Tile Explosives
Tile Explosives are explosives that can be placed in your world. They can be used to set up in game contraptions or "traps" of sorts to enhance your experience in ways normal explosives can't.
Tiles[edit]
Icon | Tile | Name | Trigger | Damage | Radius | Knockback | Drop |
---|---|---|---|---|---|---|---|
File:IconTnt10x.png | File:TileTNT10x0.png | TNT | Fire | 100 | 10 | Yes | File:Drop tnt10x.gif |
File:IconTntTimed10x.png | File:TileTNTTimed10x0.png | Timed TNT | Fire or time (30s) | 100 | 8 | No | File:Drop tnttimed10x.png |
File:IconLandmine10x.png | File:TileLandmine10x0.png | Landmine | Fire or 90% chance when unit steps on it | 100 | 3 | No | File:Drop landmine10x.png |
File:IconWaterBomb10x.png | File:TileWaterBomb10x0.png | Water Bomb | Fire or touches water | 100 | 9 | Yes | File:Drop waterbomb10x.png |
Fuses and Fireworks[edit]
Icon | Tile(s) | Name | Trigger | Notes | Drop |
---|---|---|---|---|---|
File:IconFuse10x.png | File:TileFuse10x0.png | Fuse | Fire | These do not explode. Instead they carry heat across themselves | None |
File:IconFireworks10x.png | File:TileFireworks10x0.pngFile:TileFireworks10x1.pngFile:TileFireworks10x4.pngFile:TileFireworks10x3.png | Fireworks | Fire | Fireworks are similar to fuses except for the fact that they shoot up and explode into various colors | File:Drop fireworks10x.png |
Usage[edit]
- By using a line of fuses next to tile explosives they can be delayed being set off depending on the length of the lighted fuse.
- Using landmines players can set up traps for creatures
- Water bombs can be used to make a timer by letting water flow into it, similar to fuses.
- Fuses can be used to sustain fires. As they burn tiles revert to their state before the fuses were placed on them (does remove biomes).
Trivia[edit]
- Civilizations can build on top of tile explosives