Tile Explosives

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Revision as of 09:26, 31 March 2025 by imported>Amazting2
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File:TNT.png

Tile Explosives are explosives that can be placed in your world. They can be used to set up in game contraptions or "traps" of sorts to enhance your experience in ways normal explosives can't.

Tiles

Icon Tile Name Trigger Damage Radius Knockback Drop
File:IconTnt10x.png File:TileTNT10x0.png TNT Fire 100 10 Yes File:Drop tnt10x.gif
File:IconTntTimed10x.png File:TileTNTTimed10x0.png Timed TNT Fire or time (30s) 100 8 No File:Drop tnttimed10x.png
File:IconLandmine10x.png File:TileLandmine10x0.png Landmine Fire or 90% chance when unit steps on it 100 3 No File:Drop landmine10x.png
File:IconWaterBomb10x.png File:TileWaterBomb10x0.png Water Bomb Fire or touches water 100 9 Yes File:Drop waterbomb10x.png

Fuses and Fireworks

Icon Tile(s) Name Trigger Notes Drop
File:IconFuse10x.png File:TileFuse10x0.png Fuse Fire These do not explode. Instead they carry heat across themselves None
File:IconFireworks10x.png File:TileFireworks10x0.pngFile:TileFireworks10x1.pngFile:TileFireworks10x4.pngFile:TileFireworks10x3.png Fireworks Fire Fireworks are similar to fuses except for the fact that they shoot up and explode into various colors File:Drop fireworks10x.png

Usage

  • By using a line of fuses next to tile explosives they can be delayed being set off depending on the length of the lighted fuse.
  • Using landmines players can set up traps for creatures
  • Water bombs can be used to make a timer by letting water flow into it, similar to fuses.
  • Fuses can be used to sustain fires. As they burn tiles revert to their state before the fuses were placed on them (does remove biomes).

Trivia