0.6.187 - Boats ahoy ahoy

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Revision as of 01:26, 14 April 2025 by Isaacool (talk | contribs) (1 revision imported)
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File:Boat Transport Human.png

This version was released November 30, 2020. Boats page.

Added[edit]

  • boats ahoy ahoy
  • new building docks
  • new pathfinding system
  • transport boats will move armies and colonists across ocean
  • trading boats will move between docks and generate gold
  • fishing boats will generate food
  • orc, dwarf and elf zombies!
  • zombies can now wear some gear of the original host
  • zombies will have now differing heads
  • zombies will now inherit traits of their hosts... with surprising results
  • different heads for demons and cold ones
  • [PC] click on unit with right click will open unit inspector
  • Poncho's burger heads [debug menu]
  • Glonk's trunk heads [debug menu]
  • message in main window when a new update is out
  • new mountain tiles
  • more info for unit inspector window
  • tornadoes will now interact with a few more powers
  • tornadoes can now move in all directions!
  • tornadoes will now accelerate/decelerate more naturally
  • tornadoes can grow to massive sizes
  • more animations for tornadoes

Changes[edit]

  • improved a few icons
  • improved sprites and animations for bears, wolves, sheep, bunnies, cats
  • zombies will not attack buildings any longer - they want brains!
  • bears will not attack buildings any longer - they are not tasty enough
  • decreased damage for bears
  • archers will attack buildings with arrows
  • flame tower can target buildings now
  • more variations for god finger behavior
  • renamed wild sword into Ignizherziander o7
  • bears won't randomly spawn anymore to murder early settlers
  • cities will expand zones only from zones with their buildings
  • more variety in human village names
  • zombies now take the "un" name of the original unit

Fixes[edit]

  • units won't go into lava anymore
  • favorite icon stuck on ground when using magnet on units
  • dead headless bodies that stayed forever
  • non-existing empty kingdoms stayed in kingdom relationships
  • tornadoes have their lifetimes shortened, and a bit more random logic