Docks
<infobox>
<title source="title1"> <default>Docks</default> </title> <image source="image1">
</image> <header>Resources</header> <label>Resources Needed</label> <label>Total Tiers</label> <label>Total Resources Needed</label> <label>Size</label> <group collapse="closed"> <header>Tier Resources</header> <label>Tier 1</label> <label>Tier 2</label> <label>Tier 3</label> <label>Tier 4</label> <label>Tier 5</label> <label>Tier 6</label> <label>Tier 7+</label> </group> <group collapse="closed"> <header>Stats</header> <label>Health</label> <label>Damage</label> <label>Knockback</label> <label>Area Of Effect</label> <label>Targets</label> <label>Burnable</label> <label>Premium</label> </group> </infobox>
Description
Docks are a type of building that are constructed on the shores of bodies of water. They have two upgrade tiers and allow villages to construct boats. Docks will serve as stops for trade boats, return sites for fishing boats and repair sites for all boats. Docks will give +1 max houses to villages. Roads will not be built to docks.
The first tier of docks, the fishing dock, looks the same for all four races, and is a small wooden structure that can only spawn fishing boats. The second tier docks have different designs depending on the race that built them. Each dock can support up to one boat of each type (fishing, trading, and transports).
Docks Construction
Docks must be constructed in a 8×8 city chunk which satisfies the following conditions:
- The chunk contains both land and water
- The chunk is connected to a continuous area of water no less than 2500 tiles in size
- The area of water which the chunk connects to does not contain another dock of the same city.
Each village can have at most 5 docks. (In regular gameplay, it is rare to see cities with multiple docks, which is usually because one city rarely connects to multiple large bodies of water. However, this can be achieved artificially by segregating bodies of water using land.)
Each dock can have at most 4 "docking sites". These are the locations where boats can stay at when they are in their home docks, and where transport boats and trading boats will head to when they have business at foreign docks. If the coordinates of the dock's main tile is (x, y), the coordinates of the four docking sites are given by (x-4, y), (x+5, y), (x, y-4), (x, y+7).
List
Tier 1 Dock | Human | Elf | Dwarf | Orc | Condition |
---|---|---|---|---|---|
File:DockT110x.png | File:HumanDockT210x.gif | File:ElfDockT210x.gif | File:DwarfDockT210x.gif | File:OrcDockT210x.gif | Normal |
File:RuinDockT110x.png | File:RuinHumanDockT210x.png | File:RuinElfDockT210x.png | File:RuinDwarfDockT210x.png | File:RuinOrcDockT210x.png | Ruin |