Earthquake
<infobox>
<title source="title1">
<default>Earthquake</default>
</title> <image source="image1">
</image> <group> <header>Base Stats</header> <label>Health</label> <label>Damage</label> <label>Armor</label> <label>Critical Chance</label> <label>Speed</label> <label>Attack Speed</label> </group> <group collapse="closed"> <header>Other Stats</header> <label>Spawnrate</label> <label>Spread Pattern</label> <label>Spread Speed</label> <label>Special Ability</label> <label>Maximum Age</label> <label>Diplomacy</label> <label>Warfare</label> <label>Stewardship</label> <label>Intelligence</label> <label>Max Children</label> <label>Culture Boost Per Intelligence</label> <label>Culture Rare Tech Slots</label> <label>Can Build Roads</label> <label>Hates</label> <label>Base Max Cities</label> <label>Base Zone Range</label> <label>Accuracy</label> <label>Dodge</label> <label>Knockback</label> <label>Knockback Reduction</label> <label>Sight</label> <label>Range</label> <label>Targets</label> <label>Critical Damage Multiplier</label> <label>Size</label> <label>Scale</label> </group> <group collapse="closed"> <header>More Info</header> <label>Biome</label> <label>Needs Food</label> <label>Tab</label> <label>Theme</label> <label>Premium</label> </group> </infobox>
Description
Earthquakes are a natural disaster and will only spawn naturally if the "Natural Disasters" world law is enabled. It can make ground higher, lower or just keep ground level the same but destroy biome tiles. Earthquakes do not deal damage directly, instead units are damaged by the changes in terrain like getting damaged on mountains.
Earthquake Sizes:
- [Large] earthquakes change terrain levels either up or down. Can only be caused by players
- [Small] earthquakes keep ground level the same but destroy biome tiles. Can only be caused by natural disasters.
Game Description "Shakes the ground"
Usage
- Can be used to generate types of terrain and inspire map making.
- Can be used to cause destruction of villages and biomes.