Watch Tower
<infobox>
<title source="title1"> <default>Watch Tower</default> </title> <image source="image1">
</image> <header>Resources</header> <label>Resources Needed</label> <label>Total Tiers</label> <label>Total Resources Needed</label> <label>Size</label> <group collapse="closed"> <header>Tier Resources</header> <label>Tier 1</label> <label>Tier 2</label> <label>Tier 3</label> <label>Tier 4</label> <label>Tier 5</label> <label>Tier 6</label> <label>Tier 7+</label> </group> <group collapse="closed"> <header>Stats</header> <label>Health</label> <label>Damage</label> <label>Knockback</label> <label>Area Of Effect</label> <label>Targets</label> <label>Burnable</label> <label>Premium</label> </group> </infobox>
Descriptions
Watch Towers are used to defend villages from attackers by shooting arrows at incoming enemies and preventing capture. Every 0.6-1.2 months, the watch tower scans nearby chunks for enemies, every time shooting 6 arrows at any detected enemy. Watch towers will prevent villages from being captured until they are destroyed. Watch towers will also give villages +1 zone range.
Watch towers can be built once a culture unlocks the "Watch Tower" knowledge, which can be unlocked as early as culture level 16. They will only be built near village borders where few buildings are present.
The number of watch towers that can be built per village is only 1 with just the watch tower knowledge. The rare knowledge "Fortification" and a level 2 alliance both increase the limit by 1. The limit is also increased by 1 for every 10 warfare the village leader has (capped at 2). With all these factors combined result in the watchtower limit being 5 per village.
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Watch Tower Knowledge
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Fortification Knowledge
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Fight with skeletons
Sound of Tower
List
Trivia
- Watch towers used to be able to shoot while is under construction until version 0.12.02.
- Watch towers were added in version 0.10.0.
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Fanmade watchtower concept (made before watch towers were released)