Plots/Plans
Plots, also known as "plans", serve as an information system for the player to have more insight and understanding of events in-game. They do this by showing the player in advance when a war, rebellion, etc is being planned with a red icon above a certain leader or unit.
Information[edit]
Plan icons can be turned off by the player if they would like to not view them on the map with the "Plans and Plots Icons" power in the civilizations tab. Players can learn more about on-going plots by clicking on the "Plans and Plots" button in the same tab. Once the player does this a menu will pop up informing the player about who is planning the plot, when they started planning, how old the plan is, how many people are involved, and a progress bar showing how close the plan is to completion. Players can also get a sense of how close a plan is to being completed without viewing the menu by viewing the rate at which the red plot icon above the unit's head pulsates.
Plans can be interrupted/canceled under certain conditions such as a war starting before a rebellion plot is able to finish or the unit plotting dies. Most plots take about 3 years to complete. Players can also cancel plots by either killing the unit plotting or by using the divine light power on the plotting unit. Some plots can be completed by non-kings if a king's village is destroyed mid-planning (kings are demoted when their capital is destroyed but will continue their plot). Kings and village leaders will not start a plot if they are actively fighting. Kings will attempt plots in this order: Join Alliance -> Create Alliance -> Dissolve Alliance -> War -> Peace Talks.
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Plot Background
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Plot Menu
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Plots Toggle
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Plot Menu Screenshot
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Finished
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Cancelled
List of Plots[edit]
Icon | Plot | Intent | Notes |
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File:PlotWar10x.png | War | Starts a war between two kingdoms (more if kingdoms are allied) | Only kings can plan war Kingdoms will not plan: |
File:PlotStopWar10x.png | Peace Talks | Causes a war to end without the destruction of another kingdom | Only kings can engage in peace talks
Kingdoms will not plan: Costs 100 influence |
File:PlotAlliance10x.png | Create/Join Alliance | Create an alliance between 2 or more kingdoms or join an existing alliance | Only kings can plan to form and join alliances
Kingdoms will not plan: |
File:PlotDissolution10x.png | Dissolve Alliance
"Dissolution" |
To break up/end an alliance for all members | Only kings of member kingdoms in an alliance can plan a dissolution of said alliance Kingdoms will not plan: |
File:PlotRebellion10x.png | Rebellion | Start a revolt inside of a kingdom. Results in a new kingdom being formed | Only leaders of non-capital villages can plan rebellions.
Rebellions cannot happen: |
File:RiteAscension10x.png | Rite of Ascension (or possibly 'Clan Ascension') | Evolves clan members to a new subspecies, if possible.
This new subspecies will have an "Ascentus" postfix |
Can happen when: Unit must be chief of a clan |
File:PlotKillKing10x.png | Kill King | Kill the king of a specific kingdom | Not used in game. |
File:PlotKillLeader10x.png | Kill Leader | Kill the leader of a specific village | Not used in game |
File:PlotCultureSplit10x.png | Culture split | Split a culture in two | Not used in game |
File:PlotGeneric10x.png | Generic | Possible placeholder | Not used in game |
Trivia[edit]
- Plots were added in version 0.21.0.
- The changelogs mention poisoning kings despite this feature not being implemented yet: "added: new plots/plans mechanic. Clan members could have plans to start wars, poison their kings, create alliances, etc. But their plans and plots could also be broken when they die"