Paradox Biome
Lua error in package.lua at line 80: module 'Dev:Mbox' not found.{{#switch: |={{#switch: {{{1}}} |nocat= |}} }}
<infobox>
<title source="title1"> <default>Paradox Biome</default> </title> <image source="image1">
</image> <group> <header>Info</header> <label>Effect:</label> <label>Life:</label> <label>Resources:</label> <label>Adaptation Trait:</label> <label>Spreads by:</label> <label>Grow Strength:</label> <label>Generator Amount:</label> <label>Loot Generation:</label> </group> </infobox> The Paradox Biome is a biome found within Worldbox. The brown tiles of the biome have a 1% of trigger quick aging when creatures make a step. The biome also gives off clock particle effects that add to its ambience. Game Description "Create the melting clocks biome! It's surreal!"
Traits[edit]
Subspecies/creature traits and prefixes only apply to the subspecies/creatures that spawn in the biome. Culture, clan, and language traits only apply to cultures, clans, and languages that start in the biome. Not guaranteed to have these traits, selection is random
- File:IconDivineScar10x.pngGives creatures: Long Liver
- File:PawSymbol10x.pngGives subspecies:
- Rapid Aging
- Long Lifespan
- When evolve: Mutation Skin Fractal
- Name Prefix: temporis
- Name Prefix: tempus
- Name Prefix: chronos
- File:IconClanList10x.pngGives clans: Blood of Eons
- File:NewIconCultureList10x.pngGives cultures:
- Reading Lovers
- Youth Reverence
- Ancestors Knowledge
- Elder Reverence
- Expansionists
- File:IconBubbleList10x.pngGives languages:
- Eternal Text
- Confusing Semantics
Flora[edit]
- File:IconSeedParadox10x.pngThe biome is made using the paradox seeds power
- File:IconFertilizerTrees10x.pngThe trees in this biomes are meant to appear as melting clocks. It gives the biome quite a unique artificial feel rather than organic one like nearly all other biomes. There can only naturally grow if there is zero paradox trees in a zone (8x8 tile area)
- File:IconFertilizerPlants10x.pngThe plants in the biome are faded green that sort of look like sprouts in a large dirt field
[insert tree and plant img]
Fauna/Creatures[edit]
The paradox biome isn't that diverse with only one naturally spawning creature
Herbivores | Rate |
---|---|
File:IconScorpion10x.pngScorpion | 1 |
Resources[edit]
For more info go to the resources page
Minerals | Rate | Trees & Plants | Rate | Tiles |
---|---|---|---|---|
File:IconStone scaled 10x pngcrushed.png Stone (3File:IconResStone scaled 10x .png) | 4 | File:IconFertilizerTrees10x.pngParadox Tree* (5File:IconResWood scaled 10x .png) | 1 | Paradox Low (1File:IconResHerbs scaled 10x.png) |
File:IconOreDeposit scaled 10x pngcrushed.png Common Metals (2File:IconResCommonMetals scaled 10x pngcrushed.png+ 1File:IconResStone scaled 10x .png) | 3 | File:IconFertilizerPlants10x.png Paradox Plant (1File:IconResHerbs scaled 10x.png) | 1 | Paradox High (1File:IconResHerbs scaled 10x.png) |
Trivia[edit]
- Added in beta of 0.50
- This biome is most likely a reference to the painting The Persistence of Memory by Salvador Dali.