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0.5.155 - Stay at Home Edition
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==Changes== *[[Tile Explosives|fuse and fireworks]] will transforms into pits, instead of sand *[[gold]] will be used as currency now. Cities will collect gold from citizens every year and add it to the city treasury. Gold is spent on [[Unit Jobs|warriors]], [[:Category:Buildings|buildings]] upkeep, new inventory [[Weapons, Tools and Accessories|items]] *city won't send people to make new settlements until it's age more than 15 *added shadows to trait icons *warrior job is separated into attackers and defenders. Defenders will stay in their villages *city will surrender to attackers when city will lose it's army, instead based on their total pop *diplomacy - same [[War|wars]] opinion increased from 10 to 50 *divine light will remove crippled and eyepatch [[traits]] from units *axe tool can kill [[Living Plants|living trees]] *demolish tool can kill [[Living Houses|living houses]] *[[Orc|orcs]] no longer aggressive to neutral animals *changed [[:Category:Resources|resource]] display in city window *mine-building cost lowered. [[Stone]], [[Common Metals|metal]] and [[gems]] will be mined from there *mine is no longer automatic. Units with miner job will go inside for minerals. Sometimes they can get hurt *[[:Category:Buildings|building]] order. City hall will be built after a few houses created *units will heal fully after [[Unit Levels|leveling]] up *ants can be attacked by units *increased distance between new city spawn *changed map chunk size from 50 to 64. 60%+ size increase for all maps. Please re-save your worlds to avoid future problems with it *changed city zone size from 5 to 8 *hall and first wooden tier [[House|houses]] are not free anymore. Instead people will build free-cost [[Tent|tents]] and upgrade them when have enough resources *removed backpacks for units *units are more likely to target other units, than buildings *units to be less likely to be born with immortal trait *tooltip improvements *decreased number of cacti to be placed in big [[Rat|deserts]] for generated worlds *seeds won't grow [[Food|bushes]] anymore *size switch buttons in generator menu *'''all new maps will be generated with square dimensions, so the game can display nice previews in loading menu''' *armor [[Unit Stats|stat]] changed to percent value -> for example, 10% armor will reduce incoming damage by 10% *demons will get damaged by lava due pathinding changes for now. May change back in the future updates *flying lava pixels won't bounce <gallery> File:Old Map Sizer.webp|Old Map Sizer </gallery>
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