0.21.1 - Picking Eggshells
This version was released March 21, 2023. This version came out after the MegaBox Edition update, it brings lots of changes and fixes for the update.
Added
- option to adjust the intensity of the night
- option to adjust the intensity of the color of some ages
Changes
- dragons now friendly with fire elementals
- dragon attacks have now a small force effect with damage
- added bigger timeout for alliance plot creation
- removed whoosh sound when map is moved
- ufo disaster changed to appear only at age of moon
- dragons will prefer flying to lava or ground tiles
- added font for simplified Chinese
- added sliders in the settings menu
- adjusted how kingdoms join alliance. Now small kingdoms would join non connected border alliance, only if they don't have any other kingdoms at their borders. Less alliance border gore
- opinion because of clans changed from 30 to 40
- opinion because of different species changed from -20 to -50
- humans don't like orcs now too(for opinion check)
- opinion - same species bonus changed from 5 to 15
- opinion - close borders changed from -50 to -25
- opinion - far borders changed from 35 to 25
- clan layer would show only villa clans, not kingdom clan on capital city. Because it was confusing
- druid and super pumpkins now friends
- snowman is now friends with many species
- more hp for crabzilla
- changed how edges on minimap are shown
Fixes
- crabzilla didn't shake on hit
- sometimes the crabzilla laser sound kept playing after his death
- mobs still trying to go broken golden brain
- sometime AoE attacks didn't resolve correctly
- flame sword had a lot of armor bonus, instead of damage
- mad clan members can be chosen to be kings/leaders and would then bug out
- dead trees and ruins sometimes won't show on mini map as that
- earthquake removes buildings instead of making ruins
- sometimes units had negative health and became unkillable
- sometimes diplomacy didn't work at all on big maps with many clans
- war lines acting weird on mobiles
- mini map got dirty
- some brushes showing in wrong order
- ghost cities sometimes not removed from the map
- alliances get dissolved right away. 50% fixed and related to ghost cities bug
- culture title not translated in tooltip
- some issues with language translations
- opinions not aligned to the right for RTL languages
- opinion of baby king was wrong
- pt-br language errors
- venomous trait didn't give poison
- civs could build farms on snow hills
- save slot numbers were showing wrong sometimes
- cities have holes in their borders on load
- rare soft crash when mad unit with AoE damage attacks itself with projectile weapons
- dragons didn't damage other units directly and didn't register kills
- if musicbox ( fmod ) fails to initialize, we'll turn off sounds and music instead of crashing the game
- small fix that should correctly calculate units targeted by AoE damage
- game crashing when trying to show a map with a broken preview
- mobile zoom stuck after crabzilla died while lasers were active
- crabzilla hiding behind trees before his first step
- it took ages to damage crabzilla
Modding
- mods are only loaded into memory if their dll ends with "_memload.dll". E.g. ncms.dll -> ncms_memload.dll. They will keep their original namespace
- modded games will show a yellow version number on screenshots
- modded games that have an active error will show a cyan version number on screenshots