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0.5.155 - Stay at Home Edition
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[[File:IconBuildings 10x.png|thumb|280x280px]] This version was released May 16, 2020. ==Added== *[[Boats]]... .. . in loading screen *new inventory system for units. Items can be junk, normal, rare and even legendary! [[Weapons, Tools and Accessories|Items]] produced in cities by [[Classification|blacksmiths]] *[[Kings and Leaders|kings, leaders]] and warriors have a priority at taking items *unit that kills other better equipped unit can take their items *76 items and icons for them *new [[powers]] - Spite, Friendship *new city buildings - [[well]], [[Temples|temple]], 4 [[statues]], [[barracks]] *shadows for buildings/units. On mobile is off by default *[[Tent|tents]]. Units will build tents first when they settle new city *blackout to the background when ui window is opened *[[:Category:Resources|resource]] metals. Made from ores by smiths *resource [[leather]] and [[Bone|bones]]. Collected from animals *resource [[gems]]. Rare [[:Category:Resources|resource]] from [[Mine|mines]] *new [[Traits|trait]] for [[Orc|orcs]] - Savage. Adds a chance to get bones and leather resources from killing non-animals *new trait for [[Dwarf|dwarfs]] - Miner. Better chance for finding gems *shake effect for mine when miner enters it *hunting. Villagers will kill animals for food, bones and leather. Hunters will only hunt animals with age of 3 or more *new [[World Laws|world law]]: [[Rebellions]] - on/off *new world law: Random Animals Spawn - on/off *age stat for kingdom, when clicking on peace/war banner *Greek, Danish and Croatian languages. Huuuge thanks to all translators that help! *Chinese language split into two separate - "Simplified Chinese" and "Traditional Chinese" languages. *new unit [[Classification|jobs]]. Metalsmith will convert ore into metals. [[Unit Jobs|Blacksmith]] will make items *warrior profession with new skin for all [[Race|races]] *[PC] cursor and brush outline highlight *[PC] hide ui hotkey - Control + F9 ==Changes== *[[Tile Explosives|fuse and fireworks]] will transforms into pits, instead of sand *[[gold]] will be used as currency now. Cities will collect gold from citizens every year and add it to the city treasury. Gold is spent on [[Unit Jobs|warriors]], [[:Category:Buildings|buildings]] upkeep, new inventory [[Weapons, Tools and Accessories|items]] *city won't send people to make new settlements until it's age more than 15 *added shadows to trait icons *warrior job is separated into attackers and defenders. Defenders will stay in their villages *city will surrender to attackers when city will lose it's army, instead based on their total pop *diplomacy - same [[War|wars]] opinion increased from 10 to 50 *divine light will remove crippled and eyepatch [[traits]] from units *axe tool can kill [[Living Plants|living trees]] *demolish tool can kill [[Living Houses|living houses]] *[[Orc|orcs]] no longer aggressive to neutral animals *changed [[:Category:Resources|resource]] display in city window *mine-building cost lowered. [[Stone]], [[Common Metals|metal]] and [[gems]] will be mined from there *mine is no longer automatic. Units with miner job will go inside for minerals. Sometimes they can get hurt *[[:Category:Buildings|building]] order. City hall will be built after a few houses created *units will heal fully after [[Unit Levels|leveling]] up *ants can be attacked by units *increased distance between new city spawn *changed map chunk size from 50 to 64. 60%+ size increase for all maps. Please re-save your worlds to avoid future problems with it *changed city zone size from 5 to 8 *hall and first wooden tier [[House|houses]] are not free anymore. Instead people will build free-cost [[Tent|tents]] and upgrade them when have enough resources *removed backpacks for units *units are more likely to target other units, than buildings *units to be less likely to be born with immortal trait *tooltip improvements *decreased number of cacti to be placed in big [[Rat|deserts]] for generated worlds *seeds won't grow [[Food|bushes]] anymore *size switch buttons in generator menu *'''all new maps will be generated with square dimensions, so the game can display nice previews in loading menu''' *armor [[Unit Stats|stat]] changed to percent value -> for example, 10% armor will reduce incoming damage by 10% *demons will get damaged by lava due pathinding changes for now. May change back in the future updates *flying lava pixels won't bounce <gallery> File:Old Map Sizer.webp|Old Map Sizer </gallery> ==Fixes== *kingdom info not get updated when you open another kingdom via their banner *some translation errors *units that's not part of a kingdom attack golden brains *mad chickens won't attack each other *mad units trying to build a city and crashing the game *units doesn't join city after spawn *jerky building animation when zooming in/out *traits icons going out of bounds if there's too many of them *war/peace banner positions in kingdom window *blurry capital star icon on iOS *farmers unloading resources 2 times *farmers will harvest wheat more efficient *villager chop trees until he dies from hunger *village still active when nobody lives there *village who created kingdom and first village counts as two in it *squared shapes appear in generated worlds *having volcano on big island causing an animal reproductive boom *fixed king sometimes goes living in non-capital city *[PC] possible fix for invisible units on Windows 7 and directx less than 11 ==Other== *island detection performance optimization *unit enemy target search optimization *unit search for new cities optimization *unit render and logic optimizations *better burger [[Category:Versions]]
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