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War is one of the most important features of worldbox and it is what makes idle play so interesting and enjoyable to many players.

War Types[edit]

Icon Name Cause
File:War conquest10xE.png Conquest Happens when a king completes a war plot
File:War spite10xE.png Spite Happens when the player uses the spite power on a kingdom. Kingdom will declare war on all others. Cannot be ended with peace talks
File:War whisper10xE.png Whisper Happens when the player uses the Whisper of War power on kingdoms. Cannot be ended with peace talks
File:War rebellion10xE.png Rebellion Happens when leaders complete a rebellion plot
File:War rebellion10xE.png Inspired Happens when the player uses the Inspiration power on a non-capital village

War Components[edit]

Combat[edit]

Civilizations will usually, in wars, use armies as a way of combating each other. In wars that are not between civilizations of the same race, normal villagers, who are not warriors, will fight warriors of the kingdom that is attacking them if they enter their village or they just happen to encounter an enemy unit. This happens because other races cannot take over villages of a different race and instead attempt to destroy them. This feature can be enabled for same race wars if the angry villagers world law is enabled.

Village Destruction[edit]

Villages in war as mentioned can be destroyed or captured during war. A village is destroyed when a village population reaches zero or all buildings in the village are destroyed. Villages can also be destroyed if they lose all of their zones, but this will rarely happen without player intervention.

Village Capture[edit]

Villages can be captured by enemy armies that occupy a village for a prolonged period in which no defending warriors or watch towers are present. Players can view when a village is being captured by noticing diagonal lines of the attacking kingdom's color spread through the village's zones and by looking at a percentage display under the village nameplate. Captures can commonly be interrupted and pushed back by the defending kingdom if they are able to remove the enemy army or are able to get an army into the village. Once a village is captured it's army is disbanded if any of it was left after the village's capture. All citizens of a captured village will become citizens of the enemy kingdom.

An enemy kingdom can start capturing a village if its military presence within the village overpowers that of the village's defensive forces (as well as all other competing military forces). However, the capturing forces must eliminate all defensive forces, in order to increase capture progress above 5%. Therefore it is common to see a village's capture progress get "stuck" at exactly 5%.

More specifically, the progress of village capture depends on the strength of the "occupying forces" from different kingdoms within the village boundaries. The "occupying force" is calculated as follows:

A village's capture progress is updated every 0.02 months in game. Upon every update, the game calculates which kingdom has the strongest "occupying force" in the village; here we call this kingdom the "strongest occupying kingdom". Based on which kingdom is the "strongest occupying kingdom", the current capture progress, and the presence of defending forces, the capture progress changes as follows:

  • When the "strongest occupying kingdom" is an enemy kingdom, and capture progress is less than 5%, capture progress increases by 1.1
  • When the "strongest occupying kingdom" is an enemy kingdom, and all defensive forces have been eliminated, capture progress increases by 1.1
  • When the "strongest occupying kingdom" is an enemy kingdom, and capture progress reaches 5%, but there are still defending forces, the capture process stalls; capture progress does not change
  • When there is no "strongest occupying kingdom", i.e. there are soldiers, village leaders or kings of the village's kingdom and any enemy kingdoms, capture progress decreases by 0.5
  • When a village is being captured by an enemy (Kingdom A), but when a second enemy (Kingdom B) later becomes the "strongest occupying kingdom", and kingdoms A and B are enemies with each other, Kingdom A's capture progress decreases by 0.5
  • When the "strongest occupying kingdom" is the village's kingdom, capture progress decreases by 1
  • When the "strongest occupying kingdom" changes from an enemy kingdom into a friendly kingdom, the capture progress does not change in this update. However, in the next update of capture progress, this kingdom will no longer be considered in calculations and capture progress will quickly deplete (happens after peace talks)

When a village is captured, it is handed over to a kingdom on the opposing side. It may be handed over to either:

  • The occupying kingdom - i.e. the kingdom whose soldiers actually completed the capture
  • The leader kingdom - i.e. the "leader kingdom" of the opposing side in the war. This is usually the kingdom which started the war or which was the selected target of the war

These are the rules by which the game determines which kingdom the village is transferred to:

  • Adjacent kingdom first - The village is preferentially handed over to the kingdom which has adjacent borders with the captured village.
  • Leader kingdom first - If both the occupying kingdom and the leader kingdom are adjacent to, or are both not adjacent to the captured village, then the village is preferentially transferred to the leader kingdom.

Menu[edit]

All war types use a similar war menu to display information about wars such as deaths and population of each kingdom.

In the top of the mentioned menu you can find:

Below these stats you can find information about the collective attackers and defenders in the war:

Conquest Planning[edit]

Info can be found on the Plots page.

Conditions[edit]

Order of checks to start a conquest plot (only kings can plan war):

  1. Kingdom needs at least one city
  2. Not at war already
  3. Last war was more than 5 years ago
  4. Kingdom has more than 10 warriors
  5. If none of the kingdom's allies are already planing war
  6. If the kingdom has less than 4 cities
    1. Will not if there are more than 200 zones available
    2. Will if no zones to expand to
    3. Will not if population is less than 60% of max
  7. Costs 800 influence

Plan is canceled if kingdom targeted joins same alliance or king dies

War Name Generation[edit]

File:IconSpite10x.pngSpite
Kingdom Name [Kingdom Name]
Space
Of of
Anger Anger Bloodshed Insanity Screaming Yelling Brawl Rage Fury Wrath Grudge Hate
Bloody Bloody Red Blue Green Screaming Angry Total Worldwide Insane
Hatred Hatred Dislike Grudge Detest Despise Death Destruction Obilivion Silence Obliteration
File:Icon rebellion scaled 10x pngcrushed.pngRebellion
Kingdom Name [Kingdom Name]
Space
Of of
Rebellion Rebellion Uprising Unrest Rising Insurgency Trouble Freedom
Color Red Yellow Bloody Dark Nice Pink Brutal Cruel Ruby Angry Annoyed Furious Mad Wild Enraged Violent
File:Icon rebellion scaled 10x pngcrushed.pngInspired
Kingdom Name [Kingdom Name]
Space
Of of
Great Great Forced Amazing Inspired Shocking Horrific Serious
Idea Idea Thought Plan Goal
File:War WhisperEDIT.pngWhisper
Space
Kingdom Name [Kingdom Name]
's 's
Of of
Evil Evil Horrible Wicked Bad Corrupt Forced Wrong Mad Crazy
Unprovoked Unprovoked Unjustified Groundless Unfair Rude
War War Fight Conquest Battle
File:DamageStat10x.pngConquest
Space
Kingdom Name [Kingdom Name]
's 's
Of of
Great Great Big Huge Red Bloody Bad Good Horrible Sudden
War Conquest War Clash
Justice Justice Iron Dreams Storm Kings Terror Broken Bones Broken Dreams Broken Future Broken Promises Broken Words Fools Angels Freedom Steel

Trivia[edit]