Meteorite

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<default>Meteorite</default>

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</image> <group> <header>Base Stats</header> <label>Health</label> <label>Damage</label> <label>Armor</label> <label>Critical Chance</label> <label>Speed</label> <label>Attack Speed</label> </group> <group collapse="closed"> <header>Other Stats</header> <label>Spawnrate</label> <label>Spread Pattern</label> <label>Spread Speed</label> <label>Special Ability</label> <label>Maximum Age</label> <label>Diplomacy</label> <label>Warfare</label> <label>Stewardship</label> <label>Intelligence</label> <label>Max Children</label> <label>Culture Boost Per Intelligence</label> <label>Culture Rare Tech Slots</label> <label>Can Build Roads</label> <label>Hates</label> <label>Base Max Cities</label> <label>Base Zone Range</label> <label>Accuracy</label> <label>Dodge</label> <label>Knockback</label> <label>Knockback Reduction</label> <label>Sight</label> <label>Range</label> <label>Targets</label> <label>Critical Damage Multiplier</label> <label>Size</label> <label>Scale</label> </group> <group collapse="closed"> <header>More Info</header> <label>Biome</label> <label>Needs Food</label> <label>Tab</label> <label>Theme</label> <label>Premium</label> </group> </infobox> The Meteor is a power that you can use to cause a flaming meteor to come down and blow up an area with about a 20 tile radius, dealing 1000 damage to units in range. It will also give off a small force effect that pushes units back. When a meteor strikes, it spawns a maximum of 5 adamantine minerals - 1 at the tile of impact, and 4 more at random locations in the same 8×8 zone. Apart from being manually spawned by the player, meteors can also strike down as a disaster if the Natural Disasters law is turned on. Units with the unlucky trait have a small chance of spawning an "unlucky meteor" if the Other Disasters world law is turned on. Meteors which are spawned by disasters have a lower damage of 500. Game Description "Small rock from space. WARNING: can kill everyone if it lands on a village"

Trivia[edit]