Hidden and Unused Content
Information[edit]
There's lots of things in worldbox that you'll never see during normal gameplay yet they sit inside of the game's files only to be found when you search through them. This page is all about that hidden content.
Finding Hidden Content[edit]
Most hidden content is not able to be found by just playing the game so you have to go inside the files to see it. In most cases you will have to use certain tools to look into different areas such as asset files (images), assemblies (code), or variables (text). Here's the recommend tools for exploring each of these areas (see the Modding page for in-depth info):
- Asset Studio GUI [Use this to load files ending in .assets]
- DnSpy [Use this on the Assembly-CSharp.dll to see the code]
- Unity Explorer [Use this to see variable text values in-game]
Credit[edit]
Thanks to Jean-Antoine d'Anglerais over at the Russian wiki for already having an organized page of most of this content! This page uses some directly translated quotes from there.
Bubbles[edit]
The game files contain a layer of files that have a common origin and part of the name "bubble". Namely the icons: "iconBubbleList", "iconBubbleZones" and "speech_bubble_[Number from 0 to 7]". It was intended as a prototype for the " Plans and Plots" mechanic and was even shown in one of the videos before the update. The speech bubbles changed their texture as the plan progressed; there are 8 stages in total in the files. There are also mood and result bubbles that are unused.
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Bubble Zones
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List of Bubble Zones
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Stage 1
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Stage 2
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Stage 3
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Stage 4
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Stage 5
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Stage 6
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Stage 7
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Stage 8
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Happy Mood Speech
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Normal Mood Speech
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Sad Mood Speech
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Angry Mood Speech
Unused Achievement Icons[edit]
Oh My Crab[edit]
Oh My Crab is a hidden achievement that has its own icon and conditions for obtaining it. To obtain it, you need to destroy more than 200 buildings while controlling Crabzilla. However, in the current version of the game the achievement cannot be obtained.
Only Mush[edit]
Only Mush is a hidden achievement that has its own icon, but is not contained in the game code itself. In the current version of the game, the achievement cannot be obtained. It may possibly be an old version of the "Super Mushroom" achievement.
Tornado Rain[edit]
In addition to the used icon (achievements_raintornado), the game files contain an unused sprite with the same name (achievements_tornadorain). This icon is most likely an old version of that achievement.
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Oh My Crab
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Only Mush
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Tornado Rain
Unused Creatures[edit]
For more info see the Unused Creatures page
Bird[edit]
A bird icon can be found in the game's assets under the name "iconBird". You can also find the description of bird by using a tool like Unity Explorer. Its unsurprising description is "It can fly". You can find a bird that sort of resembles the bird icon in the official steam banner art.
River Turtle[edit]
You can find the river turtle in the game's code and asset files (t_river_turtle). Inherits all the characteristics of the normal turtle. It is not a remnant of the removed water-based swamp biome. Can be spawned in using mods
Rooster[edit]
You can find the rooster in the game's code and asset files (t_rooster). Inherits all the characteristics of the chicken except they have, 80 health instead of 50, deal 6 damage instead of 4, and can't lay eggs. Can be spawned in using mods
Shaved Sheep[edit]
The shaved sheep can be found in the game's asset files (t_shavedsheep). Currently there is no way for units to shave sheep or collect a resource like wool. You can see a lemon person herding sheep in a promo for the upcoming update possibly hinting at sheep shaving.
Super Skeleton[edit]
Located in the SimpleMod class of the game's code, the super skeleton is a powerful creature that has the texture of a normal skeleton. It cannot be spawned in the vanilla game but you can use this mod.
- Traits: Immortality and Regeneration
- Stats: 100,000 Health, 500 Damage, 500 Speed, other stats are identical to a regular skeleton.
- Armed with a skeleton bow (an unused item) that fires "skeleton arrows" that have a trail effect and use the "fireball" texture (flame towers use). It has a range of 22, critical chance of 10% and critical damage multiplier of 0.5.
Worm[edit]
The worm currently exists as an "empty" texture in-game. In the assets files there is an unused texture called "t_worm".
Ghost Ship[edit]
The ghost ship is a variation of the human transport ship currently in game, with a green shade and slightly different appearance. There is also an icon called "iconGhostShip" which may be related.
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Bird
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Promo Bird
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River Turtle
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Rooster
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Shaved Sheep
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Worm texture sheet
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Ghost ship
Unused Traits and Statuses[edit]
Giant[edit]
Currently, the giant trait simply increases the creature's size. However, the game files contain an unused texture called "unit_giant". The main difference between this texture and the others is that each “pixel” in this texture is 2 times larger (or 4 times larger, if judged by area) than a pixel in the textures of other creatures, buildings, and icons. This was most likely the first attempt to add giants to the game.
Upliftable[edit]
Unknown if this is meant to be a trait or status. can be found in the game's assets with the name "iconUpliftable".
Vermin[edit]
There is an unused trait icon that can be found in the game files called "iconVermin". Their is also a hidden description for the trait: "Tiny creatures. A snack for bigger animals" (most likely for creatures that classify as insect meat. See the Creature Diets page for more info)
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Giant
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Upliftable
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Vermin
Unused Plots[edit]
For more info see the Plots/Plans page. These can all be found in the game's asset files
Kill King[edit]
Would probably be started by a kingdom's village leaders who are not part of the king's clan when they low loyalty (similar to rebellions). With news about massive clan improvements in the upcoming update this plot could possibly become used. The changelogs of version 0.21 mention poisoning kings despite this feature not being implemented yet: "added: new plots/plans mechanic. Clan members could have plans to start wars, poison their kings, create alliances, etc. But their plans and plots could also be broken when they die"
Kill Leader[edit]
Kings may start these plots to kill leaders with low loyalty to prevent rebellions or possible assassinations (see kill king plot mentioned above). With news about massive clan improvements in the upcoming update this plot could possibly become used.
Culture Split[edit]
Is most likely for spiting a culture into two. Would probably be started by village leaders who are disconnected from the rest of the culture in whatever way (kings have no direct effect on culture advancement unlike leaders). With news about a massive culture overhaul in the upcoming update this plot could possibly become used.
Generic[edit]
Possibly used for plots that don't yet have an assigned icon or for plots that may randomly develop into a certain plot.
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Kill King
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Kill Leader
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Culture Spilt
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Generic
Unused Buildings[edit]
All found in the "buildings_main.png" image from the game's asset files
"Banana Temple"[edit]
This unused building is placed next to the temples. It is not used anywhere in game.
Statues and Statue Podiums[edit]
All of the statues appear to be built on the same type of podium. In the game's assets files you can find 3 other unused podiums (also the normal podium) that resemble the texture themes of each race. You can also find two unused statues of a $ symbol and a horse (there is a fire elemental horse).
Flag Poles[edit]
Two vertically favored structures contain flags on them similar to the army general's banner.
Berry Bushes[edit]
There are two unused berry bushes one of which appears to look normal but the other looks to contain blueberries instead of red ones.
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Banana Temple
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Wealth Statue
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Horse Statue
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Human Podium
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Elf Podium
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Dwarf Podium
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Orc Podium
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Wooden Flag Pole
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Stone Flag Poll
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Unused Bush Red
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Unused Bush Blue
Drops[edit]
Crab Bomb[edit]
The game files contain 2 textures called "iconCrabBomb" and "drop_crabBall". In the game itself, different images are used for crab bombs - "drop_crabs" and "iconCrabParachute".
Unity and Separation[edit]
These are possibly unused icons for power in the civilizations tab. These can both sometimes be seen in bubbles when entering the game. The unity power is still in the game's code and when activated using mods it acts as an alliance making power. It does not work well though and will can only create an alliance if none exist and randomly make kingdoms join an existing alliance if it can. The separation icon (unofficial name) has no remnants in the code and was most likely replaced with the existing File:IconDiscord10x.png Discord power that ends alliances. An actual alliance making power has been revealed to be added in the next update.
Dbutt Print[edit]
This unused sprite, "print_dbutt", is found in the game's asset files. Printers would make this image in your world by raising terrain. It is a reference to the Dick Butt meme. It was hinted at on the official Twitter of WorldBox artist Hugo Vaz. In it he wrote "Hehe", and the developer Mastef mentioned this meme.
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Icon
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Drop
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Unity
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Separation
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Print Dbutt
Miscellaneous[edit]
Fighting[edit]
In the game’s code there is a combat action library (CombatActionLibrary), which includes everything that a creature can do during a fight. In addition to standard techniques such as attacking and casting spells, this library also contains actions such as dodging (combat_dodge), blocking (combat_block), random jump (combat_random_jump), dash (combat_dash), drinking a potion (combat_consume_potion), and using a scroll (combat_use_scroll). All of them are not used as of the latest version (0.22.21). We have seen news of the next update displaying a special dodge ability which may hint at some these actions becoming used.
Unused Flame Tower Spell[edit]
The game files contain a sprite for the fx_cast_flametower spell. Presumably it could be used by flame towers, evil mages, plague doctors to create fire.
File:Fx cast flametower10x.gif
Eternal[edit]
There is an unused icon in the game files called "iconEternal". This may be an unused icon for the File:IconImmortal10x.pngimmortal trait
Ghost Ship[edit]
There is an unused icon in the game files called "iconGhostShip". This may be related to the unused ghost ship sprite.
Black and White Holes[edit]
There are two unused icons in the game file, called "iconBlackHole" and "iconWhiteHole" respectively. Their use is unknown.
Artifact[edit]
In the files containing the localization of the game, you can find a mention of a certain “artifact”. In particular, the file with Russian localization contains the following lines:
- "Artifact": "Artifact",
- "Artifact Description": "Random artifact. Attracts heroes that seek power and adventure,"
You can also find an artifact icon in the game files. It is noteworthy that this icon is larger than the usual game icons (64x64 pixels, instead of 28x28)
Crystal[edit]
There is an unused "iconCrystal" icon in the game files. It is probably not a resource or a seed as it does not have the corresponding “Res” and “Seed” prefix. Possibly an unrealized power to create crystalline or gem ore.
Poisoned Fire[edit]
In the game files there is a purple fire sprite called "fx_status_poisoned_t", and its individual parts are called "fx_status_burning_t_" (Same as regular orange fire). Presumably this could be a special status in the form of magical fire or an old placeholder for the poisoned status effect particles.
Fallen Race Message Logs[edit]
In the game's files there are unused history logs for the death of races. Here's a list of them:
- The last of the [race] has vanished
- The [race] are no more
- the proud [race] have ceased to exist
- There are no more [race]
- The age of [race] has ended
- [race] are now extinct
- The reign of [race] is over
- [race] have bit the dust
Port Cities[edit]
In the game's files there is an used history log for "port cities": [village] is now a port city!