Birch Grove Biome
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<infobox>
<title source="title1"> <default>Birch Grove Biome</default> </title> <image source="image1">
</image> <group> <header>Info</header> <label>Effect:</label> <label>Life:</label> <label>Resources:</label> <label>Adaptation Trait:</label> <label>Spreads by:</label> <label>Grow Strength:</label> <label>Generator Amount:</label> <label>Loot Generation:</label> </group> </infobox> The Birch Grove Biome is a biome found within Worldbox. Its green tiles currently don't have any direct, unique effects on units Game Description "Create the birch grove biome! It's ripples!"
Traits
Subspecies traits and prefixes only apply to the subspecies of creatures that spawn in the biome. Culture traits only apply to cultures that start in the biome. Not guaranteed to have these traits, selection is random
- File:PawSymbol10x.pngGives subspecies:
- Enhanced Strength
- Name Prefix: silvanus
- Name Prefix: virentis
- Name Prefix: sylvestris
- File:NewIconCultureList10x.pngGives cultures:
- Axe Lovers
- Diplomatic Ascension
Flora
- File:IconSeedBirch10x.pngThe biome is made using the birch seeds power
- File:IconFertilizerTrees10x.pngThe trees in this biome are all very similar, mostly only varying in height. Enchanted trees won't be destroyed by the birch biome
- File:IconFertilizerPlants10x.pngAll of the plants are this biome are green and don't break up the environment too much like with other biomes of more diverse plant sets. Bushes won't be destroyed by the birch biome
[insert tree and plant img]
Fauna/Creatures
The birch grove similar to the maple grove in that it is not that diverse and only has naturally spawning wolves.
Carnivores | Rate |
---|---|
File:IconWolf scaled 10x.pngWolf | 1 |
Resources
For more info go to the resources page
*Red, green, teal, white, and yellow mushrooms are equally likely to spawn
Trivia
- Added in beta of 0.50