0.6.187 - Boats ahoy ahoy
This version was released November 30, 2020. Boats page.
Added[edit]
- boats ahoy ahoy
- new building docks
- new pathfinding system
- transport boats will move armies and colonists across ocean
- trading boats will move between docks and generate gold
- fishing boats will generate food
- orc, dwarf and elf zombies!
- zombies can now wear some gear of the original host
- zombies will have now differing heads
- zombies will now inherit traits of their hosts... with surprising results
- different heads for demons and cold ones
- [PC] click on unit with right click will open unit inspector
- Poncho's burger heads [debug menu]
- Glonk's trunk heads [debug menu]
- message in main window when a new update is out
- new mountain tiles
- more info for unit inspector window
- tornadoes will now interact with a few more powers
- tornadoes can now move in all directions!
- tornadoes will now accelerate/decelerate more naturally
- tornadoes can grow to massive sizes
- more animations for tornadoes
Changes[edit]
- improved a few icons
- improved sprites and animations for bears, wolves, sheep, bunnies, cats
- zombies will not attack buildings any longer - they want brains!
- bears will not attack buildings any longer - they are not tasty enough
- decreased damage for bears
- archers will attack buildings with arrows
- flame tower can target buildings now
- more variations for god finger behavior
- renamed wild sword into Ignizherziander o7
- bears won't randomly spawn anymore to murder early settlers
- cities will expand zones only from zones with their buildings
- more variety in human village names
- zombies now take the "un" name of the original unit
Fixes[edit]
- units won't go into lava anymore
- favorite icon stuck on ground when using magnet on units
- dead headless bodies that stayed forever
- non-existing empty kingdoms stayed in kingdom relationships
- tornadoes have their lifetimes shortened, and a bit more random logic