0.21.1 - Picking Eggshells: Difference between revisions

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Latest revision as of 01:26, 14 April 2025

File:0210promoartupdate.png

This version was released March 21, 2023. This version came out after the MegaBox Edition update, it brings lots of changes and fixes for the update.

Added[edit]

  • option to adjust the intensity of the night
  • option to adjust the intensity of the color of some ages

Changes[edit]

  • dragons now friendly with fire elementals
  • dragon attacks have now a small force effect with damage
  • added bigger timeout for alliance plot creation
  • removed whoosh sound when map is moved
  • ufo disaster changed to appear only at age of moon
  • dragons will prefer flying to lava or ground tiles
  • added font for simplified Chinese
  • added sliders in the settings menu
  • adjusted how kingdoms join alliance. Now small kingdoms would join non connected border alliance, only if they don't have any other kingdoms at their borders. Less alliance border gore
  • opinion because of clans changed from 30 to 40
  • opinion because of different species changed from -20 to -50
  • humans don't like orcs now too(for opinion check)
  • opinion - same species bonus changed from 5 to 15
  • opinion - close borders changed from -50 to -25
  • opinion - far borders changed from 35 to 25
  • clan layer would show only villa clans, not kingdom clan on capital city. Because it was confusing
  • druid and super pumpkins now friends
  • snowman is now friends with many species
  • more hp for crabzilla
  • changed how edges on minimap are shown

Fixes[edit]

  • crabzilla didn't shake on hit
  • sometimes the crabzilla laser sound kept playing after his death
  • mobs still trying to go broken golden brain
  • sometime AoE attacks didn't resolve correctly
  • flame sword had a lot of armor bonus, instead of damage
  • mad clan members can be chosen to be kings/leaders and would then bug out
  • dead trees and ruins sometimes won't show on mini map as that
  • earthquake removes buildings instead of making ruins
  • sometimes units had negative health and became unkillable
  • sometimes diplomacy didn't work at all on big maps with many clans
  • war lines acting weird on mobiles
  • mini map got dirty
  • some brushes showing in wrong order
  • ghost cities sometimes not removed from the map
  • alliances get dissolved right away. 50% fixed and related to ghost cities bug
  • culture title not translated in tooltip
  • some issues with language translations
  • opinions not aligned to the right for RTL languages
  • opinion of baby king was wrong
  • pt-br language errors
  • venomous trait didn't give poison
  • civs could build farms on snow hills
  • save slot numbers were showing wrong sometimes
  • cities have holes in their borders on load
  • rare soft crash when mad unit with AoE damage attacks itself with projectile weapons
  • dragons didn't damage other units directly and didn't register kills
  • if musicbox ( fmod ) fails to initialize, we'll turn off sounds and music instead of crashing the game
  • small fix that should correctly calculate units targeted by AoE damage
  • game crashing when trying to show a map with a broken preview
  • mobile zoom stuck after crabzilla died while lasers were active
  • crabzilla hiding behind trees before his first step
  • it took ages to damage crabzilla

Modding[edit]

  • mods are only loaded into memory if their dll ends with "_memload.dll". E.g. ncms.dll -> ncms_memload.dll. They will keep their original namespace
  • modded games will show a yellow version number on screenshots
  • modded games that have an active error will show a cyan version number on screenshots