0.22.0.19372023 - The Grand NK-86 Memorybox: Difference between revisions
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Latest revision as of 01:26, 14 April 2025
This version was released June 5, 2023. For some reason a series of numbers proceed the normal size of the version number, "19372023", it is possibly that it has something to do with a date, ex: 19/37/2023. This was later referred to as a "mistake" in the hotfix that came out on the same day.
Added[edit]
- new spawn animation for tumor
- new spawn animation for bioblob
- new spawn animation for cybercore
- new spawn animation for super pumpkin
- idle animation for UFO
- small and medium lightnings. Usual huge can only be spawned by player
- more skin variations for some animals for lemon, infernal, and desert biomes
- more variety to alliance name generator
- war window will now color numbers based on which party has an advantage
- 5 new unit skin variations based on culture for humans
- 5 new unit skin variations based on culture for dwarves
- 5 new unit skin variations based on culture for elves
- 5 new unit skin variations based on culture for orcs
- 6 new printer powers
- new discord power
- angry faces for kings/leaders when they're in a fight
- new nameplate for cultures
- new nameplate for alliances
- new nameplate for cities
- new nameplate for capitals
- new nameplate for clans
Changes[edit]
- dragon animation is greatly improved
- tornado graphics and animation are updated
- improvements to divine light animations
- improvements to fireworks animations
- improvements to nuke animations
- improvements to smaller explosion animations
- fireworks tiles updated
- infinity coin animation updated
- current supported language will be highlighted in the language selection
- balanced a bit unit spawn rates in biomes
- screen shake effect adjusted to shake only vertically when explosions happen
- energized trait (from fairies, etc.) will now spawn only a small lightning bolt. It won't be able to heat lava and create lava and ruin your world
- evil mages can spawn medium and small lightnings. Medium has more damage and a bigger radius but also won't be able to heat tiles to create lava
- clouds will spawn small and medium lightnings
- some option buttons for the map generator, which didn't affect specific template generators, have now been hidden
- tweaked how city zones grow
- lightning from mages won't shake the world
- (balancing) increased fertility rates for old units with many children by 40%
- units will try to leave or avoid swimming to overfilled tiny islands
- acid drops will unfreeze frozen tiles
- waves effect on water should be more visible
- adjusted icon sizes for trees for minimap
- disabling hunger in world laws would disable army limit for cities based on food
- if a city does not have enough food, it won't affect the max warriors counter
- increased bread limit
- crystal golem name and crystal sword names are now different
- crystal golem name gen changed
- evil staff now has a flame mod
- some older printer shapes were updated
- beasts renamed changed mobs for bottom mini world info
- removed transparency from nameplates
- we've revamped the color sets to enhance their distinguishability. As a result, the order of the color sets has also been changed. This means that the colors in your old saves will now be different. We apologize for any inconvenience caused by this change.
- the first 19 color sets now consist of "pure" and highly distinguishable colors, where each color has a single color for borders and roofs. The remaining color sets are combinations of colors
- the generation of the first 19 color sets will be given higher priority
- the total number of color sets has been increased to 88 instead of 83
- the outside border colors on the minimap now have higher contrast compared to the inside border colors
- cultures now also use these 88 colors
- [PC] can scroll faster through elements/colors in customization tool by holding shift
- new capital icon
- adjusted number animations in ui
- new army minimap icon
- new leader minimap icons
- new king minimap icons
- on minimap king and leader would change their face based on the current situation. Not related to the unit's mood(!)
- if city is happy/unhappy
- leader face of that city would show it
- boats minimap icons now has 2 colors of kingdom
- nameplate text now has a shadow
- mnlth??
Fixes[edit]
- fixed: tooltip for map slots does not display the number of mobs
- fixed: units sometimes get stuck in pits
- fixed: units sometimes get stuck in mountains
- fixed: units sometimes get stuck in water pool
- fixed: kingdoms showing wrong population sometimes
- fixed: sometimes plot events would be stuck after loading another world
- fixed: possible fix for random alliance dissolve after a new alliance plot finishes. It was due - alliance created between two kingdoms, who didn't liked each other (need to confirm that it's fixed)
Modding[edit]
- improved debug tools. We used them for performance improvements, but modders can also use them to improve their mods
- moved some logic to the new BiomeLibrary
- moved some unit color logic to the new ColorSetLibrary
- moved some logic into the new CombatActionLibrary (will be used more in the next updates)
- moved some logic into the new CitizenJobLibrary (will be used more in the next updates)