Mine

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<infobox>

 <title source="title1">
   <default>Mine</default>
 </title>
 <image source="image1">

</image> <header>Resources</header> <label>Resources Needed</label> <label>Total Tiers</label> <label>Total Resources Needed</label> <label>Size</label> <group collapse="closed"> <header>Tier Resources</header> <label>Tier 1</label> <label>Tier 2</label> <label>Tier 3</label> <label>Tier 4</label> <label>Tier 5</label> <label>Tier 6</label> <label>Tier 7+</label> </group> <group collapse="closed"> <header>Stats</header> <label>Health</label> <label>Damage</label> <label>Knockback</label> <label>Area Of Effect</label> <label>Targets</label> <label>Burnable</label> <label>Premium</label> </group> </infobox>

Description[edit]

Mines are built by villages to allow them to obtain minerals easier. They can be built once the culture of a village has discovered the "Mine" knowledge which can be unlocked at culture level 8. Only one mine is built per village.

Mines are worked by miners who will go inside mines to work and cause minerals appear near the mine; the minerals are then mined by other units with the "miner deposit" job. A village assigns a maximum of 5 miners at a time. Every time a miner enters a mine, it spends 2-3 months inside the mine, with a 60% probability to generate several minerals around the mine each time. After exiting the mine, the miner heads to the nearest "storage building", (i.e. tent or house), even though they are do not carry any resources.

The minerals that appear from a mine is determined by the biome of the mine's main tile (i.e. the lowest tile vertically, the center tile horizontally). A common issue with this mechanism is that roads are built to mines, removing the underlying biome, causing the mine to produce minerals as if it were not on any biome. The developers are aware of this issue (link), although it is unclear whether this will be fixed in the future.

Gold ore can only be naturally obtained from mines. Gem ore will also appear from mines even in biomes where gem ore doesn't naturally spawn.

Mine Ore Rates (frequency of different ores):

File:IconSeed - Scaled 10x.pngBiome Ore Rates
Biome File:IconStone scaled 10x pngcrushed.png File:IconOreDeposit scaled 10x pngcrushed.png File:IconSilver scaled 10x pngcrushed.png File:IconMythril scaled 10x pngcrushed.png File:IconAdamantine scaled 10x pngcrushed.png File:IconResGems scaled 10x.png File:IconResBones scaled 10x.png
File:IconSeedDesert - Scaled 10x.pngArcane Desert 4 3 - 1 1 1 -
File:IconSeedCandy - Scaled 10x.pngCandy 4 3 - - - 1 -
File:IconSeedCorrupted - Scaled 10x .pngCorrupted - - - 3 - - 7
File:IconSeedCrystal - Scaled 10x.pngCrystal - -* - -* - - -
File:IconSeedEnchanted - Scaled 10x.pngEnchanted - 2 5 2 - 1 -
File:IconSeedInfernal - Scaled 10x.pngInfernal - 3 - - 3 - -
File:IconSeedJungle - Scaled 10x.pngJungle - 1 5 - - 1 -
File:IconSeedMushroom - Scaled 10x.pngMushroom 5 3 3 - - 1 -
File:IconSeedLemon - Scaled 10x.pngLemon
File:IconSeedSavanna - Scaled 10x.pngSavanna
5 3 - - - - -
File:IconSeedBirch10x.pngBirch
File:IconSeedCelestial10x.pngCelestial
File:IconSeedClover10x.pngClover
File:IconSeedGarlic10x.pngGarlic
File:IconSeedGrass.pngGrass
File:IconSeedFlower10x.pngFlower
File:IconSeedMaple10x.pngMaple
File:IconSeedParadox10x.pngParadox
File:IconSeedRocklands10x.pngRocklands
File:IconSeedSingularity10x.pngSingularity
File:IconSeedSwamp - Scaled 10x.pngSwamp
File:IconSeedPermafrost - Scaled 10x.pngPermafrost
File:IconAcid scaled 10x pngcrushed.pngWasteland
4 3 - - - - -

*Common metals and Mythril can be obtained from crystal trees

Trivia[edit]