [[Disasters|disaster]], they are not a [[race]] despite their similarities to each shown by their various head/hair styles. Bandits will cause havoc for civilizations they discover. They all wear the same dark grayish brown shirt with a red bandana and gloves. '''Game Description''' "Dangerous boys who like to play with TNT and fire. Watch out!" ==Characteristics == * Bandits will throw fire bombs that produce small explosions and fire when they hit the ground at ([[Traits]]: ''Bomberman''). * Bandits will also spawn with various [[Weapons, Tools and Accessories|weapons]] that range from spears, swords, and bows made out of [[materials]] that range from [[iron]], [[steel]] and [[bronze]]. This results in lots of their stats being different when compared to each other. * Do not need [[food]] * Lowest max age [[Unit Stats|stat]] ===[[Traits]]=== *[[File:IconGrenade10x.png|frameless|28x28px]]Bomberman <gallery> File:IconBandit scaled 10x.png BanditsTypes.png|Old Bandits Greenbanditheads.png|Orc (assumed) Bandit Heads, not zombie heads Banditheads.png|Bandit Heads File:Bandits.png File:Firebomb10x.png|Fire Bomb </gallery> ===Theme of Bandit=== [[File:Theme of Bandit.wav|frameless]] == Trivia== *One of the first humanoid creatures to be added into Worldbox * They can spawn naturally during the [[Ages|Age]] of Ash if the "Other [[Disasters]]" [[World Laws|world law]] is enabled *If killed in the [[Corrupted Biome]], the ghosts and skeletons of the Bandits will still have the Bomberman [[traits|trait]] * If a bandit turns into a [[Zombies|zombie]] they change into a green colored zombie. Human zombies are also green *Bandits were added to the game in version [[0.1.19]]. {{CreatureNavibox}} [[Category:Creatures]] [[es:Bandidos]]
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