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0.8.0 - Civilization Update
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== Changes == * [[:Category:Buildings|buildings]] in villages will be placed more nearby to each other. Trying to make worlds to have more nature in it instead of little houses everywhere * (EXPERIMENT) same race warriors won't attack "civilians". Civilians won't attack warriors * [[villages]] conquer mechanics. Now warriors will have capture timer * decreased amount of diplomacy gained from items, [[traits]] * some traits/items will now give stewardship/martial attributes * maximum amount of village zones now depends on village buildings, base race stat and village ruler * when clicking with right click(on mobile) or fast tap(mobile) in zoomed out view - village inspector will show. In zoomed in view - unit inspect * [[stone]]/[[Materials|ore]]/[[gold]] deposits are infinite strategic resources now. The more of them village has, the faster these resources will be produced * stone/ore/gold are placed as buildings, instead of via drops now * [PC] don't show mobile power explanation text, when select powers * trees would grow a bit more regularly, so civs would have more wood * [[Villages|village]] - don't send settlers somewhere, if your village has less than normal * [[Kings and Leaders|king]] won't be able to be leader of village at the same time * kingdom color adjustments * amount of newborn kids more depends on village population now * new king will be selected from current kingdom's village leaders by doing random diplomacy checks. Unit with highest diplomacy have more chances to become king, but not guaranteed * changes: "succession crisis": there's a chance that some leaders wouldn't want to be ruled under a new king and could form their own. The probabilities depend on diplomacy * (EXPERIMENT - let us know what you think about this change) dwarves will place their buildings in a more organized manner than other [[Race|races]] * "distance" [[Kingdom Opinions|opinion]] bonus between kingdoms is decreased * layout of unit/kingdom/village windows * attributes in unit window are colored based on how good they are * [[loyalty]] for the amount of villages changed. Now it's based not on diplomacy, but on king's stewardship and how many villages the kingdom can have without penalties. If there's more villages, then the king can handle - loyalty will fall. * [PC] make kingdom relationship tooltip work on hover * [[Unit Jobs|warriors]] won't be created instantaneously anymore. Speed will depends on village leader's warfare skill * having [[barracks]] in village decreases time of making warriors by 50% * added more info in unit/kingdom/village window * chances of starting [[War|wars]] are more based on king's warfare, personality and stewardship skills * toggles for map and village borders are now saved between play sessions * adjusted shadow color * new [[Roads|road]] tiles! * grass growth rate is changed and increased * make huge [[Beach Biome|deserts]] appear less on new generation * if unit dies from old age - his items will be returned to village inventory * regeneration [[Traits|trait]] would not be working if unit is infected * [[powers]] that place buildings(like [[Golden Brain|golden brain]], [[Watch Tower|towers]], etc) will now have drop effects * cancel button for power moved lower, so your thumb can reach it more easily * [[Heat-Ray|heat-ray]] now heats up lava
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